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wow, this game is... it's... it's FUN. I thought i'd get bored after the first few levels, but then you added a new interaction to the game, i'm not that far into it, but i love it already. I love the colors, the graphics, the controls rock, and the dark feel you get from everything being silhouetted <3 5/5
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Controls are twitchy. Hard to make small movements, hard to control jumps. Can't see your feet with all the grass and stuff, so hard to know exactly when you're at the edge of the platform. But nice graphics and level design, would be great if controls weren't frustrating.
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controls are a bit choppy and at times frustrating. making small movements is very hard. timing for the jumps are also not intuitive. easing the movements in and out, and adding some animation would be nice. nice concept.
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5/5 Simply because when you step in a warp, it sounds exactly like the sound you make when using an antidote or something in Final Fantasy:Mystic Quest.
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Really great game, but make the spikes more obvious. Maybe a dark red color or something. Black spikes blend in too well with the normal environment.
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A great game. It was a little too short though. Difficulty was pretty easy. Only the last few levels were challenging. It's nice that we can create our own levels, so it doesn't get boring right after you complete it.
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i want to see the spikes ! i finished the lvl 28 after exactly 126 try. now im totaly bored and cant finish the game. DECEIVED
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Nice and well done little game, even if it's not very innovative. Correct me if I am wrong, but the music in the first, "green" chapter comes from the game "Atlantis 2", didn't it? 4/5 from me.
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28 wasn't that hard tbh, took two tries to get, found 29 quite a bit harder. But definitely an interesting idea :) I agree with the previous post of that spikes could do with some better contrast to the floor, as well as not kill from the sides (they're spikes, not bombs :p).
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level 28 was way harder than it needed to be, it was easy in every aspect except for one: jumping with the super jump buff over spiked enemies in tight spaces (referring to the bottom spiked enemy) screws over your jump timing horrendously, when you dont have the jump buff you have to run towards him and jump while he moves towards you, however, if you do the same thing with the jump buff you will ricochet of the ceiling and hit his spikes, instead you have to stand still while he moves towards you and then jump and move at the same time to get past him, thats the easiest way and it took me something like 20-30 tries before I did it, after I did it I finished the level on that same try. except for that lv 28, a very nice game, but not outstanding. 3.5/5
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"Enemies can take buffs too!" would absolutely make my day, plus hugely increase the challenge and allow for a boss, so some counter-buffs would have to be made or something, but that would severely increase the challenge and make it great fun (not that it isn't already). 4/5- still room for improvements.
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Level 28 = too frustraiting. Lower tunnel should be higher - evade the ghost with spikes when having superjump buff is almost impossible. And you need to do it 2 times. Really, reaaally sick.
What's more - some of spikes is nearly invincible. Maybe change their colour to gray? What's more, whe they are killing me, when I'm just touching their side?
Overall great game, I would give it 4,5/5 but It'll be onlly 4, as here're only full stars. With some changes, it'll deserve 5/5 :)