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I've seen some people having problem with getting the missions to mars badge. It is not enough to reach Mars, you have to land on it too. Reach the ground of Mars slowly and stop your engines, a counter will count on the middle of the screen to 3, and that will finish that flight (and you will get % bonus to that flights cash based on how healthy your ship is). Same as a return mission.
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Hey, looks like someone is flying a 1920's biplane over our airspace." "Hmm... better send a multistage space rocket to check it out.
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Hit a blimp. Not a problem. Hit a helicopter. Ouch. Hit a airplane. Half life left. Hit a hot air balloon. "MAN DOWN! errr.... rocket.. rocket down."
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Eh, stop complaining about the illegal planes. They are probably the ones leaving the free money floating in mid air!
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Unlock Speed Race 4: Mark V Head Section; MK-V-RE Body Section; MK-V-A Fins; MK-V-P Engine; Booster: MK-V (the last one w/ 125 power and 1.5 seconds heat time); Accessories: Forsage Engine and Cooling System. Activate 2 sequence boosters w/ clean sky (no hit) to get the speed above 1200 mph to get the Achievement and unlock the Speed Racer 4 mission. Remember: the vertical speed is the red bar in the right corner. The green bar is the horizontal speed (when you're running in Speed Races).
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For the Hard Badge: Speed IV mission (and probably I, II and III too) seems to unlock only in Earth's atmosphere. To unlock it, build a rocket with as much power and as little weight and air resistance. and just fire the boosters up from launch. You'll unlock it in seconds. Thanks go to aDragonsView.
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the only thing i would suggest is make the upgrades a bit more reasonable. Im having to pay 15000 dollars to lower air resitance, but i lose manuverability and it's heavier. Make the better upgrades clearly better, without making us cringe at every tradeoff.
Besides this, great game. 5/5
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I kept wondering why there were so many aircraft in such a small area when it hit me: They're after all that flying money! Duh!
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STONGLY Recommended feature:
On Collision IF (rocket armor > blimp armor)
{ blimp destroyed with small reduction to rocket speed }
ELSE
{ as current behavior }
This can create much better excitement, and make armor upgrades useful. Currently doesn't matter how much armor you have cause high level collisions always cause rocket destruction.
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When on Mars you can fly 2500 whatever-unit-it-is upwards and at 2501 the game just quits. I wonder what's beyond … :-|
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Info of ship does not reflect bonuses from achievements or miscellaneous parts. Also does not show separate stats for head and body. Please update so I know where I am at when I go to buy new stuff, or buy an upgrade!
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I admit, I wasn't expecting much at first. But within 5 minutes of gameplay, I realized this game for what it was, a brilliant, exciting, and enlightening documentary on the North Korean Space Program.
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Wheeeeee, off I go into space! Oh look, a speed gate, that'll help me on my way... why am I suddenly hurtling towards the ground?!!!
And why are all the aircraft magnetic?!!!
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What's that, you flew a rocket 13 thousand feet into the air, blew it up, and killed everyone on board?! Let's see, that'll make you 98 dollars. Good job!
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I've completed this game before, so I decided to use power-mode to push a helicopter into space. Hopefully this will reduce the air traffic for some of the newer players ;)
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What I find incredibly annoying, and completely illogical, is how bumping into something makes me glue onto it and spin in circles. Shouldn't we just smack and back up or something?
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The air vehicles are like, anchored down with dimensional anchors or something. When my rocket traveling at hyper speeds collides just very slightly with a much smaller object my rocket can get hooked into a 270 degree turn. That must be some super massive inter-dimensional anchors.
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Hint: to get to 1200mph, select the lightest capsule and the strongest engines and hope for some luck. There is a lot of luck in this game.
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Somehow im not convinced im making more money than losing by wasting so many rockets in an attempt to get loose change in the atmosphere...
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Finally unlocked SPEED RACE IV (ie. reach vertical speed 1100). Here's what I used.
Head: Mark-V-AH,
Body: Mk-I-F,
Fins: Mk-V-A,
Engine: Mk-V-F,
Booster: Mk-V,
Equipment: Forsage engine & leave the other 10 slots empty (saves on weight).
After launch, I just mashed the booster, steer to avoid the obstacles and was able to hit a gate or two. On my second attempt on this strategy I got the achievement (and did it before hitting space). Hope this helps others & Good Luck!
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What the hell kind of space is that, where you have to keep your rockets on to keep moving, and when they run out, you slow down?
Did somebody not pay attention in physics 101?
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For missions, just use the original head and most powerful body you have for the cargo flights. You'll go down if you're body runs out of fuel on the later ones so concentrate on weight management for other stuff. Maneuverability not a problem since you go so slow so focus on weight and air resistance for fins and raw power for body/engines/boosters.
Vote up if this was helpful to you.
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Last time I checked black holes were a rare occurrence in the cosmos. If not, they most certainly don't appear in bunches of three every ten feet.
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@swiru: for the hard badge, you can simply buy off missions that are causing you trouble. They will count as being cleared (which is a shame kinda...)
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Would love to be able to customize the paint job of my rocket, maybe even the shape and layout of certain parts and upgrades.
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Really need a LOT more info through out the entire game, as in specifics, achievments, how many of what, how much weight will the decrease weight lower, ect ect