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It's kinda like psychonauts with excellent artistic story but the game play being terrible. If you want to make the game play better than get rid of turn based combat.
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whens sequel coming out .. i dont want to wait.. i Want to play now....
if its not out now tell me exact date i can play it.,-
my suggestions more secondrays chars and some1 with the white element.
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for some reason, the only mode i can be in is move mode, it won't go into action mode... is it a bug in the game, or is it just my computer?
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Sorry for the triple post but i felt i had to say this. this game is the best game i played on kong. It was very tough and challenging had a cool storyline. the final boss was very hard. my tip would be with galyen max endurance and only Endurance and give him all the health boost and regeneration. with neri make sure she had high agility (first priority) and good magic. make sure u keep giving perks that make her dodge better. so she can survive more. there are other things u can do like using thwe fool to make sure neri heals herself with her physical attacks. ( and make sure u soul burst with gely other tarot first)
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i seem to have problem whenever i move in a cirection i cant stop moving that way (happen often but not all the time)
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If you actually beat Reciful, the game refuses to say you won the battle. Funny ;). Yes it is possible with the right builds as Gely does NOT take the 50% damage return with soul pact.
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if you use a pure endurance build on Gely,( add NOTHING but endurance) and add the two heart perks, he does about 9000 damage with soul pact :D
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After you completed it till you see the flow of time table thing destroy items blah blah blah. You finally understand everything and you are finally able to do side quests. So you can say that at that point you just completed the INTRO (and that point is at 47%.)
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As has been said before on this tread, great game the stroy is excellent and the characters a re memorable and I enjoyed the elfen lied refernce with sisily. I dont like the need for near perfect builds and strategies for fights after about 50% of the game. I feel like I should be able to enjoy explointing all the options and not have to bang my head against the wall everytime I use a strategy that was not tailor fitted to the fight. Also more random battles with more reasonable opponents as well as an actual experience system rather than planned level up would have been awesome. Im not a developer I dont know how easy or hard this would have been or if it was in your vision and I still enjoyed the game but its too much work for me to want to finish it though I will check out the mythical second part to it.
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I agree with Teresthul, Holy Egg is really easy, especially when it's magic shield is up. Use moon waltz to increase power. Really helps alot. Did 10k damage and while she is in level 9 with 8 power.
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After beating all the bosses in the normal storyline, I went to the back of shakpot's cave (it was a problem IE 8 has apparently where you can't stop moving) and it asked me for a password. I think the password is the codeword the developer sent people who donated in order to unlock the Lovers tarot.
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yet another post by me, i noticed one of Neraine's perks is named "Flash steps", so yeah, she's definitely inspired by Yoruichi.
(flash step = shunpo)
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i also noticed Fool's "Thunder Rod" looks exactly like Ramuh's attack in Final Fantasy IX, although all these similarities might just be coincidences
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did anyone else notice that Neraine looks ALOT like Shihouin Yoruichi from Bleach? She also uses Kuchiki Rukia's attacks =)
references, me likey
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oh, and sorry for the double-post, but here is an "easy" way to beat Tale's Memory. (Nera should be based on Moon Waltz: 8/4/17/18. If not, change her NOW!). Nera goes to choke-point. Summon Death (behind Nera, not in front), Magician and Hanged Man. 2nd Turn: Soulburst Death and Hanged Man. Do NOT leave chokepoint. That is just to get your people in position and weaken it. You CAN'T do 250,000 damage in two turns. 3rd Turn: Summon Angel Tarot and Fool. Now, if you are set up right, you can double-cast Moon Waltz, then hit back twice with Frozen Steps for over 10,000 each. (22 Energy). And you are healing with both MW and FS (cause Fool gives Drain). Basically, you keep that up, using Magician, Emi and Sisi for energy, blasting occasionally when you have free energy with Gelyan and Fool, Healing with Angel. But you always should have 22 Energy left for Nera. Eventually, you'll win.