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Comments for The Necronomicon

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MarblesX

Aug. 26, 2008

Under rating threshold (show) Read the guide taint is removed when they are at 1 hp.

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Damienamus

Aug. 26, 2008

Under rating threshold (show) *BUG* each time a foe dies because of taint dropping him to 0, he doesn't die and also his taint is reduced to 0 immediatly.

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fasteddy

Aug. 26, 2008

Under rating threshold (show) The ability to edit the deck would be welcome. I'm getting good new cards, but I can't use them because they're buried in an increasingly large deck.

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ensrealissimum

Aug. 26, 2008

Under rating threshold (show) Very fun. Wish it kept going though.

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walnutwatson

Aug. 26, 2008

Under rating threshold (show) This shits on Kongai

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Seandude

Aug. 26, 2008

Under rating threshold (show) Cool but morbid.

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tatamka

Aug. 26, 2008

Under rating threshold (show) VERY GOOD! ***** multiplayer online could be a dream

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Endymion107

Aug. 26, 2008

Under rating threshold (show) best card game ever.... love the insane touch

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Aquadwarf

Aug. 26, 2008

Under rating threshold (show) I'm not sure if you have implemented it or not. But a volume control, or mute button would rock, although I do really like the accompanying SFX, I find it can interfere with blaring my mp3 player. :)

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MrBlonde587

Aug. 26, 2008

Under rating threshold (show) oops that's not right +3 to arcane and taint is meglo.

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MrBlonde587

Aug. 26, 2008

Under rating threshold (show) Schizo really really needs to be fixed. Was much better at +3 for both taint and arcane. Right now comp has a defense of 18 so i can't even hurt him anymore.

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MobileAlabama

Aug. 25, 2008

Under rating threshold (show) wow. my opponent has 29 acrane power and 18 defense because of schizo... stupid stupid idea

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LatexDucky

Aug. 25, 2008

Under rating threshold (show) what is arcane for?

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PineCube

Aug. 25, 2008

Under rating threshold (show) schizophrena needs to be actually a handicap... it benefits the player more than anything else now.

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slicedbread87

Aug. 25, 2008

Under rating threshold (show) fun game

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Tibialis

Aug. 25, 2008

Under rating threshold (show) Cheese it's due to the updates, some of the saved games got messed up, did it with mine too, i had to restart :(

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) Cheeseball - saves from the very first version of the game dont work anymore, if you had a save from that. Sorry about that. But from now on they do work for me, so hopefully wont be a problem going forward.

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walnutwatson

Aug. 25, 2008

Under rating threshold (show) not bad. I don't really like card games that much but this is ok - mainly due to the subject matter. good artwork too.

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cheseball

Aug. 25, 2008

Under rating threshold (show) Hmm my saved game is sorta messed up. The first battle the rank of me and the comp. didn't show. The hp was also blank. But after I use taint and waited for a turn the opponent's hp dropped to about 1( some where below 10) and i just attacked once and won. Now in the next battle my stats are fine by every time the opponent is blanks and gets 1 hp when i use taint on this

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blubottle

Aug. 25, 2008

Under rating threshold (show) Awesome updates, can you add a back to menu button in game or something? Some rounds you know you are done for and would rather start that round again, a menu or quit would save refreshing the whole page. Also when you use the stakeout card? (i think that's what it's called) to show your opponents cards is there anyway to get them to appear on the big display on rollover or something else you sometimes can't tell what cards they actually have.

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MrBlonde587

Aug. 25, 2008

Under rating threshold (show) Good point. Well i like the game and look forward to any improvements you are gonna make. It would be nice if the game got some badges.

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) I think it can make things a little harder regards to advancing well. I think its better that way though that if you don't like your score, it gets saved anyway. As API is now implemented, I'd like a game that can't be reloaded again just to get a better score. That's why you don't know your score till the round is over. I hope it works well for most players.

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MrBlonde587

Aug. 25, 2008

Under rating threshold (show) No problem. I like the game enough that i'll keep playing anyways. Although going up from level 1 may be a bit harder IMO with the autosave every level. But i guess that might just be me and wanting to be 3+ levels ahead of the comp.

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MrBlonde587

Aug. 25, 2008

Under rating threshold (show) i actually prefered the autosave every 3 levels. That way at least if i have a bad round i can just restart.

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) Sorry about that MrBlonde587 - but all saves should be compatible from now on.

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Damienamus

Aug. 25, 2008

Under rating threshold (show) Nice, but monsters should be more powerful: actually they are just a nuisance. A better presentation also is required to avoid the "beta version" feeling this game still shows.

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MrBlonde587

Aug. 25, 2008

Under rating threshold (show) arghh..... my lvl 15 autosave is gone... darn. Like the changes though.

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) Re-uploaded again, saves appear to work fine from previous version. Full API stats for various things now available, and hopefully working.

