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Comments for Flash Beryllium

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xHWTx

Jun. 08, 2012

Under rating threshold (show) Are you serious? Infinity? that's like the normal difficulty on 'Touhou ~ Eiyashou'

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(5)

Gabriel6193

Jan. 02, 2012

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(-9)

tyson10001

Nov. 10, 2011

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(-12)

glopso

Sep. 14, 2011

Under rating threshold (show) "Elements the Game"

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(5)

gaboloth

May. 17, 2011

Under rating threshold (show) lol @ the people who complain about the quarking before looking at the options.

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(2)

gtetr

Feb. 10, 2011

Under rating threshold (show) how do you beat the gravity enemy?

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(2)

GameBuilder15

Nov. 18, 2010

Under rating threshold (show) This is so epic. 5/5

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(3)

Essar

Jul. 04, 2010

Under rating threshold (show) I do like the Feynman diagrams in the background though.

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(5)

Essar

Jul. 04, 2010

Under rating threshold (show) Seriously, having distracting text (i.e. QUARK QUARK QUARK!) is an awful idea in this sort of game.

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(0)

turoni

Apr. 17, 2010

Under rating threshold (show) nice worked out. I didn't really get how you could get hit I think it had something to do with those yellow things (protons?) so I avoided them but good game. 4/5

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(5)

K1LL3R220

Mar. 10, 2010

Under rating threshold (show) well that was a defintie time wasting game. if you have a few minutes, but it has a short...story?, great fun to play 4/5

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(4)

UnknownGuardian

Feb. 10, 2010

Under rating threshold (show) This deserves a sequel. Keep up the good work. I would love to see some more creativity from you.

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(17)

thatgu

Jan. 10, 2010

Under rating threshold (show) @ gotacalc your highscore is 216,200 so either it is not registering or you are lying

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(2)

Nalr

Dec. 14, 2009

Under rating threshold (show) Massively cluttered around the hitbox. There's really no need to display "QUARK" next to the hitbox, and obscure it when I'm trying to weave around projectiles. Once you disable the full drawing of the nucleus, then it's more bearable, as the hitbox is, again, obscured by unnecessary artwork. 2/5, as the playability of this is hugely impacted by frankly excess, and spurious, artwork.

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(-1)

darkrockslizer

Dec. 11, 2009

Under rating threshold (show) 4/5... could have been more refined graphics and more bosses. Only 3 made it a little bit too short. Also I got Low Gravity badge then Defy Gravity, why didn't defy one show up in awards? ^^;

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(1)

the8bitYoda

Nov. 05, 2009

Under rating threshold (show) Nice

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(0)

warmaster1994

Sep. 19, 2009

Under rating threshold (show) Im not sure if you check this though but heres a light but. The award below tungsten doesn't work properly. The description is off the screen.

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(0)

hirendex

Sep. 07, 2009

Under rating threshold (show) lol game

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(0)

RuujuKishi

Jul. 23, 2009

Under rating threshold (show) You need to redo the hit box...

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(0)

GameMosquito

May. 26, 2009

Under rating threshold (show) This was a really good use of the shootorials. You took all the lessons and actually LEARNED something, as opposed to just reskinning Shoot and copying all of the coding in the shootorials. Nice work :D

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(0)

Blank_64

Apr. 12, 2009

Under rating threshold (show) hmm, decent game, lag was bearable nice idea with the elements, but imo it clutters things up unnecessarily. good job though 5/5 (i got just past 2nd boss)

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(0)

sarahmander

Mar. 16, 2009

Under rating threshold (show) epic fail

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(-2)

started

Mar. 09, 2009

Under rating threshold (show) Nice! Reminds me about Shoot but just Much moreFun and Cooler 5!

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(0)

Bballdwade03

Feb. 14, 2009

Under rating threshold (show) Good gameplay, very responsible controls and such, but i didn't like the idea as a whole. 3/5

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(0)

Eiae

Feb. 04, 2009

Under rating threshold (show) nice little game 3.5/5

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(0)

Ammaroc

Jan. 29, 2009

Under rating threshold (show) the second reward, if you go on it, the bar goes whole down to a place i cant read it, please fix

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(0)

loganhab

Jan. 17, 2009

Under rating threshold (show) i dont get this game

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(0)

suvius4

Jan. 14, 2009

Under rating threshold (show) great game

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(0)

Jotamota

Dec. 24, 2008

Under rating threshold (show) you are friggin awesome!

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(0)

Effulgent

Dec. 07, 2008

Under rating threshold (show) Much better than my previous play-though. Everything runs far more smoothly and seems to display better. You've really improved this game.

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(0)

explodingferret

Nov. 30, 2008

Under rating threshold (show) Why is X shoot? If it's so you can move diagonally, I have bad news for you... it doesn't work on my laptop. ;)

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(0)

Draco18s

Nov. 30, 2008

Under rating threshold (show) I'll contemplate it Gaka. I do wish my own game was longer, but I didn't have any fully formed ideas and wasn't willing to risk public opinion.

