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I would LOVE the option to send the incoming wave, with the click of a button, I hate waiting around doing nothing for them to come
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Great game, Just a couple of suggestions.
1. Keyboard shortcuts for towers/upgrades
2. Send next wave button.
3. Have a "Start Wave 1" button so we have a little time to check what enemy is coming first and the layout of the map so we can set up some traps, like golems at intersections and whatnot.
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Hey! I have to praise you for listening to the comments & critics and tweaking the difficulty a bit. The game feels MUCH better now! Also I have to say that the artwork is simply lovely!
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I just noticed in maps where you get positioned near a left or right edge, it's hard to place towers as the silver arrow pops up and blocks you from clicking on spaces. This was specifically on one of the volcano maps with fast-moving enemies, meaning if you didn't place towers quickly you lose gate points.
But this is a very fun game. Thank you!
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The biggest issue in this game is resources. Why do most/all the towns, regardless of difficulty, have the same reward and same production of resources? You can farm the Easy towns and get the same as playing the medium/hard towns. So: 1) Higher difficulty should mean more reward/income and 2) Your highest rank achieved should improve your resource production (more incentive for replaying the map)
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Resoucers production per turn and map rewards are the same from the very 1st level until the very last one. Later levels should give more reward and more resources/turn. Otherwise if i need to farm resources, i will just go to level 1,2 or 3 and get an easy 50 resource of what i need. Make it so the later levels give you more reward and resource per turn. By the way, the 'defend our city who's being attacked' system is kinda pointless and so is the tower. If you lose, you get a 15-20 of everything penalty, if you spend resources you spend like 12-15 of everything plus the build towers resources you've already spent. So basically you get a resouce penalty everytime you get attacked. If the system was you lose the city when you get defeated from an attack and towers gave you defense bonus on that matter. Theen i would care more about building more towers and spending resources on incoming attacks, otherwise it is pointless.
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Not bad. I think this game has plenty of good things but needs some polish to make it perfect. I have some quick feedback.
1) Later in the game, Knights are useless compared to Tor, and Tor is pretty much useless until you have the "Wall 1" improvement, after which Tor becomes unstoppable. All you need is a bunch of level 1 Archer's and level 1 Tor's (with Wall 1) and you cannot lose. That one Town before the final Town was one of the most difficult gaming challenges I've ever had. After about 10 tries where I got totally crushed without any chance of surviving, I classified it as "impossible", until I finally got the Wall 1 improvement for Tor, after which it was ridiculously easy. 2) That attacking thing that happens after is round is pretty pointless imo. It's just annoying to the player because of lack of control. 3) Good casual game with big potential. Keep up the good work.
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survivors should be regenerating themselves while waiting the next crash, i mean if a line of soldiers survived the last atack with one point of life, the next time they fight they will die in the first second, making nonsense that point of defense
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We should have the possibility to "ride" a map that we already cleared with max rank possible. as we can't end turn with action points this is going to be tedious to farm and farm previous map to unlock/purchase in the training section. Overall I enjoyed it, about this tipe of game i would give an 8.5/10
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wise words for an kind of game: don't make targeting ai based if your ai is crap. make it at least possible to choose prefered targets. could be a great game but the crappy ai ruins it completely.
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The scrolling of the map with "Get Ready" showing is extremely annoying. I suppose that's because it feels like something that only the player should control. Also, it feels like a pointless delay, especially after I just restarted the map. However, I would like to have a few seconds to build before the enemies start coming.
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General: "ARCHERS, FIRE AT WILL WHEN YOU SEE THE ENEMY!"
Archers: "What if they come to close?"
General: "DO NOT FIRE. JUST LOOK THEM IN THE FACE, UNTIL THEY GO FARTHER."
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Interresting game but some improvement might be done...
* Don't play with x2 or x4 speed => the speed to earn command point is not x2 or x4. I can win a town without any casualties in normal speed and loose the game in x4 speed with the same towers at the same places => bug ?
* Impossible to farm in order to get ressources. You can earn 50 ressources in a battle and loose everything during a town fight.
* You can't end a turn if you don't have 0 AP => Impossible to collect daily ressource without consuming your 2 AP...
* archers don't fired at flying units first => huge problem. At least, put an option on each tower to allow us to choose wich unit we want to attack.
* An option to change a building we previously built could be a plus.
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Great game. The only confusion is in the tutorial. What is a swordsman/archer formation? Is there an actual statistical advantage given to certain formations, or are you just pointing out that stacking is a more efficient defense? If the former is true could you be clear as to exactly what makes a formation?
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It's really hard to see the tower spots in the snowy stages. Could you change the color of the circles for those levels?
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to actually answer people's concerns- Badge Of The Day seems to be working fine to me. Keep in mind the "buildings" its talking about isnt your attack units, but buildings you can place after you beat a level. So your going to have to beat 2 levels and then build on those spots.
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This game is enjoyable but has several very irritating flaws: lag. Oh, so much lag. I don't know if I'm alone there, but after playing for maybe 30 minutes the lag was so severe that the battle maps kept freezing constantly. Second, the way you 'move' the map. Instead of hovering (which is a pain in the ass since you move without wanting to), just let it move by arrow keys... and for the love of god, make the map big enough that you can click a tower location without the fast forward button, or the scroll arrow, getting in the way.
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It's an alright TD game but the interface is stupid. There was so many times that I couldn't select a tower spot to build on or an actual tower because it was behind another tower or a monster or even behind the UI itself. The overall game would've been so much better but it was these aspects that just made the game make me angry.
