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Awesome game! Five stars!
For some reason, whenever I deal the last blow on the Soul Collector, the screen goes black. Happens every time. Weird.
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Me:*wandering around exploring when suddenly..*A WILD BOSS APPEARS!! Me:LEEDLELEEDLELEEDLELEE!*kills boss and takes cake when realizes there is none*omfg....THE CAKE IS A LIE!!!!!!!!!!!11!!!!
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How do I resume my gameplay if I want to quit and then pick it up later. I used the save tokens you get the first time and when I returned to play it, there was no option to resume my game so I had to restart all over. Help please?
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I couldn't really enjoy this game to its full potential because I could never even get the easy badge. But I got a +15 damage hammer in the first dungeon and was able to get the hang of it and defeat the first boss. Now I'm on the second dungeon and it's super fun!
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just dropped the "dark sword of 10,000 Cuts", its lvl 7, dropped at lvl 5, it give me 34 damages, 34 critical, 53 critical chance and 52 cleave :)
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what has to be included for the set bonus? is it helmet+boots+shield+armor? or do you need the sword and ring for the bonus too?
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Just for reference and to see if anyone has the same as me or has something like it: Im at level 182 with 4470 armor taking 41 damage.
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Here is an idea, since I never ever get critical upgrades, why not base your attack speed off a percentage of your critical? It would add a little to it.
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Can you make weapons/armor/items a little more common to the level? If you're on level 5, say something lvl 4-6 can pop up. I'm going on level 7 with a level 2 axe, just seems like it's not powerful enough.
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If you want to overhaul the magic system, my suggestion would be to tie it into how you already calculate stats. For example, you'd have a Fire, Ice and Thunder stat. Every time you pick up a magic, it would permanently add to the appropriate stat and whichever stat is highest would determine which spell you cast. Also, the higher the stat the more powerful the spell (you could even add different animations/effects as spells "level up," which hooks the player into playing even longer, to unlock the most powerful spells). As far as the combined spells go, you could keep them and just do an average for whether they get cast (i.e. Base 1 + Base 2 divided by 2 = "is it highest?"). It would obviously take longer to "level up" or "strengthen" these spells (because it would take 2-3x as long) so you'd want to factor that into balance, too.
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Also, you could have simply NOT buffed all the monsters. I was looking forward to gradually getting so powerful after collecting all the stat-ups that I could go around effortlessly destroying everything.
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With the update for proc gameplay, I'm very weak... and I don't see the upgrade of proc : I have fire and have 0 in proc...
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So -
I Am level 23 now i have to say some things again!
The game should be more balanced, sometimes i get level 1 drops and all enemies are way to easy, and till now i didn't even get lifesteal, though its a nice game - but its way to easy and doesn't have a feelable goal.
And i read you wanted to make that you(the player) can decide if he wants to save or save+get the new magic spell; how about the idea to close the door it only opens if you choose one of the 2 things (Save or Save + new spell). A friend of mine often just walks through the door without saving - because he wasn't concentrated.
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The shop prices scale too quickly the first 4 stages are fine but after that if you decide to buy 1 or 2 items you're not going to be able to buy another item for 2 more floors.
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Tin mais pu la merde, j'ai joué 6 ou 7 heures pour être niveau 300 et au dongeon 64, j'utilise soul, je tue le boss, je prend l'équipement pete la classe et je prend la porte je vais vers le fantôme princesse qui me tue instantanément --' "tanks for playing" pfffff franchement j'suis refais d'avoir passé autant de temps pour une mort aussi conne!!!!! Franchement ce jeu me plaisai mais la j'y jouerai plus jamais et ne le conseillerai pas, c'est un bon début bonne suite mais je ne serai plus de la partie BYE
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WHo tell me, What is top lv to end game ?, i playing lv 66, 1986 damage, 162 cri, 604 heal, 1576 armor, 77%proc, 21 life steal, 22 death strike. . .