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(0)

Gaka

Nov. 30, 2008

Under rating threshold (show) Ratios.... not sure i like that idea, rather annoying to see those bars leap back and forth. I can collect red quarks, so awesome. I would like to see (if you have time) some "levels" and upgrade choices, be it better armor, weapons, whatever. Use your imagination. Much better though.

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(0)

Draco18s

Nov. 30, 2008

Under rating threshold (show) Fixed. I added a powerup, which messed with things a little bit and forgot to change a constant.

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(0)

Draco18s

Nov. 30, 2008

Under rating threshold (show) OOh, I see, the bar isn't changing. Bah *grumbles and figures out where that bar went and reuploads.*

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(0)

Draco18s

Nov. 30, 2008

Under rating threshold (show) Addendum: Red quarks are exactly the same as the other two, just with a different movie clip, they all use the same code, thus, it should be impossible to collect blue and green and not red.

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(0)

Draco18s

Nov. 30, 2008

Under rating threshold (show) Yes. Because the bars go to about the 40% mark. I am aware. It's in the instructions. Putting bars all the way around didn't look good (and would add to the confusion: "they never get all the way full!") The bars ARE NOT RAW INTEGERS. They're a ratio. If you pick up *one* quark, then that *one* bar will max out, the other two will be at 0. Pick up a second, different quark and both will pop to 50%. I don't know what's up with not collecting red quarks.

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(0)

Gaka

Nov. 29, 2008

Under rating threshold (show) I also cannot seem to get red quarks, once something caps, it vanishes.

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(0)

Gaka

Nov. 29, 2008

Under rating threshold (show) Awesome. one more, Aesthetic bug. Once you begin to acquire a lot of quarks, you start to go over the bounds area for the colored bars that show how much you have. Might be better if you cap how much you can add to that, once its below, it only adds to health.

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(0)

Draco18s

Nov. 29, 2008

Under rating threshold (show) Ah, must not have added the pause code to some script. Thanks, thought I'd checked everything. Ditto them being over the pause menu, thought I got them all inside a lower layer. 150%: you were probably at 149% as it always activates at 150 (the bar isn't perfectly accurate in that part of the green is hidden by the lines).

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(0)

Aghannor

Nov. 29, 2008

Under rating threshold (show) Not bad. Probably better than most of the submissions I've seen. Main issues I've found: (1) On the second boss (Uranium?) when I paused the game, the purple photons seemed to keep spawning. (2) When you pause, the bullets are actually above the pause menu (not really a problem, just an aesthetic bug). (3) I just can't tell if I've activated a special weapon. My health bar seemed to be at 150%, but I couldn't see any noticeable change in my weapon.

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(0)

Draco18s

Nov. 28, 2008

Under rating threshold (show) ...and fixed! The code I had for making sure photons keep moving had a slight bug, nothing should cease moving entirely.

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(0)

Draco18s

Nov. 28, 2008

Under rating threshold (show) Thanks Gaka for that find. Must have happened when I moved things around after adding more awards. Checking each one of those isn't easy either. Movie clip -> movie clip -> change frame -> movie clip -> change frame.

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(0)

Gaka

Nov. 28, 2008

Under rating threshold (show) This glitch occurs with Uranium. It does NOT go into the box. it comes out up and to the right. SO.. more then a layer issue >_> my bad

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(0)

Gaka

Nov. 28, 2008

Under rating threshold (show) MUCH better Draco. A few other bits - awards, when looking at a received top award the missing awards below (the ?) show up above it. This is a minor Layer issue, easily fixable. Lag is gone, excellent. I liked how you adjusted the Quark movement, in order for us to get them more easily... Some enemy fire, however, barely drifts at all, so when i run into the second boss(easily done) i have a wall of shots where i should be able to escape the super-shots. Background, nice touch. :P

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(0)

The_Corruptor

Nov. 26, 2008

Under rating threshold (show) very well done. However, hints as to what your missing awards are would be fantastic.

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(0)

fredzed

Nov. 26, 2008

Under rating threshold (show) better now than when I first played it. Still not my cup of tea but a decent sidescroll shooter. not sure how I could have gotten past the "decay in X seconds" boss since it was impossible to get new energy

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(0)

Jugglinguy

Nov. 25, 2008

Under rating threshold (show) I actually REALLY love the idea of having the electrons shoot, having them move about, and gaining the subatomic particles. Love it.

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(0)

L4m3ness

Nov. 25, 2008

Under rating threshold (show) Hey, nice improvements (background, photons) for my not-so favorite element (few people will ever work with it in their life time^^). Concerning the lag - at the third boss, if you fire the fps drops heavily - but if you don't, the game runs fluently (on low quality). So somehow it must have something to do with the colldetection of the shoots with enemies, or at least with this boss.

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(0)

t3h1337idiot

Nov. 22, 2008

Under rating threshold (show) I'm convinced light does not behave that way. Great fun though.

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(0)

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