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i have the same problem. i finish a level nothing happens.. couldnt even get past first level i tried it 4 time i finished 4 times but doesnt finish
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The game is really fun!!!! The game is a bit harder even in normal dificult but it is really fun. I really liked it... 5/5
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i liked it. i don't know why so many people are complaining about balance. it's possible and not too hard. i'm not a gaming brain and i made it ^^
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Quickly becomes one of the worst types of tower defense games where strategy becomes less relevant compared to how fast you can click. From the fourth point on it takes too much clicking and scrolling of the screen to keep track of the multiple paths (another bad TD feature) and active switches, not too mention trying to keep up with building and upgrading towers. All of this could be solved by allowing object manipulation while paused.
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If you want to change the graphics quality, right click during the intro (When it plays the little "Booblyc" developer intro) and you can select low, medium, or high quality. Helps a lot. ^.^
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This game has a fatal flaw. Cannot beat the power outage level. The towers shut off for far too long and your Stop power does not regenerate quickly enough. Good concept, but some bugs need to be work out. 3/5
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5/5 I like the inovative pathing where the creeps teleport and that I am able to change paths etc. Nice diversity of towers, though as ususal some upgrades seem useless (e.g., fire tower that gives money). Nice high difficulty level, I also like the low increments that skills give you. An extra level in a skill might give you just enough money to get one upgrade one wave earlier, rather than making the level really easy on a replay. All in all a faily conventional but highly entertaining TD game.
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On some levels there is a place for tower at the right top, but the area to click to upgrade this tower is 100% covered with "menu" button. Really annoing.
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on track 4 it hangs itself. i did it 3 times i finiished all the waves but nothing happens on the end and it says "wave 15 /15" and no units are there ... so -.-
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Game is way to unbalanced , first there is the problem that the upgrades on towers are not strong enough on later levels , second the enemies that disable the towers are overpowered since you can't do absolutely nothing , if an entire wave enter you screen you can try and kill then with a spell , but if it happens to have at least one of then on the next wave your pretty much screwed.
Game is good but need balance badly.
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It REALLY annoys me that towers don't auto target the enemy closest to the exit. I can't even count the number of times I've lost only one life in a level just because my stun tower targeting the unit in the back and not the front...
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While I appreciate the strategic elements, there are a few levels where no matter how much you upgrade your towers, you can never defeat every enemy. Say for example the one with the two robot bosses. You have to use the plants to kill them, because your towers will not do it. Even with 100% placed and maxed out towers. And I see this in other levels too with non bosses. No matter what wave your'e on and how maxed out you are, you just can't kill anything. And it's not because you aren't using the special abilities, because it's in wave two and you can't get the special towers yet.
Also, the skills aren't really worth it. Most max at 15%? That's not exactly a bonus. That's like kind of a bonus. Doing 50 damage and then geting a 7.% percent damage bonus? Really?
Also, for a maxed out more money per kill, you dont' get a lot of money per kill. Ultimately, the skills, and HP of monsters and the EMP monsters need to be balanced more.
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Suggestion: Under the "Awards" Menu, you could do so that we could see our process? Like "Kill 500 enemies - 254 so far", or something like that.
Also the LAST WAVE flash is a bit annoying...
Other than that, pretty good game :)
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I don't understand what I'm supposed to do about the guys that disable every tower on the screen for like 10 seconds when they die. Am I expected to just always have stop up, even when they're coming several waves in a row?
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Huh, why are people complaining so much about the second level? It really isn't particularly hard. Nothing even made it to the last platform.
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Any troubles? Have a look at my walkthrough here:
http://www.youtube.com/playlist?list=PL2OnVip1YXD9wz4GB8MYSdyDJfIeZ-c_A
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I would of given this game a better score, but since its almost exactly the same as the first game, with a few minor differences, you get a score of 1 star.
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Game is great , the only letdown is that there is not tower that can see INVISIBLE , at least not at first levels , and they are the only monsters that always pass for me , always have to use spells on then.
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Laser towers seem useless compare to other towers. The range of all towers are so small, especially against disabler monsters...
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Well, I managed to pass the first level with 20/20 and don't think about monster rebalance. but IMHO upgrades could be available on every stage. It'll make the game not so hardcore for newbies and more interesting for skilled players.
There is something to make better, but it's a really fresh and interesting TD for me.
4/5 for now.
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Hm, well it's okay but...
The money you are given at the start isn't that much. I also wish there was a bit less health for the Joltik considering they were your first enemies, a tad unoriginal but you know what? It's still pretty good.
3/5.