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great game but the teleport ability makes it too easy once you get that and ANY rapid-fire weapon in the game even the low level ones the you just run/teleport around shooting untill a zombie drops infinite ammo blast zombies until it runs out then rinse and repeat this works for every level in the game except the ones where you cant move. 4/5 for lack of graphical/control options for Europeans and laptop users. this could easily be a 5v5
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the 'push' abillity doesn't work all the time, I se it trigger but the zombies doesn't move away, think it happens if I'm using often
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The AA-12 shotgun is great for lots of firepower, and quick movement. I have it as a secondary to a heavy gun. If you need to run, switch to the AA-12, so you can move quickly and still do damage.
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A very challenging, exilarating zombie game iv played so far. You know you should add multiplayer.As in fighting against an army of zombies with your friends. If only this game could become multiplayer
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There sholud be a better description for the weapons: the stats should be in numbers so they would be more clear and it sould be mentioned if a gun has a special - like explosive shot, spread shot (how many pellets?), etc. The weapons should also be more useful. On hard mode I played till the last third of the game with a .357 Magnum with pistol master. It's pretty good becouse most zombies take only one shot and the reload is fast. And whenever I tried to upgrade to a more expensive gun I found out they are worse. Also most smg-s and most assoult rifles have very little difference. And while the pistol master skill gives a great advantage the smg and assoult master are pretty useless.
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Just beat it on insane.
Weapons: Minigun and M2
Ability: Stun
Perks: Long lasting, run & gun, Extended mags
Keep running and running and if you get cornered, stun them and get out of there.
Fun game, if I had to give you criticism I'd say add upgrades for the guns? damage, reload speed, rate of fire, etc.
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To make lv 45 even easier, I made up a class called the "Zombie Sniper"
Railgun, Extended mags, stealth(40% avoidence), and health regen!, ability - nuke. This is really easy with high reload, and luck. The idea is to nuke large clusters with your ability and nuke drops, the railgun will pierce tons of zombies, and you can litterally stay in one spot to regen your hp long enough before moving again. No sweat at all on 45.
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How to farm upgrade points: Requirements: Vulcan Cannon and Nuke ability. Recommended to have a pistol for high mobility and some points in damage, armor and speed to make the grinding easier and faster. All you have to do is farm wave 39, not many zombies and doesn't take long to kill the two bosses. Use nuke to take out all near zombies and most health from boss zombies. Repeating each wave usually takes 20-25 seconds and gives u 8 upgrade points. If you are having problems killing the bosses, switch to pistol to run away then switch back to vulcan cannon, even though I don't need to :p. Good luck @ wave 45.
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Late-game strategy. Guns: Vulcan Cannon + anything with good movement. Ability: Damage. Perks: Crowd Master, Fast Shot, Long Laster. I split my upgrade points evenly, but Luck (more items), Speed, and Damage are probably the essential ones. In late levels, more zombies means more items-- provided you have the killing power. If you have Crowd Master and a shield, you can run into the middle of a swarm of zombies spinning around, mowing them down at point blank range. Infinite Ammo is how you keep from having to reload. The Damage ability is a great kickstarter of items, since you'll be killing zombies twice as fast. Quad damage + Shield + spinning while surrounded = pile of dead zombies and items right next to you. You will occasionally have to swap to a lighter weapon to chase down items, but the goal is to keep that Vulcan Cannon blazing, preferably with x2 and x4 damage. +if you think this is helpful.
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JESUS CHRIST! Make the Death noise on the title screen WAY more quiet. I'm listening to music on rather low volume and that freaking death sound is like a gunshot in my ear!
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Please add a "quality changer" cuz my computer is like 10 yars old soo it's like "oooh hi""What?""i Said oooh hi" "what??" "'-' There's a zombie behind u""AAAAAAH"
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sometimes the zombies dont notice me and go far away from me and i have to search for them which can be tough in all the blood and darkness levels.
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Not a bad game. It's fun up until lvl 44 and 45 on hard mode. Your dude is maxed out and you have the top weapon but try as I may, 45 is a dead end, no matter what shop configuration combination I use. And of course there is no saving beyond a restart.
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dang, sometimes you never know how fun a game is going to be until you just shut yourself up and try it out, sweet game!
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username score
1 FluffSmolesworthy
Congratulations! You hold the top score!
1,490,951
2 1303567414.5326263252 chatzedar 1,010,824
3 1144606414 esskakashi chatkakashishippuden 517,579
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I think the first thing I should note is that the upgrades have a minimal, or small effect, unless rapidly upgraded. Instead of 4% increases, they should be in between 6 & 10% increases, but higher cost. The second thing I should remark is the ridiculous amount of zombies on waves 42, 44 and 45. The third thing is the efficiency/effectiveness of the $10,000 weapons. The rail gun, to start, is only effective if there are numerous zombies in one line, and if you have the "Extended Mags" perk. In terms of the Vulcan and .50 cal MG, everything is perfect except for mobility. I understand, they are huge weapons, but because the mobility is so low, speed upgrades barely do anything at all. I gave this game 3/5 because it's a very good effort. Please take note to this for updates & future games.
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Ugh, well I won't fault this game for being yet another arena shooter (YAAS) I will say that you should change it so 10% of the zombies can live and the round will still end, this will prevent the drag of early game as I'm stuck hunting down one stray zombie.
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Also, Here's an idea for an ability- Fight or Flight Response - Increased damage, reload speed, and movement, one time use. (I'd think the perk would up your stats by about 2 points once activated. In my head, say you're doing poorly against those brutish zombies, but your fight or flight response kicks in, should you "fight", damage is increased 10% and reload speed increases by 5%, should you choose to flee, movement speed increases 15%. Constant effect once HP lowers to 30 or lower percent. Activated for 30 seconds otherwise. (Choose to use it while healthy, or have it constant while damaged heavily, not both.)
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This is a very well built game. One of the great features that really breaks up the gameplay is the special levels every 3 levels. Earns a 5/5 and favorite.
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One of my favorite games this month! I would love if there were a way to upgrade weapons. Also, the upgrades seem to cost more points than indicated.
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fml.... i finished round 30 after like 10 trys then instead of add comment i clicked kongregate now i have to start over D= i give up
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This developer actually responds to the minor (and I mean really kind of minor) glitches and bugs really quickly, which is awesome. Thanks for a great game 5/5 :)
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Fun game but get boreding + I notice.... is lvl 36 impossible to beat? it does say how much to kill on the top right O_O