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Input lag is abit too much. and some hitboxes feel off. good game though that reminds me of the fun times I had playing SMB
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after many hours of speedrun
check my score:13068
me: that was good, maybe i should stop
check leaderboard: 10680
me: HOW???
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There must be an alternative control scheme because when jump left and try to press up for the jetpack at the same time it will not activate the jp. It's a keyboard problem with some keys pressed together, not from the game
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The lag in this game is too immense for me to even try to play this game.
I even looks at the console and is saw up to 300 errors.
please fix this
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What kind of madman allows me to kill monsters by jumping on them, a box-shaped boss slightly too tall to jump on, a jetpack and then expects me to not land upon said boss?
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This game wuld be nice, but the control is a big pile of sh#t. many times it just do not sense the spacebar or it has an annoying delay. This makes almost unplayable the game.
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Good game. Reminds me on the legendary game "N". The controls could be smoother. Also I would like to play with WASD.
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Wall jump mechanics are rather frustrating after playing super meatboy - you have to start sliding, it's not enough to just be against the wall and press the direction. Other than that, a fun game.
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This is one of the easier hard badges I've seen, but that's not to say this game is easy: in fact, this is a pretty fun platformer - everything feels slick, you'll get most of the golds in 2 hours if you just restart levels over and over again. Interestingly enough, each level feels different because the developer keeps throwing in newer and newer gimmicks - there's never the exploration of a "hard" endurance level because most levels have different gimmicks. The controls can be a little off sometimes, but I'm a fan overall! 5/5
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I really enjoy the smoothness and level design, but it's tricky because I keep getting LAG! I know it's not your fault.
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Anyone else getting the bug where the level doesn't finish and doesn't play the finish animation when you reach the end of the level? The time stops, but I'm stuck in the level and have to press esc to go back to the level select.
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for people complaining about wall jumping it was dificult for me too, but if you have a wall at your right, you must be pressing right, while pressing right, hit space, then let go of right to press left (if you want to go left). My point is: you must be pressing the direction of the wall while pressing space for the wall jump. i enjoyed the entire game except maybe last 2 or 3 lvls i had to repeat to many times, but a good dificulty balance overall imo. Great game, 5/5
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This was an awesome game, I liked its style. Parkour jumping, smooth movements, non-slippery feet and to top it all of, rage-less gaming. 5/5 anytime. ^_^
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This game's actually pretty lenient about it's A+ times.. Half the time I'd die 30 times on a level trying to shave off half a second, only to find out when I finally did it right and passed the level, I was 3-4 seconds into the A+ ranking already.
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Barely even starting this game, I already see an important feature that should have been added to aid in getting the A+ medals.. Auto-pausing the game when starting a mission, that unpauses the second you move.. Having to immediately switch my hand over to the arrow keys after starting a mission costs a bit of precious time.
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Mario, that's an issue of a bad keyboard. Alex, the controls aren't that bad, they just take time to get used to. Skater, we get that you don't like the game, but that wasn't necessary. And yes, the game is pretty fun, minus the lag, with a classic Super Meat Boy type of play style.
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Rolling is faster than running. If you roll then immediately jump, you gain some extra momentum.
You don't have to cling to the wall to walljump, you just have to be "touching" the wall, then press space. Saves lots of time.
Also, when you have to run then turn the other way to jump, rolling cancels the skid in your previous run direction. Top that with the roll jump that will save a few seconds of time if used repeatedly
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i think controls are a bit broken , it ofthen happens i cant jump or use the jetpack because i'm holding the other one , i cant tell you how many times i died because of it. then i just gave up on trying to make it work
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Dayum, your designed levels know no limits. I love the different "flows" that each level has to accumulate the A+ time. One thing it could use is a way to slide down the wall faster when one wants to go further down a wall, kind of like the game They Bleed Pixels