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It is a fun enough puzzle game, but it is backwards! The original spinning cog should be the one attached to the windmill. The whole point of a windmill is to create movement in a cog in order to power something else. This game depicts a mini-golf hole windmill that is powered by electricity or something.
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wind is created due to an unequal heating of the Earth's surface. I'm glad we finally have equal heat dispersion worldwide
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so what is the point of a windmill if you are powering it from underground and not from the wind? they could just make a energy plant
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Is it even possible to beat the second level? Looks clearly misplaced. And Windmills don't even work like that, unless it's like for water or some sort. 2/5.
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The gears don't mesh. Kind of sloppy considering that's the main game mech... OH NOES IT'S CRITICISM OMG (-10)!!!... um, yeah.
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just when i was thinking to myself "ok, now the game starts for real, wow that was a long tutorial..." i beat the game. 4/5 for lack of length and difficulty
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I want to like this game. But it is way too hard to judge the distance.
If you press delete it will put a cog back to the panel, and it will delete the spoke you can place cogs on.
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It's the wrong way round. And so? It's a game, and a nicely written one. Only obvious bug is that the DEL key will delete *everything*, which is trivial.
I've got to level 12 and haven't cracked it yet. The first 11 levels got a little harder each time, exactly as they should.
A very nicely written game, good graphics, good music, one (very minor) bug. Well done authors! 4/5 :)
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nice game! and I dont know why people bother about "this is not how windmills work" IT'S A GAME! it doesn't need to be realistic!
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I this it's very well put together. The art style is beautiful, and the concept is fun. However, it's difficult for me to tell that the gears are meshing when I place them, or if they are just really close. There is an OCD part of me that wishes they really meshed well together, it would be much more satisfying for me.
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This is a poorly disguised attack on wind power generation by the big-oil tycoons! Of course they'd have you think the only real source of energy has to be dug up.... I'm on to you!
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Good concept, poor execution. It's very hard to whether gears will move each other in certain locations or not fit at all without actually trying different combinations. Making this more of a trial and error exercise than a thinking game.
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A nice game! What's cool and kind of funny is that my Physical Science class is reviewing on simple machines, and we're on gears right now! lol
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This is completely reversed. The windmills should be the gears which are turning, and the one which starts turning should be the goal. Apart from that really jarring mistake, it's not a bad puzzle.
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Im probably the only person who knows how wind works before you read this, who played this game soo far. Wind works through the sun heating up ground, cause the air on the ground to heat up and therefore become lighter and rise. Then currents are made in the air from the forces. The background to the game is light therefore these people need to get some air.
Other than that they use gear trains etc properly and it was quite enjoyable to sit back and play with the music. 2/5 game.
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very good game i like this kind of mind games but i think it should be harder i mean there is always a level that u can't pass or spend maybe an hour trying but its not in this game.....but 5/5 GREAT GAME :D
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Along with the other energy issues (needing wind power with perpetual motion machines) apparently the gears themselves require light to exist. If you remove it, gears in dark areas just disappear.
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Well obviously the windmills being hooked up to the gears are supposed to generate more wind, so the wind can then drive the windmills again, winding the gears back up for the next time they need to use them to get more wind.
Makes perfect sense.
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just wanna say i entered a level (7) and not all holes were there - returning to menu and reopening level 7 showed all the holes.
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Very original games, but it isn't very logic. If you had a wheel that started turning by an underground river, it was better. Especially the forge wheels are original. You should make a level pack with a few updates and maybe without power from wheels under the ground, but by reflecting the sunlight?
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"I think that part of the preface of the game should explain that a rushing underground river was discovered, and that is being used to turn a gear which is to be used to turn the windmill which is used to power the town... (instead of just directly powering the town itself...) Solar alternative much?" - Developer
Then they should have made use of hydroelectricity, they're most the way there already. Is this the village Rube Goldberg came from?