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I am not a big fan of the TD genre (except maybe Protector), but this one adds new twists and ideas. So, thumbs up! ;)
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@JRKhan: I like the dragons. I wouldn't mind seeing a larger version of them. Or the cars, the cars are SO well done.
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Really appreciate all the comments and suggestions!
So far I've mostly been focusing on usability and bug fixes, but definitely have more content related things planned for this version of the game.
So, I'd like to take an informal poll:
Which of the current enemies would you next like to see a mini-boss version of? (besides the skull, who already has a mini-boss equivalent)
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My favorite TD on this site! 5/5. One bug I noticed though.... I got a silver medal on Stonehenge, and it won't show on the level select screen.
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Okay, just had a rather interesting thing happen. Anasazi/Impossible/Wave 27, the three big skulls just decided to wander completely off the map out of range of all my towers. LOL They're just stuck there, spitting out little skulls. [IMG]http://i254.photobucket.com/albums/hh118/sweetsilverblues/echoesoops.jpg[/IMG]
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Is anyone else having trouble reading the words on the menu buttons? I can barely see the letters. Been having issues with my video drivers, so don't know if it's just me.
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Good showing but lots to go. Its hard to see whats going on, selecting towers is difficult, its a bit slow, the toggle while an interesting idea is to difficult to manage to be worth changing past building the tower, and variety could use a little work. Great start thought.
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Like it, esp. the topographic elements makes it interesting. But i would like to see some decent sound, more type of towers. Bugged out for me on the third level. Creeps just walked through my towers, straight towards the goal, then they are stopped by a cliff, but outside of firing range. Can't reach them with magic, they are outside of the gamefield! 3/5
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I have found two glitches: 1. Sometimes enemies will wander off the path and walk in circles till they die. 2. Sometimes the meteor tower will miss badly. I understand there is a delay, but it will hit somewhere way off the path. (+) so he fixes these!
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I don't like the slowness, largeness of map, or how hard it is to see creep health. I would also like to see the upgrade effect show up in the ingame info on towers.
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This is a very neat game. Like everyone else said, the ability to alter the enemy path is neat. The music is EPIC. I look forward to a future version.
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great start for a great td game, you need to develop it a lot though! pliz add story mode with some plot and lvl progression. bonus percentage of damage on towers should be added only when you complete a map but permanently (this could make the game more addicting cause puts some career elements). just a few ideas, this game has great potential but needs a lot of work!
5/5 to encourage you, keep up the good work and we'll have the unity contest winner!
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It's not the best TD ever. I found the towers to be somewhat lacking, and the mode switch thing was somewhat odd... I like it when one tower does one thing, and can upgrade multiple paths.
But the reason I give 5/5 is because of the graphics. This new unity thing is blowing my MIND. I've never seen a browser game with this kind of UI depth. It's almost like an RTS... with the LMB panning and the RMB rotating... I was shocked by the graphics in this game.
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Good game overall, except for the fact that there's three different towers with 2 abilities each meaning not much of a variation and i would like to see upgrade paths
that would make an even bigger variety of tower combinations.
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Needs a next wave button as I just finished wave one and still waiting for the next wave minutes after I killed them.
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noticed two things, so far. 1) if you sell a tower before you start a map you will get the full price back but the price of the next same tower will still have the price increased, and 2) if you click on a tower say meteor and then click away from it on the map but not another tower then click back on the same meteor tower it will change it to the wizard fire.
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Decentish TD. As a 2D TD, it would get downgraded harshly due to lack of features. As a 3D TD, it shows promise, so I'll give it a 3/5. But at the end of the day, the 3D adds nothing to tower defense gameplay except slowness.
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Difficulty curve needs work. On wave 10, the creeps can't get halfway through my tower maze, but then come wave 11 and I can't stop a single one of them. Difficulty of creeps should not increase exponentially in between levels like that.
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after the first wave they stop coming. please fix that and add some more towers. other than that, great game, changing enemy paths is great. the fact that you can put long range towers high up and let them bomb the path if it passes under them is fantastic. all over a will be great game. i give it a 3/5 now but when it is complete it is worthy of 5/5
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scrap previous comment, instead of downloading off the kongregate download link - click through to the unity website > downloads > web player and download that one instead it worked for me (not the big 400mb unity download)
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never heard of this unity, seems someone else has already installed it.
Anyway i unistalled the old one as suggested then ran the unity download and i still get an app crash:
Problem signature:
Problem Event Name: APPCRASH
Application Name: UnityWebPlayer (5).exe
Application Version: 3.1.0.55865
Application Timestamp: 4cb594d0
Fault Module Name: UtilsPlugin.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4cb83146
Exception Code: c0000005
Exception Offset: 000015ac
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057
Additional Information 1: 05ec
Additional Information 2: d47f9688516534d2aec6098c436dc68b
Additional Information 3: 7f2a
Additional Information 4: 7467556502434f0afcbac6d010523959
either help on that or i won't be able to play any unity games
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If you are having trouble getting past the quick guide: You have probably have scaled your browser's content down - use Ctrl +mouseWheel (if using a keyboard and mouse on Windows) to scale it back up!
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Wow, so huge maps :D
All you need to do is to hug the entry .. A little frustating :/
But well done, i like it :) Only because you can create "a little city", using your creativity and make the game less boring ;)
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A really good start for this game! TD games are probably my favorite and this has the right parts for an amazing game. As mentioned, consider tower leveling, Skill Tree and additional tower types. Three levels per tower simply isn't enough for an extended game - you just end up having to build a million towers. Overall great game, please tweak and update!