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ok yeah if they make a game where every single level is nearly impossible and extremely tedious, then they cant expect ppl to NOT RAGEQUIT!
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i shot a bunch of blocks under a tower of others so fast that they staid in place and havent come down yet (its been 5 minutes XD)
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The laser aim shouldn't be one of the first unlockables ? It seems to be pointless to have an aim if you've already finished all levels and all challenges...
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Too random on some levels. I'll have played the level the exact same way and I'll get a totally different result. Level 16 being the worse. The crappiest thing is, I'll completely BASH the crap out of an explosive block with a red block, but as soon as a green block even TAPS it, the block explodes.
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I love this series except for one damn thing. If you don't click next when you win...you don't get the win. I hate that. But I love this series.
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I have two suggestions. First, make it remember that you got a challenge. It can kill the replay value because if I want to try a hard level again I have to beat the challenge or lose an unlockable. Second, counters that tell the combined value of all the red and green (separate) blocks on the screen. It would help us realize how many shots we could take or if it is a lost cause.
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People, please don't go around pressing + or - unless you really mean it. 90% of the people that read this will press the - on my comment.
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I found out that in order to complete a level, you just have to get needed score, you don't have to clean the level of all blocks. Sadly, the game doesn't tell it anywhere. Vote this up for new players to see.
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lvl 28: "balloon blocks can fly." Yay! I get a new type of block to play with for the rest of the levels, thank god there's so many left.
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hey sclocher how about you a diffrent sized ball instead of giving up cause you get -60 points suck it up and either play a diffrent game or try a diffrent ball size
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JUST BECAUSE YOU GET RID OF ALL GREEN BLOCKS DOESN'T MEAN YOU BEAT THE LEVEL! YOU HAVE TO MEET THE POINT REQUIREMENT!