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It starts out okay but as many have said there is a serious issue with the way that the physics works (and I'm not sorry about complaining about this since it is clearly bungled), when the issue is flexibility and weight it makes sense to be using wood... even for the elephants and safes!?! Er... yeah... that on top of the issue of small changes taking ages to make (please let us move an end point and have the pieces adjust) and it just becomes a drudge by the time you hit half way... Overall a game that promises much but falls before it finishes... (and I'm starting to think going after badges of the day is less and less worth it - so many fail games).
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"Let's get to work guys! Jump onto that rickety swaying wooden bridge as hard as you can and clump across it all together now, as hard as you can! Oops, it's breaking up under our weight? Don't worry, keep stomping! Oh look, Bob's fallen into the bottomless chasm and now the bridge is completely gone? Let's run out onto empty air after hiiiiiiiiiiiiii............."
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I hate this game with a passion that burns with the white hot intensity of a thousand suns. yet I cant stop playing it O.o well played limex.....well played >.< 3/5 >.>
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the guys in the game seem strong, but they are just really fat, how do the bridges break with so any reinforcements, and then one guy walks on it and it just collapses.
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pro tip: both wood and steel bridge will provide the SAME structural support and steel is heavier, if your bridge keep collapse itself try using more wood parts
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Hey guys, I found the nails!" "OK! Too bad we don't have any jobs left!" "Yeah if we did, we wouldn't have enough glue to use.
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Bridge almost works. Replace supports with steel. Bridge can no longer support it's own weight. Something's very wrong with this thing.
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I like when there are two independent bridges in one level. Ok, let's build first bridge! Ok. It looks stable. It even can hold my porters! Let's build the second bridge. Test. First bridge falls when porters tried to cross it :D
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Note to the crew - If you notice that the bridge over the bottomless chasm is a bit flimsy, here's a thought - go over it one at a time, and for gosh sakes, be gentle! I'm a bit in arrears on the company life insurance policy.
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"If your legs are too short to climb steep bridges, you should not leave your packages on mountain tops" -Wise saying
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Yes! Im about to win! Oh wait the last guy fell... Theres five minutes of my life ill never get back. Thats why it needs fast forward...
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Worker #1: "Hey this design looks sturdy enough" Worker #2 "Yeah for one man at a time" Worker #3 "I know! Let's all go one after the other and not wait for the other one to successfully make it back here" Worker #1 and #2: "That's a great idea!" Worker #1: "Wait shouldn't we test it with like a rock first?" Worker #3: "...... No....you first." Worker #1: "Bu-" Worker #3 "GO!"
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It would be nice if we were told the strengths and weaknesses of the connector and the walk. Are they entirely interchangeable except for the ability of workers to walk over the one and not the other?
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It is really a bad idea, that they ROLL the crates. Sometimes a brige can carry a pushed crate, but brakes with a rolled one.
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*made unsafe bridge* Hey, look! A BRIDGE! Wow... like no other! ok well lets get those 3 elephants on it, im sure well be safe and we'll get the elephants to the house safe. Sure! Sure! Sure! you get 2 i get 1, and hey, let's go both at same time!
BRILIANT!
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hdm210, the game pauses when the window isn't in focus. Even if you just scroll down this page to look at comments, everything freezes up. It's pretty convenient, considering the amount of time it can take for the guys to break your not-good-enough bridges.
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Even if the bridge is wobbling like crazy, those mindless pushers just walk on them like nothing is even happening. LOL
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Is it really necessary to build a bridge for 30, 31, 32, 33, 34, 35 etc metres in challenge mode? Is it impossible just to let me choose to start at 40 metres?
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This game would have been so much better if the money given for the level wasn't limited, but instead a passing budget was given.
Then I would be able to build elaborate constructions to slowly kill off the workers...
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Interestingly, three guys rolling a box and an elephant across a bridge has no effect, but walking across for that fourth box causes the bridge to give out.
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One problem I run into that is annoying is when a bridge over one gap works fine but a bridge over a different gap breaks so I fix the bridge that broke, and then the bridge that worked fine before breaks when I did nothing to change it's structure. Can someone explain why that would happen?
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The physics needs tuning. What causes a bridge to collapse is totally random. And the bridges need to stop bouncing at the start of the level! I've lost count of how many bridges collapsed even before the guys set foot on them, just from the swaying at level start.