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I LOVE SUSHI CAT! Best character EVER!!!
Cut-scenes were better in some places this time around, some really funny facial expressions. I could watch a million of them. 5/5.
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Although the game offers next to nothing, relies heavily on luck, has a storyline suitable for ages 3-6, it still fascinates me. Don't know what it is but, damnit, I do love that fat cat. Can't wait for Sushi Cat 2! 4/5.
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this cat would be the ultimate stress reliever, you can squeeze it, throw it againts walls, and feed it your old left overs
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Lets all face it, this game rocks, but the wasabi powerup sucks. Maybe if you let people decide the powerups that appear in another sequel... ^.^
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Even if it might be just a day, I am honored to have the #1 overall score.
imo, much better than the first, keep it up!
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Especially with very fat cats, I keep getting stuck in infinite loops where an automatically spinning bar pushes me up, I fall on it, it pushes me up, etc.
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Best powerup: Yarnball - Being able to control where you want to go can award you lots of sushi and lots of sushi that would be really hard to get otherwise. Would like to see this make a comeback sometime.
Worst powerup: The one that blows you skyward - 99% of the time it would just blow me back up the same path I came down on and/or get stuck on everything along the way. It almost never netted me any Sushi and just wasted time.
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I seem to be the only one having this problem, as everyone is commenting that its so great that the cat doesnt get stuck anymore, but... the cat keeps getting stuck :|
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Powerups/harmfuls needed Needs wasabi (Kitty loses life with no bonus and no more sushi from that drop), Ginger (All bonus boxes are instantly 200), soy sauce (Sushi fills stomach 2x as much), cook sushi (3x filling, but no score that round), Iced tea (more bouncy and slippery)
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While it solved all the problems of the original (speed increase, and the cat compressing when it gets stuck), it didn't add much, with the exception of the new abilities. Personally, I felt that you should have kept the old ones as well, if only to add more variety. As for the levels, they felt much smaller than the ones in the original (trying to cut down on the time required to beat each level, I suppose?), with the majority of them being made up of a few stationary obstacles and rotating blocks. Big and complex levels are part of what made Sushi Cat interesting, and the time problem could be easily solved if the player could drop multiple cats at once (restrict it to the larger levels if need be), or if they were given the option to quit after 'Full Belly' is achieved. The story also felt a bit rushed, not to mention random, though it was still cute, like the game itself. Hope you keep on improving it :) - 3/5