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For those curious about how to play Indestruct2Tank post-Flash with the SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0000/4035/live/ITANKX2_kong.swf?kongregate_game_version=1205904559 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here. As a tip for this game, the best vehicles to get a good combo from are the bouncers, which allow their missiles to stay on the ground a little longer to be landed on, and the gunners, which aim their missiles at you from down and around their area, ensuring that you can keep a good combo going on for early on.
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I come to replay this game ever so often just because I love killing myself after killing the bos for DOUBLE EXPLOSION!!!!
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haha... the adventure mode is great. frustrating, but great. I love all of the cliche plot points added in there, too.
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I find that the easiest way to clear "Enhanced" mode on "medium" difficulty, is to have all Enemy Types at lvl 1, then try to upgrade the Bouncer and Gunner to the max first. Once they are both lvl 10, you can focus on the Bomber, Seeker and finally the Miner (since it is the most costly of the list).
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While Part 1 was no great game to begin with, Indestructo Tank 2 in inferior to its predecessor in almost every aspect.
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"Boss, the enemy is not harmed by our rockets and just uses their explosions to get airborn and destroy our aircrafts. Can't we just stop dropping them and let him drive into the first pit he comes across?" "You guys clearly don't know anything about effective battle tactics. Keep dropping those rockets!"
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Sigh...The Empire Strikes Back has ruined stories and scripts for years and years to come. Win Adventure Mode and you'll understand.
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This is a great game. It's colossal fun, and the overwhelming absurdity (like the serious monologue at the end in the context of a game where you bounce from aircraft to aircraft in a tank) just makes it better. When I first played it I was probably too young to appreciate the deliberate cheesiness; I see it now. There's a dramatic twist from nowhere, stock characters, 1 dimensional romance...even a random castlevania reference (I'll leave it to you to spot). 5/5 no hesitation.
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Level 3, Adventure mode. Restarting a dozen times just so a plane can show up that allows me to clear the first pit. Then hoping my luck continues for the remaining 30 pits.
There is a special place in hell for developers of levels that rely entirely upon the RNG to complete.
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So, what happened to testing your own games before publishing them? Because I doubt anyone with half a brain would have intentionally design the last boss the way it it.
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I think the mechanics of this game are pretty interesting but it's highly unfair that, just because I can't hit the ground before that fuel goes away I need to lose. Seeker missiles put me at a disadvantage in this respect.
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I didn't want to believe the top comments about dying while the exp bar was filling. However, that just happened to me two times in a row, and I can do nothing but agree with the criticism.
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@LuckerStomp Since you seem to have so much trouble reading text, here you go:
"Complete "Enhanced" mode on "medium" difficulty
Goal Checklist:
Enhanced mode completed – The achievement will be completed when all frequency upgrades are fully maxed. Best so far: "