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Thanks Kongregate! I have created my own game!
http://www.kongregate.com/games/Oub2/shape-madness
It is not a shooter game, I wanted to try something different, more action... check it out!
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when i added teh bgm, it gets started about 15 times within 1 second and plays all 15 instances at once. anyone having a problem with that? or have a solution?
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Thanks ! i follow all the steps and i make my own side-scrolling shooter gaming :D I have big plans and cool ideas ...
The author of this manual help me a lot ;) Very very thanks !
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Any one know if the following would work as a submit score button?
_root.gameOverMenu.SubmitScoreButton.onPress = function()
{
_root.kongregateScores.submit(score);
}
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You guys just made a monster.. Seriously! You just UNLEASHED A BEAST on the gaming community. Thousands of them! If that was the point, and I'm sure it was.. Job well done.
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everything changes now from my favorite games to the crappiest games i ever played here on kong, we should give respect to this developers
for making such games which are hard and takes time to code
props to series, i've just finished it and its amazing
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ok i got a bunch of problems
#1 my miniboss only shoots one missile and it shoots above the miniboss.
#2 my ship's missiles shoot a little bit down from my ship.
#3 my score is broken when my gameover screen comes up its says NaN for scores.
#4 the enemy's missiles shoot to the up of them.
#5 my powerups and minibosses do not go away after i die.
#6 my shake effect for my ship doesnt work.
any ideas?
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Does anyone know why I keep getting an error message whewn I try to publish it? It says The class or interface 'EnemyShip' could not be loaded.
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I wanted to make the boss appears after every two minibosses, but the minibosses just appear two times at first and then the boss always appears without two minibosses before him.
I've added to "if( bossCountdown == 0)" this sentence "bossCountdown = 2;". + if it works
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yeah I just do it... but the problem is that after kill the 2 miniboss and the boss the only one who is respawn is the Boss ... thank you anyway! :)
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@saba7: Now I'm not good at actionscript myself, but all you have to do is stop the hero ship from disappearing. In Boss.as, remove this line from explode: _root.ship._visible = false
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Hi.. what I have to do if I want to infinite respawn all the minibosses and boss from the shootorial (I want the game over screen only when the ship die)
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Hi! What codes I have to whrote if I want to respawn all the miniboss and the big boss to infinite play?? (I want to finish the game only when the ship die)
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Strange, first my enemyShips make no explode sound, and when the miniBoss exploded they create a big explosion sound instead of a small one :\ (and it worked when I used big_explosion.wav wtf?) Anyways, great tutorial. Gonna take a look at the AS3 file after this.
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@bobyb64 just make your enemy timer only count if the boss is not on the screen... i.e. if(_root.yourBoss._visible == false) { enemyTimer += 1; }
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@ Personnel: I had the same problem and after Googling for a bit i found that you need to reduce the bitrate (kbps) to below 160 or else Flash will try and get QuickTime to handle the music
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xD i should just make a thread on the forums for my questions. last one hopefully. how do i change the volume of one sound but not the other? somehow i managed to get my last question to work
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last comment: omg! y did flash have to encode the .fla files! i wanted to learn something from it but they friggen encoded it! :'(
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ok another wierd thing. in my script the ship would stop moving and glitch up when the enemy would drop the collectable points i added to my game. i found out that adding a big comment to the collectables fixed it. any ideas why? o.O
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sometimes on my movie clips, when i program it to remove itself ("this.removeMovieClip();") it doesnt work. any ideas on a fix?
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WOO, after fnishing these tuts, been working on my own game, posted a demo of it
http://www.kongregate.com/games/Stereotypical3/alpha-centauri-demo
hope to expand even further on what I've learned and make this game epic
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I can't seem to make a sound play... It's imported in the library and the two lines are in the newGame function, but it does not play.
Yes, I did type "_root.soundFX = new Sound(); at the beginning.
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These tutorials are amazing. They actually teach you. I have already finished my first game. See it at http://www.kongregate.com/games/rosslyn568/planet-defender ---- anyway, great tut. 5/5