Under rating threshold (hideshow)
Great game 4/5. Feels a bit to random at times. Plus the aforementioned problem of people disconnecting before losing.
And I think I figured out why the computer freezes on hard mode, it's running out of cards. Think you should make it so the first player to lose all his cards loses.
Under rating threshold (hideshow)
There seems to be a glitch on the final castle in hard mode that causes the CPU player to freeze up, you should fix that.
Under rating threshold (hideshow)
At first I made a deck with building in mind, but that plan broke down after not too long. Then I switched to an attack oriented deck, which got me farther. It wasn't until I made a deck focused on magic, however, that I finally completed the Hard campaign. The Trojan Horse card was also instrumental to my success.
Under rating threshold (hideshow)
The second medium can technically be classified as a hard because of all the quitters that play this game. It's time to grow up kids, losing is not a big deal, because it's just a game.
Under rating threshold (hideshow)
The game was quite fun and more aesthetically compared to the first. There is still the problem with Multiplayer mode, but I don't think I even want to try that. Hard Campaign was quite fun and easy if you know what you're doing. Most times you either have to outlast your opponent or beat them in the first two turns.
Under rating threshold (hideshow)
The easiest way to get the hard badge is to setup a 75 card deck aimed strictly at building. I beat the last three levels on the first try with this one:
Add 5 of each of these in your deck:
Row 1: nothing
Row 2: Guards
Row 3: Mages, Pixies
Row 4: Add Crystals, Add Bricks
Row 5: Everything besides School
Row 6: Fence, Wain, All Bricks
Row 7: None
Fill out the remaining slots with your favorite cards until you hit 75. (I'd recommend Reverse and Magic Defense.)
Just generally ignore what the computer is doing. Play a Fence early if you have it. Once you get your wall to 20 or so, ignore it. Prioritize adding more builders and mages unless you are less than 8 turns from winning.
Under rating threshold (hideshow)
updates are both impressive but slightly flawed at the same time.
sacrifice 1 builder for 2 builders is overpowered, and should either be ditched or changed to requiring resources as well.
in addition, resources need to be colour coded to allow easy understanding of the overall progress of the game; interestingly, the first one was very good at showing the resources... dunno why you decided to take a step back on this.
some new and innovative additions to the game would be very pleasing, such as trump cards, or passive effect cards.
keep at it and good luck. i'm sure with polishing, this can be one of those 'hit games' that many will play for hours on end :D
Under rating threshold (hideshow)
It would have been really nice to see some difference in gameplay mechanics between this and the first one, rather than just tarting up the presentation.
Under rating threshold (hideshow)
Because of this game i am making a real card game based off this. except you don't see your enemies resources and both moves will be upside down until both players decide what to do, then both things happen at the same time.
Under rating threshold (hideshow)
Theese sacrifice cards killed the game. It's disgusting, when in hard mode, with 0 resourcec I finally have 3 builders, and the computer sacrifices 1 of his own, to make me go back to the start, with even less resources. In hard mode trojan horse kills in the furst turn, if u dont raise your tower, instead getting a builder. I rather play with Castle wars 1.
Under rating threshold (hideshow)
wish the game had a skip move button or something like that so that you wouldnt have to get rid of good cards when you habent got enough stuff for them
Under rating threshold (hideshow)
The difficulty settings being just a matter of decreasing your resources (thereby extending the game and leading to numerous discard turns) is really just a bland copout.
Under rating threshold (hideshow)
great game, loved the first one, but it needs some fixes; 1. like every one has said fix the card info, 2. the resource inteface could be worked on ( add colors =] ), and 3. plz make the jumps from easy to medium easier becuase going from easy to medium is impossible but good game
Under rating threshold (hideshow)
Here is a bug, I already reported it but I'm commenting so others don't freeze their game like I did. Don't over-stall, if you force the cpu into having to discard from lack of resources, then do it again on the next turn (say, thief to straight 0s, then roadblock) instead of discarding the second turn in a row, it just sits on the cpu turn forever.
Under rating threshold (hideshow)
Hard isn't hard, it's just heavily reliant on luck to get the right cards due to the small amount of starting resources. A deck full of attack cards along with crystal, brick and weapon+8 cards will easily take out the yellow tribe with some luck and then they give the trojan horse which with magic weapon will take out the green and final castle easily again with luck. Try and start off with trojan, magic weapon, crystal + and weapon+ cards and you'll win within a few turns as long as the AI don't use thief and stuff like that. I'd like to see any deck be able to consistently win on hard, if not then the difficulty comes from being cheap, which is entirely different than being classed as hard, especially on a game like this.
Under rating threshold (hideshow)
It's a brilliant game up until hard difficulty. At that point, Curse ruins the game. You already start off with extremely low resources. When the computer starts off with two to three times what you have, and more than enough to cast Curse right from the start, there's no way to come back from it. Yes, you'll always get at least +1 every turn, but that just doesn't cut it when they start with +2 and +3, and the ability to cut yours down any time they rise.
Even this would be fine, except we're limited to only 5 of any given card, meaning we can only get so many resources before the computer cancels out every resource boosting card we've got.
Both of these mechanics work, but not together. Starting the computer with significantly higher resources is well and good, if you give us the chance of increasing ours. But with no resources and no chance of raising our resources, the game becomes not so much fun as frustrating.
Under rating threshold (hideshow)
It looks a lot nicer and there are many improvements, but like others have said the UI is much less user friendly in this one.
Under rating threshold (hideshow)
@Mar3: On the bottom-right of the game screen there is a button labeled "Card info". Click that to give a full description of what each card does.
Under rating threshold (hideshow)
I feel like I should warn you people that the company who made this game has gone bankrupt, therefore this game is never going to be updated...it simply is what it is, as it will be until the end of kongregate
Under rating threshold (hideshow)
The ultimate final blow to defeating your opponent is using wain to not only build your castle to the max, but have his castle blown out completely. That is the feeling of true victory
Under rating threshold (hideshow)
In the middle of a long fight, the game has frozen on the AI's turn, with its castle being highlighted, but no card being played from its hand. It's been like this for over 30 minutes. Is there an issue when the AI's deck/stock gets depleted?