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I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.
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Not as much fun as the last one... finished a campaign and just can't find the motivation to bother with the rest. Especially not multiplayer, with the rather brainless way an opponent can leave the game without you being awarded a win.
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Wow!!!!!! The hard badge is a frickin JOKE. Amazing how the computer gets all the right cards at all the right times. I love the trojan horse and the sacrifice a builder to kill 2 builders cards. Other than that the game is alright!
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That's stupid. Everyone losing leave the game before it's end so u can be getting Representin' the K Badge forever coz it doesn't count as win.
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To beat the hard campaign you need nothing but luck...it's a pity..and i don't like the new interface...so... >>> 3/5
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I would love to give this game a higher rating if not for two fatal flaws. Multiplayer, as many others have said, when an opponent quits, it NEEDS to count as a loss, or it is pointless to play. Or at very least, a win for the player who stuck it out. The cards 'kill x' are stupid and slow the game down unnecessarily. It just feels like a cheap tactic that the AI loves to use as often as possible. Drags matches out far too long and sucks the fun out. 2/5
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Badges for this game are a joke. I have the hard badge complete, but it won't get awarded. And multiplayer badge is completely inane. When opponents can flat out disconnect to avoid a loss, the badge is that much more difficult.
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I don't know why I keep seeing these "I can't win in multiplayer because everyone quits" comments when no one that I play against quits. I don't see that it's really that big of a deal.
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Originally be Leer83: In the middle of the game, the AI decided to just stop playing, mimicking someone in a multiplayer match who refuses to give up when they know they're losing. Please fix this, and I will re-rate this game. Thanks!
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In the middle of the game, the AI decided to just stop playing, mimicking someone in a multiplayer match who refuses to give up when they know they're losing. Please fix this, and I will re-rate this game. Thanks!
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wow. The comp was about to lose so he just decides to stop playing. Yeah I know that really isn't the case but this is ridiculous.
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The other player quitting needs to grant a win for yourself!
Also the deck manager requires an info button to see the information for each card. Loved the upgrade, especially the graphics. 4/5 (could be 5 if these things would be fixed)
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the hard mode i found certain area's that had high starting resources to be hardest.. the final battle was dissapointingly easy comparatively so.. with my deck setup at least..
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The hard mode distantly reminds me of The Necronomicon. At times, the AI/you can one-shot the opponent so that the other gets basically no chance and vice versa. Some levels can be completed in a matter of turns with the right cards. Moreover, the sacrifice cards are a joke. Sometimes the enemy uses them although you had no more than one opposing labourer, shooting itself in the foot. A constant use of them also eventually makes you have to discard every other turn. Despite those flaws, the game was still pretty fun, and since multiplayer is its main focus, who cares really ;)
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Beat hard campaign with a builders/bricks deck, featuring only walls and thiefs from green cards, and pixies and remove/add resources from blue cards.
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I'm wondering why here I'm constantly resetting my game until the opponent does NOT one-hit kill me with a dragon on his FIRST turn. There is no possible card to negate this that does not screw up the rest of the play. I can do +15 castle, but then I'm stuck with 3 bricks and 1 builder that doesn't get me anywhere. The game really looks good, but implementing a level that consists of rolling a dice until you get 6 simply doesn't make sense.
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So, on playing through the game a bit, I soon got into it and I honestly think, it's a big improvement to the original. However, one thing that I think needs changing. When I view my decks and click on the ? button, I don't get anything apart from that this card has to be unlocked, when I already have it. This is happening to all my cards.
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Sacrifice of the ennemy's builders, mages and recruits should be one at a time and not two, otherwise it's too hard/frustrating.
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multiplayer made me take away 2 stars !!! wtf is that ??? u got the upper hand and your opponent wants a tie, just stops playing or leaves...and u don'T get the win...fix that
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I tryed to connect to Multiplayer mode via playing as a guest and it still claims to be trying to "connect" me after about 3 or 4 minutes. I had similar problems with the original, I think the server needs to be improved.
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OK I'm at the point where I've completed one campaign (easy). Suggestions so far: 1) As I said before, enable "card info" on the card the opponent has just played, 2) Enable mouseover details on yourself on the campaign map, not just the enemies (I mean after you've picked your tribe), 3) As others have said, use a different colour for builders/mages/warriors than for resources. 4) In multiplayer, make each player see *himself* as the one with the blue flag.
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Best strategy for the hard campaign is defense.Remove all cards that do damage and replace them with cards that build the castle and wall.When your castle reaches 100 you'll win.So simply out-build the computer.The best offense is a good defense as they say.Or was it the other way around? :)
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Ok, someone really needs to fix the campaign. After coming close to winning on several occasions, the game decides to freeze up during one of the AIs last turns. T_T
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I enjoyed the addition of campaign mode, even though the harder levels required constant reloading. Also, if you look closely at the cards, you'll see which cards aren't worth the time (to maximize a 75 card deck), which means that everybody will still most likely be playing the same cards and the same strategies. Having multi-resource cards is neat, though, and adds nuance; I'd like to see this game go even further down divergent strategies in the third installment. 5/5.