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Awesome game! just a few suggestions:
1. SOMETHING that can hit/unmask a hidden ninja
2. Terraforming - a way to convert one ground type to another (perhaps over 1/2mins?)
3. Skills table - a bit tedious reading/remembering each skill. Any way to make this more obvious/intuitive?
End game is tough, but don't change a thing - great feeling to complete!
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I think Iriy Studios should get together with Ninja Kiwi to produce the next great Tower Defense game: Cursed Monkey: Don't Pop My Bloons!
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To kill invisible units (ninjas?), max out Meteor and try to cluster ballistas to one-shot them to save your Meteor mana for real emergencies such as e.g. Meteor spamming the super-cheap ninja boss.
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x0Z3ro0x the dmg, range and firerate bonuses apply to all the towers (firerate doesn't affect temples tho, their firerate is always 1)
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Ok lads, need something answered. When I level up and get 3 points. I can choose from three categories which represent the three towers. Those three categories have unique bonus for spending points in said category. Do those bonus apply to ALL towers, or merely the tower the category represents?
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So, when ninjas are struck with fear, and they run against the edge of the screen, why do they then turn and dash towards the gems for the duration of the fear effect? Is this a bug or a feature?