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It's OK. Difficulty ramps a little too fast, quality is too low, and I'm pretty sure the world doesn't need another center-shooter, particularly one in which you can't move. But for players of SFDG, there's a certain amount of amused fun to be had before boredom and lack of options sets in. You really should be able to switch between the secondary weapons that you collect, and there should be a better option for increasing shields. Call it 3/5, overall.
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no thats not my point, quickpaw that dumbass without a job problably a homeless (personally i feel sorry for the needy and want to help) just not him, what i mean is that he rates games and he can't so squat, so you really shouldn't make fun of people if you can't do better, stop nagging, stop keeping ur standards so high, as said this was just a small game
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I think that if you mixed this witht the other fighter one and made it so that in the fighter one you can build stuff etc as a multiplayer it would be amazing.
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LOL u have a point i just got relayd by my eliete destroyer but i'm first on daily!GUY22=W00t adn also 2nd or 3rd last on weekly:)
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More control over secondary weapon choice would be nice. Should be able to zoom out farther. For a turret defense game to remain interesting, there needs to be upgrades available. This gets boring after a bit. Friendly ships seem mostly worthless.
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Hmmm, cannot break the 30K barrier.
Nevertheless, smooth interface, good sounds. A shield recharge using your energy would be nice.
Yes Grainsalt, I agree, this is a complete rip-off from Achilles!