Also, the first wave shouldn't start right away when you start a new level, I actually want some time to have a look at the map before being rushed by swarms of monsters and then restarting the level so I can actually use my plan.
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I see two main things that would improve this game. The first is pausing the first wave until we are ready. Almost every time I entered a map I would look around and figure out were to place defenses, and then restart the map. The second thing is change how the cities are attacked. Most of the time the city would lose and my resources pillaged, even if I committed resources to help protect it.
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The snow level is a beast on my eyes. I don't know if it is just me bc I am colorblind but it is too bright and I can't see the outlines for the plots to put your troops.
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(3/4) --Once you have the Golem, he will be your melee unit of choice. You'll want to buy his Wall 1 upgrade ASAP, followed quickly by Earthshake 1. Upgrade Ironcore to give him a little more staying power, but with a couple of Golems in a formation, the rebuilding rate should be high enough to send new ones back to the fight as they fall. If you want to get the level 2 upgrades, they'll definitely make your life easier, but go with Wall 2 first. The Wall upgrades don't just stop extra enemies, they let your Golem hit them all at once, too, and bunch them up nicely for a little Earthshake love.
--With all three Workshops in place, the Golem costs less to recruit than the Knight and only a little more than the Archer. At this point, Knights and Swordsmen are superfluous; you'll only need Golems and Archers to finish a map.
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There needs to be a "prioritize enemy" command because my archers are retards. They will just attack the wimpy lizard men while the Ripper just runs out of their range.It also seems random as to wich unit they attack, is it "Attack unit that's been on the map longest or the enemy that's farthest on the road? Well even just a "click on unit to prioritize it" for all your units.I think it would make the game more interactive and heck of a lot less annoying. + if you agree
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There are build spots to close to the edge of the map. You cannot build there because it constantly brings up the map-scroll arrow.
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Needs better AI for my soldiers. Sucks when 3 soldiers take on 3 enemies, but all soldiers attack the first one, and the other 2 enemies run right by. Things like this kill the game.
It is actually pretty substantial for soldier to gang a single unit, because a lot of the later stages requires soldiers grouping up to handle a strong enemy unit. The strategy to get around this issue is make separated clustered guilds, not just single cluster over one area only.
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this game has a huge potential, ruined by so many unnecessary small mistakes: drop the difficulty, at least at the beginning. everyone loves a challenging game, but, also, everyone hates getting beaten the shit out, especially at the start of a game. fix the damn ai. players allready said it, and players will keep complaining until you do something about it. having built an effective defense & seeing it ruined by soldiers with the tactical skill of a toaster is incredibly frustrating. add unit information. i don't want to choose my defense by looking at a unit & thinking, 'oh well, this one surely has to do a lot of damage, for he's got such a nice shiny little sword there.'
give us a "start first wave"-button. or at least give us a little more time to check the map before sending it in.
don't get me wrong, i really enjoyed playing your game. but atm, it's barely more than slightly above average. with these small mistakes fixed, it could be somewhat-freaking-holy-jesus-awesome.
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I agree with Kaltherzigh on both counts. The "Defend our City" portion is just kind of a waste. All that really happens is either way you lose resources, and it's more annoying than anything. If it was some sort of interactive, it might be worthwhile, but as it is right now, I don't see the point of it.
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A nice tower defence game. However the high difficulty forces you to replay older levels often. If you have problems with the difficulty you should try to replay older levels, than you will get a lot of the one ressource that is shown above the village. I quickly upgraded my archers, but my best results I had with mixed forces, as each of the four units has its drawbacks and advantages. Strongholds are highly recommended as these increase your starting ressources. To the developers: its sad that there are only 4 types of warriors and you would definitely need a second ranged units that can take out or slow down the heavily armored units.
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Soldier: "SIR! The enemy has gotten behind us"
Commander: "Focus on the ones coming towards us."
Soldier: "Sir?"
Commander: "I SAID EYES FRONT SOLDIER!"
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can we have a feature where you can sell back and re-buy buildings at the map overworld? some buildings are far less useful then others, and you can get screwed late game for buying the wrong buildings.
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Some suggestions: Harder level should provide higher rewards. Winning the city defends should provide some resourses (not a big amount). Also, mine should increase city's resourse production for more than 2. Achievements?
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I had a good laugh when I lost a battle due to having zero of a resource, lost 0 of the resource I had none of, and then got 10 of the resource immediately after.
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I click on new game icon at the start menu by mistake and lost all my progress.You should add save slot or a warning message to advise that all progress will be reset if you click on it.Nice game anyway!
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Since it's partly a role-playing game, I think some more effort should be put into improving the grammar and spelling. Sometimes it's just horrible. The game itself is rather enjoyable, though :)
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Well balanced, good mix of story and action, and not too much of a grind. A couple of points a X10 would have been nice when farming resources, but other than that quite enjoyable.
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We need to be able to set target priorities, it is very frustrating to watch a nearly dead enemy walk on by as my units attack something else.
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needs a way to rush the waves and in return be granted those blue flags this could allow for more fluid play for those who are tryin for perfect on each stage
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Just finished all 20 maps. There were some very frustrating parts but there's no use getting into them now. Overall..just amazing and I keep my 6/5 rating. My biggest tip; The last 3 or 4 levels get crazy. Past about level 14 or so, Swordmen become almost useless and past 16 ish, Knights do the same. The second that you unlock the Tor Golums, put everything you have in upgrading, and improving them and archers. Golums and Archers will get you through the last parts of the game. Archers are crucial for the entire time though, so upgrade them early on. Such a great game.