Under rating threshold (hideshow)
I have always wanted to play a platformer over a torus!
...
Actually I had never thought of that before. Easy but funny game!
Under rating threshold (hideshow)
i'm stuck on 24, when i jump over the spikes at the bottom right, it instantly kills me, with or without the buff, even before I hit the spikes, even before I warp.
Under rating threshold (hideshow)
A fun game, although lag on my computer killed me a few times. Whether that is because my machine isn't gamer-geared or a flaw in the programming, I can't tell.
Under rating threshold (hideshow)
For everyone having trouble accidentally adding items in the editor and being unable to delete them, if you press Space it will hide the toolbox and let you edit at your leisure. If you want to bring the toolbox back, just press Space again.
Under rating threshold (hideshow)
Your ability to take something so simple and make it amazing is... amazing :D
However, the problem with a colour scheme like this is that - while being f***ing beautiful - it can be hard to see the spikes and shit :( A black character, with black spikes a dark background and black platforms is a little meh... Also it can be hard to distinguish between grass and spikes sometimes, but other than that, amazing game :)
Under rating threshold (hideshow)
Level 30 isn't actually as hard as 28 and 29. You should have an explanation as to how the powerups work, because I had to redo 28 so many times because I didn't know how the O powerup worked.
Under rating threshold (hideshow)
Not very original, but quite well presented with the exception of the "10" level which is completely out of place in a platformer game and level 27 which fails to properly introduce the "explode when you kill an enemy" mechanic. The levels are fun to play but require no puzzling, and none of the mechanics are really explored in any depth, which I guess leaves lots of room for user made levels to become the main feature and leave the 30 main levels as more of a tutorial. I'd give it a 4/5 for how fun and simplistic it is, but -1 for the two levels mentioned above and for leaving me unsatisfied at the end. So... 3/5.
Under rating threshold (hideshow)
i finished the game in about 30 minutes. I like it and the only hard levels were 28-30 and that was cause i kept messing up on simple spots. The only thing is it needs to have a level select for the 30 levels like a story mode. I also had to completely go out and back in to the game after playing user levels to play the 30 levels. There just needs to be a menu type thing.
Under rating threshold (hideshow)
got to lvl 29 on one go, but repeating a level 10 times over just because you couldnt time your yellow-ring explosion is quite annoying.
Under rating threshold (hideshow)
@icelord646, I've played quite a few of them, actually, even though I cannot name one at the moment. Anyway, the point is that it is a common enough concept seen in platformers every now and then. Furthermore, the wrapping/warping didn't really make the game a challenge.
Under rating threshold (hideshow)
"Warp Game" is really misleading, there are several games where this sort of level wrapping around itself is standard. The levels were alright, most were really contrived and were just a matter of not hitting your head on the ceiling or spikes.
Under rating threshold (hideshow)
I really liked this game, simple controls and concept but challenging puzzles. I liked that I could create my own level and others could play it, like being a part of the game (: Recommended if your looking for something to pass the time and have a litttle fun without the challenges making your head explode!
Under rating threshold (hideshow)
What is wrong with people hating this game? Just because your not good at it doesn't mean it sucks. Best platformer ever!
Under rating threshold (hideshow)
I finally completed it after doing Level 28 about a hundred times. I like it, it's different and pretty fun. Some of the jumping heights are pretty specific though, ie if you are a millimeter too far to one side you hit the roof and die rather than jumping over