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Great Gameplay Well Done My Friend,Its Very Unique and Fun!
But The Ending is Somewhat Dull but other than that i give a 10 out of five!
:P
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Invincible strategy: Last Flake - When you have 10 skill points, add 5 to regeneration and 5 to health, you will regenerate 30 per round making your virtually indestructible
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pretty fun, and the reason i like it the most is the classes work so well, and characters (except maybe marco) seem to have their own identity at moments, for the next game can we get more lore and interaction, especially between the headhunter and Marco.
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Great game, but the story is a bit thin. All of a sudden things happen and the characters have backstories that we never see/know about enough to make us care. I think there's the basis for some great stuff here, it just needs some more meat to flesh it out.
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Marco is a ninja at high levels: his passive evasion makes him impossible to hit. Jake is a cannon at high levels: his ulti has high dmg & fires every other round. Flake is a vampire at high levels: regen & absorb keep her alive. Angela is a machine at high levels : just keeps firing, with random 3x dmg thrown in. Ware Simon, get runic words asap & heal appropriately...
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Story is important in this game. What's up with all of the typos and misplaced words? And the grammar in some sentences just makes me click past dialogue. I made it to Chapter 5 before getting disgusted with all of the grammatical errors.
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I defeated it. It was tricky at first, but only a little hard--I would have liked if it was longer and harder. Coincidentally, that's what she said.
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Its great to know that the actual area you mark when you click is a few pixels behind the needle itself, this should be fixed tho. And i agree with Last Flake being a very strong character, but Angela can be alot stronger. If Angela hit 100% with her first skill and her Tripple Damage also activates, thats 50 damage multiplied by 3, then multiplied by 3 again (450 damage vs 150 damage from Flake - tho Flake also recieves 45 health when using Bite). 4/5 for the game, great story but way too easy fights, i never lost once, i hope your sequel will be alot more difficult and make you even out how you build the characters, i put every single skill point i got into their "ultimate" and the last passive with everyone except the Dectective and Librarian and the most that happened was one of my characters getting KO'd and the other finishing the monster in 1 turn.
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Not great balance, but good variety. Priest and especially shotgun girl need some help... the other three seem quite capable... perhaps make her poison passive have a high chance of causing enemy to do nothing and take damage instead, boost her base damage, and then move the critical skill in place of detective's damage one... and then boost the damage skill from +1 to +2 or 3. But even the cooldowns seem strange- detective can spam all his bullets every few turns, but the weaker headshot skill has a high cooldown. I'd also suggest global leveling system (pooled experience), so the characters that get less playtime don't get gimped in terms of points. Lastly, it'd be cool if monsters had multiple skills as well, so that there would be more strategy in terms of interrupting and healing. It really is a great game and do really appreciate varied characters, but that does mean balancing takes tinkering. Hopefully part based sequel!
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Tips - Detective (all con / dodge), Last Flake (all bite / Regen), doctor (all heal + max hp)
Use defend before you use an ability that heals. It'll double the effectiveness.
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At first, during the first battle, I didn't quite get the game. As it went on and I settled into it however, this is a very fun game. Please do the sequel, I'm looking forward to playing it.
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Fun!!
@hedsar if you hover your mouse over the + button, you can see the description.
Cant wait for Part 2!
Best character... Head Hunter... Worst: Student...
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Good game, only had one character die, once, in the final battle. Claw, bite, and the 150dmg every other round shotgun guy is OP yeah, but still gets you through the story at a good pace. 4/5 Great start. A little harder, and more stories! 4/5
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This needle lag issue is still there and a very very big issue when you use maxed rage and target area is basically a line. I'm always getting the actual hit behind where the needle shows and usually it's a miss when it should be a near perfect hit :(
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i wonder why this game is underrated? it's fun and innovative to play with an interesting story line. probably the earlier bugs are the reason; now that they're fixed the rating should improve. 5* with fave! still some typos though.
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This is a good concept, but the excessive reading takes so much away from the gameplay. The action needs to have a nice balance with the story, but this game leans too far to the story. 3/5
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This game really is unique, and I sincerely enjoyed it. Until, in Chapter 5, that vortex begins to appear in the background of the fights. This feature causes tremendously frustrating lag, while adding nothing to the game. Please, either fix the lag or get rid of the vortex effect.
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The whole game had a nice art form to it, and I loved the dialogue. Sadly, most of the battles tended to be a bit on the easy side if you put your points in right. And I'm not sure if it is a bug or not, but the detective seems to never actually get hit by anything other than poison. Not once did he ever actually die, because his shield held up. And please make the boss a little harder, my monk and student were able to take him down to 56 health, then the detective shot him down in one shot. Still an easy 5/5 though.
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Last Flake seemed incredibly OP. Like, really, of all the characters, she was totally unstoppable, easy. Angela seemed by far the weakest. No way to heal, and both her passives rely on incredibly slim chances of stuff happening. She just got gypped.
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Easy, addictive and ends before it gets borign. The art itself is good, but characters screens are totally awesome.
However, wish the passive skill descriptions could be read even if I can't purchase them. (You can't read it if you haven't put any points in it yet).
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It's fun, wastes time, and lets you choose how much damage you want, if you want to do some extra stuff, and lets you upgrade abilities, but the begining was random and the tutorial is just 3 steps at the same time. 4/5 but it's still a fun game
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I've never seen a butcher, a cultist, and zombies take shotgun bullets to the head, neck, and chest like that before.
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i would quite like to have hot keys rather than use the mouse it just feels more natural to press space to stop the pointer than click the mouse.
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The input lag still isn't fixed. I also skipped all of the dialog. Game also needs way more color, right now everything is too drab. It's certainly possible to create a game with a murky, sinister atmosphere and still have lots of color.
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I didn't notice any damage bug. But that may be because I couldn't keep track of the damage everything was taking, numbers and symbols just came up on the screen and went away again. I'm sure I could've followed it if I tried but it shouldn't take effort to understand what's going on like that. Some clearer separation between your turn and your enemy's might help.
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How about healing the characters completely at the start of each chapter? I have been unfortunate to start the "underworld" chapter with the two characters at 56/70 and 19/80 HP, respectively, with little hope for beating the chapter.
Plus, the characters seem to be unbalanced; the werewolf and the hunter feel like ultimate weapons (with attacks that both do considerable damage and heals them), while the other two are rather weak in comparison.
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I rather liked the game, but the skill balance feels off. Some characters are definitely more powerful than others... and defensive skills are far more valuable than offensive ones. Anything with regeneration combined with +max hp can easily deal with anything late game. I used the werewolf to solo the last boss, essentially, with little difficulty. The hardest part of the game, imo, is when you're forced to use the priest solo.
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did anyone get bored after reading what the first person said in the first chapter and started just clicking. if i were to read all of those story lines this game would be not so fun and really boring and it would take around an hour to finish WTF!!!???
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Hey guys! For all of you who liked our game, here are three free wallpapers!
http://www.muhagames.com/tof/tof_wallpaper_1_1600x1200.jpg
http://www.muhagames.com/tof/tof_wallpaper_2_1600x1200.jpg
http://www.muhagames.com/tof/tof_wallpaper_3_1600x1200.jpg
Enjoy!
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Glitch: If you accidently close or refresh the browser while in the middle of a battle, your data will go corrupt and you'll be stuck in endless mode.