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Great game. And if you are making a part 2, let me choose a race/sex and make it so sometimes there is a 3-way battle.
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If you want to win the game just buy the "Shock and Awe" tank. Shock bulets are hitting and PUSHING the target. You need to push the boss out of the circle. Now you have the time to deal with smaller enemies. The secondary weapon is also good. No need to have the target visible. Just aim the tank to the direction of yellow arrow and fire.
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Before you get mad at me for saying this I still give it 4/5. now i used to be into game making. you said you need funding for a sequel one. First making weapon upgrade section, is not that hard. And you said "trying new styles of ships and blowing stuff up in new ways" This kind of game has been done many times in flash-game history. is more like a bubble tanks 3.5 Last nobody likes people telling them to give a 5/5 Mostly cause we all know that your also trying to get the kongregate prize money, especially because the prize this month is 3,000$ not 1,500$ But it's still a okay game! :)
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I would prefer a control scheme which had W go forward in relation to your cursor, S backwards and A and D strafe. It would the gameplay a lot better.
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Good stuff, but not enough to seperate itself from BT. GREAT first installment. Love to see where some development might take this.
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When I'm flying around all the time, it can be hard to get a good look at the ships. I really like this art style, so some sort of gallery might be nice. 5/5
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I find it distasteful that in response to valid criticism about your game needing work on re-balancing you tell people to give it perfect marks so you can make another game that isn't as flawed.
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seems so much like Sins Of A Solar Empire in flash - the Chosen is Advent, the Vascarri is, well, the Vasari... they even look similar.
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Not bad, certainly solidly made, but far, far too easy - circle-straefing whilst firing in the vague direction of the yellow arrows will get you through most of the game with minimal hassle, or even much in the way of damage. Which is just as well, because (with the exception of effects like the weapon neutralisers) this game is not very good at telling you when you've taken a hit. The whole thing feels rather limited - there's very little room in the arenas, and the upgrades don't really feel substantial when the aforementioned tactics will carry you through most of the firefights. I enjoyed myself, but there's really nothing special here.
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I see you nerfed the "bulletstorm"... omg i went through every level by just flying next to the edge and shooting at the middle of the dome, then finishing the remnants, that kind of ship should be a top-end craft, you can save for any ship you want to with just that one. i was wondering if you could add more ships, i would like to see one with swirling missiles as standard attack or something alike, the concept is that the ship shoots a wall of projectiles which can hit the same enemy multiple times with a wide spread. i like your game a lot, even though its way too easy, add extra dmg to enemies or dont allow gears to heal you to make it funnier, 5/5
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This is a totally awesome game, and I love the BT arena map, but we need more things and stuff and things. One crazy suggestion for #2 would be to have like 10x more ships to play as, and each of those ships has a Usage-Experience bar. All of the ships would be separated into several tiers, and to unlock the tiers containing better ships you have to have a certain number of ships at a certain level. It would still keep it simple, but it would force the player to use different gameplay strategies. Of course, you should add like a billion more levels, just so grinding doesn't become much of an issue. Also, field objects would be pretty great. I don't think you should add random power-ups, though. Those always unbalanced most games, in my opinion.
Anyways, fantastic game. =D
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I found having the "currency" floating at you at the same time as the missiles made it quite difficult considering your field of view.
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maybe the whole game can be made a litle bigger, it's sometimes hard to see lifes and missles and stuff when travelling at light speed around hordes of aliens :p
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Rated it 1 star simply because Hero Interactive made a sub par game to begin with and resorted to fishing for 5's even though it doesn't deserve them. I would have given the game a 2 if not for that.
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1/5 seriously.
Its just an lazy maded game, using some old concept, overusing BT gameplay, no real history was made, its just blablabla and the artifact that we dont even know what is.
If you make a good NEW game with nice gameplay and history you can even "forget" those things that everyone asks as achievements and upgrades.
but this one got none to say its good. Seriously.
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I've got a feature request... for Kong. Let us rate developer responses. I'd love to thumbs down every single one of these "5's for the poor" comments that HeroInteractive thought was somehow appropriate.
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enemy projectiles are incredibly hard to see due to the fact they have almost the same color as the scraps, can't we set it to red or anything?
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Very very fun game. I enjoyed every aspect of it. I really hope you make a sequel with upgrades or a level up system, but i think i would enjoy it just as much if you just made a more enhanced version of this game with more ships to choose from...maybe a free for all pvp arena? I dunno, it would be crazy.
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Even though this game is great, and has pre-armed weaponary, there are some bad things about it, you can't really have a chioce of which type of weapons or armoury you like and would like to equip but overall whoever made this game. Good job to you 8/10 :D~~~~
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I like this game! Buying a ship with pre-arranged weaponry and styles makes it fun to play. No headaches messing around with the "perfect" weapon configuration etc...
5/5 from me...
By the way WASABI, "Flamethrowers in space are not scientifically possible"?? wtf? What about Squid-like aliens hunting a human space convoy and getting swatted like flies by one human spaceship (the basis of the game)?
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Kind of boring after the first couple levels, and as many others have pointed out, it needs upgrades beyond just ship upgrades. I'll give you a 3/5 for having a working game.
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The flamethrower isn't scientifically possible. You're out in space and space has no oxygen, and in a nutshell, fire can't exist without oxygen. Great game though! 5/5
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Hardly worthwhile as a standalone game. This game isn't just "based" on BT3, it's just a reskin of the Bubble Tanks game, yet somehow manages to be vastly inferior to the original.
Having enemies lead you doesn't make for a challenge, it just forces you to be erratic. And as far as the ships go... At the moment, I'm staring at a completed map, using the Bullet Storm, which was apparently nerfed.
If this is your idea of pandering for funding to make another game, then I'd suggest quitting your collective day jobs, as this serious let-down is just going to hinder your chances.
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Worthwhile game to spend time playing.I enjoy the classic top down,shooter style and the graphics and music are spot on.I enjoy the story mode! very tongue in cheek,classic gaming style..even how frustrated the Heroine gets is good too! 5 stars,keep up the good work.
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Ok, so you took Bubble tanks, gave it a new skin, and republished it. Thats OK, BT was a popular and successful game, but you removed the most important element of BT. Customization. Linear upgrading is worthless, BT's "choose your evolution path" was the most interesting thing in the game. After that, it just comes down to holding down the fire button while circling the enemy. And thats another thing. The enemies have 100% accurate auto-lead. Admittedly, one of the things wrong with BT was the ability to circle enemies and have them fire straight at you (AKA where you used to be) while you shredded them, but the enemies are a little too accurate in this game. Any agreements?
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Excellent realization. Only issue. The game becomes repetative. What I really whink it need - is a solid background. I mean not just empty circle, but some maze with walls(and probably other things). And the ships to be waiting for the players in some points in greater packs, so that when player encounters them it will be forced to dodge, retreat, regroup and make some many other activities. It will make levels really unique, hard and completely solve the problem of dullness. Probably even there are maybe some hidden areas in levels with useful powerups and so on.