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Bloodraven2k8

Aug. 25, 2008

Under rating threshold (show) Good game, a bit slow for my liking. Took me a good few hours to complete. Only real thing is I believe the monsters should be stronger to balance it out, they had very little bearing on the game till I got one that could hit 10.

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keeroy

Aug. 25, 2008

Under rating threshold (show) Done with the previous version where you could save only every 3 fights. http://keer0y.luminarium.hu/necronomicon.jpg Great game. 5/5

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Scotti

Aug. 25, 2008

Under rating threshold (show) Great job dev! New and interesting game, using a time-honored classic. Keep up the work on it!

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) Sorry about the save issue, but it would appear to be unavoidable unless I rewrite the entire save code. The saves would work if the file name of the uploaded version was the same - I'll make sure it is the same, BUT, if the site here renames it in any way (for uniqueness) the saves will never be compatible. I'll make sure to keep my uploads the same name, I hope that this site doesn't change them automatically.

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schutz_staffle

Aug. 25, 2008

Under rating threshold (show) I think in the process of updating the game it somehow messed up my autosave. I went back and it sent me to level 20...I am actually on level 9 or 10. Now, im angry.

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) Thanks for all suggestions, keep them coming. You guys are very helpful. I’ve just uploaded a new version with basic score API (I’ll need to research a bit more for the other stats first) and I’m giving the sanity an overhaul in a later version. I’ve added the discard option as per request (few people mentioned it) and I’m going to use the discard as a way to gain sanity, because I plan to make insanities more of a dangerous effect for the player.

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Aquadwarf

Aug. 25, 2008

Under rating threshold (show) Amazing game, well designed, fun concept, and you've said there will be updates (always good). Hope that you can implement the API cause this game would be even better with some badges. 6/5.

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Vigilante1024

Aug. 25, 2008

Under rating threshold (show) Creatures also defend you against reprisal from your foe's creature when you attack him.

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TribalBeowulf

Aug. 25, 2008

Under rating threshold (show) It should also be noted that the creatures that you summon are rediculously underpowered. The difference between Byakhee and Shoggoth is three points of damage reduced by his arcane defence. I mean, come on, I've summoned the massive and mind destroying Shoggoth, and my opponent (a mere mortal) can pretty much ignore him as long as he's boosted his arcane defence a couple points and got any creature out. Since there are two base cards that boost arcane defence (and more later) frequently I've found that the summoned creatures are far less important that boosting your stats. Especially considering that creatures only do damage when their owners are attacked. In the long run, I've found taint to do far more damage than summoning creatures. Alot of potential, but needs balancing and polish

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TribalBeowulf

Aug. 25, 2008

Under rating threshold (show) I really like this game but there are alot of things that bugged me For example the running out of sanity really felt more like a slap on the wrist than a punishment. I found it was more useful to simply run myself out of sanity with whatever powerful attacks I could draw. If sanity loss should later become something to pay attention to, having a discard instead of play option would be nice, especially if you gained a minor bonus for discarding, say 2 sanity.

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Deity

Aug. 25, 2008

Under rating threshold (show) Ooops. I didn't refresh the comments. Ignore prior comment.

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Deity

Aug. 25, 2008

Under rating threshold (show) Fun. Make is faster. The animations make it a bit too slow.

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) I'm reading the API information now. I'll certainly try to add it.

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Thingol

Aug. 25, 2008

Under rating threshold (show) Please add api

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GamesofCthulhu

Aug. 25, 2008

Under rating threshold (show) Speed of play noted - new version is faster. Updating soon.

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Runescrye

Aug. 25, 2008

Under rating threshold (show) Play should be a bit faster - After getting accostumed to it the game feels very sluggish, mostly waiting around for it to resolve the turn rather than playing.

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Rolanbek

Aug. 25, 2008

Under rating threshold (show) one small bug - you do not get the extra go in the black mail card only the computer player does.

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bjmenowpls

Aug. 25, 2008

Under rating threshold (show) 5/5 you need to b able to build your own deck though

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AMeta

Aug. 25, 2008

Under rating threshold (show) Dark Young Charge : that card is an instant-killer. The damage must be decreased.

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AMeta

Aug. 25, 2008

Under rating threshold (show) The Black mail's "Take a new turn" is abusive.

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AMeta

Aug. 25, 2008

Under rating threshold (show) Curse of Chtulu doesn't work (if the opponent is already tainted?). Dispel is way to powerful.

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FoamHead

Aug. 25, 2008

Under rating threshold (show) Good, solid concept for a card game. This game is doubly dependent on randomness, however. First is the randomness of cards you and the computer get. Regardless of skill, good/bad cards can make you win/lose. Second, there is the insanity that is picked. Some aren't a problem, but others are killer. What's worse is some insanities (e.g. Meglomania that adds +5 Taint and +5 Arcane each round) can turn a +Arcane attack card into a one shot killer. Given the high dependence on randomness, the save game controls need to be given to the player. An auto-save every three levels makes it way too hard to ensure you level up appropriately fast.

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