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Thank you so much for adding more jump power ups! Now the ability actually serves a purpose. The only addition I would like to see now (other than more power ups) is being able to collect speed burst and jumps by flying through the light, not just the token itself. I feel like I'm always in the air and can't collect enough boosts to keep me moving!
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OMG This game is soo funny ^^ Hope in the future to see more graphic improvements,new gamemodes ,story, upgrades and premium contenent!!!5/5 + favorited!!
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you can get this on steam, too. this is just the demo version, so go on steam to buy this awesome game and use the level editor, download maps on the workshop, unlock more achievements, and much more :P
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Its a solar glider. Needs the sun to move and the 'life support' of the craft is also solar. Reminds me of Riddick running from the sun, in reverse. )
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Whelp, someone already hacked the high-score list.. and how-about some new potential challenges..? "Jump to X hieght(using the jump master ability mostly)" "Get X tris in a row" "Survive X amount of time with out sunlight" "Travel X Towards the right, Travel X towards the left" "Dive through X snakes"
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I love this game. Great speedster. I've run into a bug, where every 3rd or 4th replay, the ship goes at a really slow pace.
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It's overall a nice game, I made a break from it to write this comment. My thougths: I don't know if something changes at the higher player level ( I mean, i know powerups are added, but I don't know if scenery is, because should) but from new player point of view I think that these kind of games are HIGHLY addictive until they have something to do - achievements. My opinion is that the fun achievements are key to success. But what are the fun achievements? For sure not the one like collect x powerups y times. Someone posted earlier adding "water" levels. This could be good for adding achiev like "Distance traveled while wing is touching water" etc. What do you think about it? To comment other aspects of game: Graphic is really cool, It helps focus on gameplay, that kind of graphic never gets old :) Music maybe should getting a lil bit heavier while the ship is getting higher speed. Overall I see great potential in this game: And sorry for bad English!
Hey thanks for the great feedback! We're definitely working on making more interesting things happen in the game, and this will also help us keep the achievements/objectives more interesting too! Right now we're running a Kickstarter to try and help fund us through to the end of development - the plan is to open up the world-building tools to modders, so there'll be an endless stream of new content to enjoy :)
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One of my favorite things about this was the quick turnaround between death and restart.
With the explosion death update, it looks cool, but takes waaaay too long.
Also, tris should still give you more points in the higher region, and this should be multiplied by the multiplier as well.
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On the boring, barren landscape of Earth, 3016, the world is dead. Abandoned houses litter the ground as the last survivor tries to fly to the sun. After the factory blew up, pieces of Tris and special powerups were scattered across the world. At least thats what i think. Oh, by the way, great game.It's very original. 5/5
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Great game! It's always nice to see simple ideas work so well. One thing though, I feel the obstacle of clouds is just bad, it is not really a challenge;as there is rarely a way to avoid them and still keep up with collecting tris, etc so all you are left with is either miss out on a lot of points or lose speed. It would be better if at least the number of clouds was less and if most of them weren't so huge. Anyways, 5/5 favourited.
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It's been a damn while that a game on Kongregate made me smile and say "what a game" right after I crash head first into a building. Job well done guys.
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Suggestion: Remove the "1" from the jump symbol when you don't have the multi-jump thing assigned. I spent a while trying to get 2 until I reached the next level and went oh...
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@brainisdead What if i told you that the driver of the ship is kept alive by artificial life systems powered by the sun
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Yesterday, I have acquired 5% bonus by completing the challenge of the day. Today, the challenge is the same, but I lost the bonus %. What happened?
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Mr. Sun, I'd like to reason with you...no don't go down... NO! NO! NO! I WILL COME TO YOUR HOUSE AND MURDER YOU. STAY UP.
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one more time... one more time... one more time... and the I go... one more time... I'm late already... one more time...
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Pretty cool game and excellent job on the subtle feedback loop between performance and difficulty. As you do better the sun goes overhead which blinds you and limits the draw distance. Conversely, as the sun sets the shadows elongate making the obstacles much more prominent. Rewarding player skill with a more challenging game is something more games should do.
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One thing that could make this really fun and more addictive as it already is. Would be to make it possible to buy different... Lets call them ships and they could cost different prices. I would guess you could make those triads the currency. Little ships could go faster but were harder to control where as big ships wouldn't go as fast but would be easy to handle. I don't just a nice Idea. :)
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A laser speciality to shoot the obstacles out of your way would be nice, You can also put solar panels over your ship, thus the reason why it needs the sun :D Finally a better speed game than sonic 5/5
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I would like to see the points and tris collected from a single round set as persistant. Sometimes I got 300,000+ points in a round but then the next challenge was to get 130,000 points and it would take me another 3 or 4 rounds to get it. Same with tris. Great game though, 4/5.
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This is like a really cool updated version of a flash game I used to play when I was a kid called "Jet Slalom". Ah, the memories. :)
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badges take a long time to get, but this is actually a good game. i'd continue playing, but i'd rather get the other faster badges XP