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This game has a rather simple mechanic (kill yourself in the right way :p ) but it's still pretty fun (for a while; it's also a little on the short side).
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finally a good game without the need of a stupid tutorial. if you want to play it, you need to get the mechanics yourself, which also provides a kind of satisfaction. . . . . I miss the good old times :(
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Short, but brilliant. Easy but also nice. Because in the end, sends a moral. Another artistic gem here in Kongregate. Took me 5 minutes to solve it, that was kinda short, but it was 5 worthy minutes. 1 for each star given.
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When there's graphic under AND above the block, I can't move them... The block seems stuck in place. So I can't finish the game :s (Yes, I try to restart and it doesn't work.)
Good game anyway.
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Good concept, mediocre execution. I felt that the game was too easy, and as others have said, there should be more difference in the endings, something that makes me want to try and get every possible ending, otherwise what's the point of having multiple endings? I rated it 3/5, the only thing I liked about it was the concept. I'm not sure if you've made other games, if this is a first attempt, I'd say you're heading the right direction, just needs a bit of polishing.
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I love this game--the game mechanics, the music, and story. But the thing that stands out to me after finishing it a few times is that it doesn't feel like it has a real ending. It ends by interpreting your choices in the game, but they don't feel like they have any real bearing on anything. It almost reminds me of a personality test. I don't think it's all that accurate in that regard. I would love to see a sequel to this . . . somehow I don't think that's going to happen though, seeing it's been 11 years since it came out.
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You make the best games... although I do kind of hate you for the level I'm stuck on right now... Awesome Job! On a different note it'd be nice if folks avoided spoiling the endings for those who aren't there yet.
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were there different endings? because my ending it said i pick easy decisions over hard ones (or something like that)
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when burned turns to fire. when drowned turns to water. when suffocated by foggy skulls turns to air. when poked holes from spikes turn to flesh..... even though you cant poke holes to fire, water and air..
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Elements were a nice touch to the game. Understanding the difference between the doors on the first choice was a bit confusing, but the other decisions made more sense. 4/5 since the choices don't really affect much, and once I won, the music track in the menu came in on top of the old music, meaning I had two music loops playing at the same time.
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Quite short. Apparently there were alternate endings? I'm not sure what I could have done to get them. Still pretty excellent.
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Fun game, however, those annoyingly placed grates before an ending that have no purpose other than to trap you, ARE ANNOYING
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Why is good music in the tags? Good game, I found it a lil boring though. That's just my opinion though.
If I would change anything really, it'd be the song and the game play speed a bit. This speed makes it seem slower and more repetitive than it actually is.
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Why is good music in the tags? Good game, I found it a lil boring though. That's just my opinion. If I would change anything really, it'd be the song and the game play speed a bit. This speed makes it seem slower and more repetitive than it actually is.
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much better than that stupid game about the guy and his zombie girl whose storyline probably took .4 seconds to think of.