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I really like that game, even though it has some bugs. I've completed it 3 or 4 times. Healing blocks are really hard to beat, my strategy was to use skill number 1 to send orb up and then after it touched blocks, use skill 2 to pull orb instantly to deal more damage.
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My problem was with the first boss, since putting all your points on offensive powers will cripple your health and you need to concentrate for a long time. The last two impossible badges i have gotten were better...
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I really like this game! It's fun, and I found it again after many years. The only reason I don't rate 5/5 is because health doesn't restore after every level. This creates an interesting mechanic, but when hp regenerates at 0.5/second and I have taken 240 damage, it takes WAY to long to heal. I would play an idle game if I wanted to do something else while the game runs. 3/5 because it's just that annoying.
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One of the later levels doesn't appear to work. it's the one with the 4 vertical columns of immune blocks with 2 columns of normal ones that touch the ground on either edge of the level (it's a little ways after that ridiculous level with the healing/building blocks. I'd recommend trying to max out spirit fairly quickly; that made the level fairly easy). When you complete the level it just sits there and doesn't move on. I'm not sure if this is only happening to me, but it's happened to me twice now in 2 separate games.
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Yeah, I played this game quite a long time ago. Upon starting it again, I thought to myself "Wasn't there, like, some absurd level where there were a few blocks that were almost impossible to kill or something, and I literally had to restart the game the last time in order to get enough attack to beat it? Maybe my mind is making things up...". Well then upon coming up to the level vice is talking about it all suddenly came back to me all too clearly. Right now I'm just toying with whether or not I'm going to severely knock the score down specifically for the dev putting in such an unbelievably dumb-shit level...
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I love this game style, and you took it to a whole new level!
I could deal with two buttons on the first game, but it's harder with 6, so I tried to click on the icons like in other action games! It might be a nice option for an update or sequel, right?
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I know this is almost a year late... but the 2 heal 2 build stage isnt impossible. To do it i had 15/39/27/15 as stats with 3 destruction, 3 destruction revoke, 10 shadows, 10 orb mastery, 6 peirce, 1 crit, 1 splash. the rest of the abilities are irrelvent. To win release shadows [itll help slow recovery] then wait for the main orb to hit a block. immediately fire destruction then destruction revoke then peirce and the block will likely die [this may take several tries]. greater destruction levels wouldve made this easier, but its doable.
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Great game, i don't care about the healing blocks actually, but if health was replenished it would be better, and I think everyone would agre at that: To make a game harder, than it already are, just put a limit to the continue.
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I find 1 skill on splash to be the most effective usage. Maxing spirit produces the most damage output when combined with splash and 4 shadows balls. The hp is low however invincibility is quite useful especially when u have around 15-20 wisdom. Then mp regen so fast u wish skill were on faster cooldown. An alternative is to max strength and wait for ur hp to regenerate before killing the last few blocks, so next lv ur back at full health.
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It is POSSIBLE to beat the level with 2 healers and 2 builders.
You need to hit 1 when the ball it over a builder to get a big explosion, then as soon as it hits hit 2 to pull it down towards you again. then hope the ball come back fast enough so you can do it again.
Repeat for each block
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I guess there's not much more I can add, that hasn't already been said. The game is awesome, but... Health should be full at the beginning of each level, the game needs a pause button, there needs to be a button for resetting stat and skill points, and the healing blocks need to not be so quick with the healing. + this comment to keep it up top, please.
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Somtimes id tap side to move my guy a tad here and there but i would dash instead, messed me up more than once. Idk how you'd fix that honestly though. Aside from some major problems already mentioned by everyone else, this is easily the coolest pong variation i've played yet. 3/5
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some advice for people who hate healers:
learn to use the desruction power to move the orb in the direction you want it to and make a blast
if the healer is behind some blocks:
blast through them with destruction
to prepare for healers:
start by maxing strength and regen (to prevent damage from what the healers usualy heal)
once regen is done max orb mastery
then once strength is done master wisdom
with those traits you should be able to handle the healers
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like the game but a few things annoyed me
the recovery boxes become tedious
health not restarted at the start of a new level is annoying
not being able to continue after dieing is also annoying, because of this most people wont play it again after they die the first time (who wants to replay the 10 levels that they just beat)
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Needs a pause button for when my children start demanding my attention. Even if it means hiding the game board while I'm away.
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I like the game, but I think you needed to play test a few of the levels. In particular the level with the 2x2 builder/healer combination. At least make it so that healing blocks can't be healed, or any level like that is impossible.
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Ok, everything went nice, and then - 2 healing blocks and 2 building blocks, no way you can beat this. Even with max crit and splash and ping-ponging it about 10 times on the heal block its impossible to destroy.
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I've found the best way to invest points is: max out wisdom (40), then start maxing strenght. I get 10 dodge early, but before that I get 1 point in almost every passive, and 4 points in destruction. Wipe looks like a useful skill on later levels.
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Healing blocks are pretty much the hardest part of this, and they can't actually kill you. Any game that you can leave unpaused and walk away without worrying about dying needs some tweaking.
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So, I see what everyone has been complaining about. I just hit a level with 2 healing blocks set with two resurrection blocks in a square. It's not so much that it's hard as that I could leave my computer and come back tomorrow and have about as good a chance of beating this as if I just sat right here and worked at it. Not entertaining.
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I've seen some questions on how to beat the golem. I found a method that seemed to work and ought to work for any build, provided you're good enough. The golem doesn't move, so simply pick a position just to the right of its right shoulder. It will throw rocks at you so dash left. It will again throw rocks so dash right. Repeat this pattern indefinitely without worrying too much about dealing damage. Use your shadow skill on occasion to up the odds of dishing out some damage. The golem will eventually beginning firing a bit faster and the blocks may become a nuisance, but eventually you'll get him killed.
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3/5. good game, and would be 5/5, IF HEALTH WENT BACK TO FULL AFTER EVERY LEVEL. That is the only reason, in my opinion, that the game is not 5 *s. Fix that, and it will be a fav.
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Giving it a 2/5 due to the healing blocks being insane, and by the time you find out you have to redo the whole game to get a "perfect build" cuz there's no reset button. In all honesty a game shouldn't require ONE specific build just to be playable, needs fixing, badly >_>
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uhhh 2 revive blocks mixed with 2 healing blocks with a shit ton of blocks surrounding them? REALLY? im not even gonna bother, im done at this point