Under rating threshold (hideshow)
Manually collecting from mana altar is tedious and lessen the fun. I suggest it be made automatic. Universal unit upgrades and individual unit upgrades are recommended for an rpgish feel. hotkeys, sell/destroy buttons, spells/
Under rating threshold (hideshow)
This game is just a shameless copy of Plants vs. Zombies. The costs are even the exact same! While I appreciate PvZ very much, just going and copying it exactly is kinda lame. I mean, the units are all identical with the possible exception of the lightning mage (because I never made it that far). Oh well, I suppose that's how it goes.
Under rating threshold (hideshow)
The idea is fine, the execution is terrible. Too slow paced. Too based on getting massed mages and getting the mana altars clicked. No strategy beyond this.
Under rating threshold (hideshow)
How in the seven hells are you supposed to deal with gryphons?!?! I'm declaring the Turkey level impossible until I see video proof that it can be beaten.
Under rating threshold (hideshow)
wow... ummm... i can't quite understand the story, first few seconds and the font, and poor English already have me worried about his game...
Under rating threshold (hideshow)
1, 2, 3! There's a soldier on your la-and~ There are soldiers on your land~ Invading soldiers on your land~ We don't want soldiers on our land~
Under rating threshold (hideshow)
I can't manage to beat the gryffins... tried the "fight for me" altar, and it works on the first two, then the archers on the third lane blow it up before the gryffin gets to it. Meh.
Under rating threshold (hideshow)
This is just kind of a worse version of plants vs zombies. All of the units you can buy are all exact copies of units taken from PVZ.
Under rating threshold (hideshow)
Pretty average. Kind of a mix between generic tower defense games and tug of war type games like Epic War. Needs unit upgrades, and other areas of depth to be better.
Under rating threshold (hideshow)
This is fun. Haven't tried easy mode -- if anyone thinks it's too easy, think back to when you clicked that button marked "easy." Suggestions: I agree that a mouse-over health bar, especially for defensive unit, is crucial. Knowing when he's gonna crumble would add so much. Also agree that highlighting the row you are placing in would only enhance gameplay. And: how about hotkeys for placement? I'm so-so on upgrades, but I would be in favor of more altars that increased things like spawn time, etc. -- Thanks for this game!
Under rating threshold (hideshow)
click to collect from mana fountains, just like plant vs zombies
and in case u dont know that game has a pretty high rateing
similar ideas
Under rating threshold (hideshow)
If you click on a battle, the close button doesn't work, so you're stuck going into that battle. This is serious problem if you accidentally click on a battle that you're not ready for.
Under rating threshold (hideshow)
nice incarnation of plans vs zombies mechanics, with interesting features. great graphics, atmospheric music. everyone, who says it's too easy - welcome to hard mode, it's quite difficult. or survive till 16th day in survival, as did I :) 5/5
Under rating threshold (hideshow)
Mana collection should be automatic. Grid is hard to see, hard to tell if I'm placing the mage on the correct lane. Should hilight the lane I'm selecting. Doesn't seem to have much depth of strategy.
Under rating threshold (hideshow)
I like the mana fountain concept, but beyond that i don't see much... just a simple and nice idea not very well implemented. 3/5
Under rating threshold (hideshow)
it's not bad. my suggestions would be to maybe add a medic unit or spell to heal my guys, and definitely add health bars to units on the field, even if it just pops up when you click on them that'd be nice.
upgrades would also work well, like more damage or more mana from fountains, though i wouldn't say they're needed, but they'd be nice.
Under rating threshold (hideshow)
Too slow, no upgrades, the line td consept realisation is bad, no strategy required whatsoever. 2/5 for disappointing me
Under rating threshold (hideshow)
It's good but has some flaws. The animation and overall gameplay is good but simple things like collecting the mana from the altar should happen automatically, rather than having to go to it and click while you are trying to fend off the enemies. Still good overall though. 4.5/5 :)
Under rating threshold (hideshow)
It's not bad, the graphics aren't horrid. It's slow paced, needs more units, the ground can be hard to see in some maps. Overall, nice start.
Under rating threshold (hideshow)
plays a lot like plants vs zombies, except not quite as fun. mana fountains take too long to produce mana, making anything but basic fire mages difficult to put down. stone guardian wall costs far too much considering it can't attack, it's better to either put another mage or use meteor. 3/5, but could be better with some tweaking.
Under rating threshold (hideshow)
Seems like a good enough game, but it degrades into finding the damage formulas, placing just enough mages with the shrines, then spamming mages with the extra mana. I'll go through to at least one playthrough, but that's what I think near the beginning.