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Someone help me. When the game loads it doesn't say play, it immediately goes to a black screen. Has anyone got this problem?
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just beat hard mode. definitely requires changing the deck around. would be nice if you don't just randomly lose to the cities with really high starting resources who go like "lol turn 2 metorz turn 3 dragonz GG!", cause those are just pure luck hoping they don't blow you out like that but rather do something stupid like, build a 80+ wall. You can prevent a turn two trojan kill by upping your city but if they follow up with anything you lose anyways so ya. because of that factor the little side cities were actually way "harder" than the "capital" cities and the "final battle".
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hard campaign is complete BS. you're at a ridiculous disadvantage in every fight. It's not uncommon for me to lose within like 3 moves because they had some dragon card that destroys everything since they already start with enough resources to use it.
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Am I the only one that thinks add crystals is next to worthless as it is? The other add cards let you trade 5 crystals for 8 of a different resource. Therefore, it has inherent value in swapping one resource for another and gaining a bonus, but the add crystal only results in a net gain of 3 crystals. I believe this needs to changed that to something such as sacrifice 2 of other 3 resources for 8 crystal or some such.
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Hard mode is completely doable if you customize your deck. You just won't win every game, hence the name hard mode. If you did win every time it would be called boring mode.
Multiplayer not available on Kong is disappointing.
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ok the first problem i saw was the fact that this is a sequel, now i know this has better graphics and such, but come on it's more of a advanced version of the simple game we came to love, the second thing that i saw wrong was the fact that there was no awe factor of having a huge castle, that is one of the main reasons i played the first game, although animations are nice they don't contribute to any awe factors... i felt if they belonged in another game, and Finally the new interface is a bit more confusing, you have to pres info then click the card to get information other than how much it costs and barely what is dose at all, and reversing the AI's resources made me thing wait.. why could they not have made a space and then have them face the same way.... please i like the old game and it dose not need a sequel that is just a modified version of the first...
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OMG, I probably did one of the fastest wins ever on easy. Easy begins with castle of 25, first i did wain, took him 6 lives, then I did ambush wich directly attacks the enemy castle for 16 HP, then I finisihed him with another wain.
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A great continuation of the first one but after I beat it on easy it's impossible to win one battle because even low villages have all the locked cards and incredible strategy. 4/5
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Whats worse than being barely alive because the opponent keeps killing all your workers? Seeing the opponent discard comets and other that could just kill me right away while he do have enough ressources to use them.
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Old interface was much much much better and more aethetically pleasing...please bring it back so i can start playing this game again
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i hate to say it, but this is worst than the first. the one time i get enough weapons and crystals on medium is also the time i get 7 cards that require bricks...
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No idea what people are talking about here, they clearly suck.
Always play any +builders/mages/recruit cards as soon as you get them. Treat is as an rts game, focus on your economy first then make a move on the opponent.
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As others have said the hard mode is ridiculously unbalanced. With high starting resources the computer can easily mop you up with a couple of dragons or curses.
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Why am I getting these bad ass cards that require a ton of resources when as the game gets more difficult I start out with less resources and getting resources becomes more difficult?
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This game originated from Might and Magic 8 I believe; a very old 3DO game... It was a first person RPG with 2D graphics very fun though in its time.
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Looks nice, but all the cards cost so much to use that after the second turn I just end up discarding every turn until I lose. A few times I have not even been able to play a single card. Oh boy, a discard until you lose game amazing! 1/5
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wow. easy is simple, but simply trying to get through medium is quite nearly impossible. simply surviving is a task, when you only get 1 of each per turn and your enemy is getting 5. too difficult. save that for hard. i can keep up mostly, but most gamers would simply say f this game and walk away. its sad that number 2 is much much worse than number 1
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TCG wise. 300% better than the first "Castle Wars". Ability to edit your deck & new cards makes it great. Good improvement.
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That's messed up, you can only go to their site to play multiplayer?
I drop my five stars to three until that's fixed!
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For "add crystals", what would make it useful is if you had to spend, say, three bricks and three weapons to get 10 crystals. For the other "add [resource]" cards, what was helpful about them was that you could shuffle resources from one type to another.
Of course, the player is free to not put "add crystals" into his or her deck. But you know now what my idea is if you want a card people will actually use, possibly.
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for online they should make it so you have a certain amount of to make your character like 3 builders 2 recruits and 1 mage but each thing you increase costs a certain amount of points so your not making it to insane and able to add bricks crystals and weapons
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I personally don't like being responsible for building my own deck. It's like going to a restaurant where you have to cook your own food.
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Getting cursed on the first turn in campaign mode is hilarious fun. It's just happened twice in a row now! What larks!
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Needs badges.
Wonderful game, I like it how on hard-mode they kill all you're builders, so it comes down to a bit of luck, a bit of skill but mainly deck management.
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Amazing job guys! Fantastic job on everything but the graphics/artwork for the in battle grass/field graphics/tree (mostly in the foreground) and the hills in the background I think need some work on but they aren't game breaking or ruining the fun so its not that important. I liked it in the first game when the resources are at the bottom closer to the cards rather than at the top but I can understand why they are at the top. It took me a while to figure out that we have a different hand from the enemy and so I was discarding cards from my hand that I thought were beneficial to them >_<
Very, very fun and highly addictive game.
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Well, it now looks slightly less like an Arcomage clone, but i think it was a better game when it was a little closer to its source, they would have done better to introduce a few more interesting cards than just pretty it up some and leave the gameplay identical.
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Hard mode is somewhat overpowered. For instance the southwestern most territory appears harmless at first glance, and the difference between the sizes of both castles and both walls seems fair enough. Now we look at the resources, The enemy has a little over twice as many bricks, 4 times as many weapons, and 10 times as many crystals as you do. This means they can use curse, dragon, sacrificing, and other powerful cards and completely bastardize all you have on the first turn thus dooming you.