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Enjoyed this. Great concept and well done execution. How come no one thought of this in the old-school arcade age?! Bravo!
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Great concept, beautiful execution. All in all, a fun game; the last level was maaaaaaaad hard, haha... 5/5, definitely.
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Like Thexor, my game bugged on level 12. I defeated all of the enemies, but the next level never loaded. I also have way more than 25,000 points, but cannot regain my health.. Other than that, great game. 4/5, hope you work out the bugs ^-^
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1.2mill first go. Ultimately lacks orb avoidance's addictive nature but soon differentiates itself as a decent game in its own right.
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AHH!!! i love it! :3
really nice and it actually takes skill unlike some other games and the fact that u can't fire rly helps :D
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Sadly, the game bugged at level 19 - all the enemies died, but I couldn't reach the next level.
Besides that, excellent game. The SFX in particular make each explosion very satisfying. :D
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@DMzda: Did you have the points needed to buy health?
Good game. Got intense in moments but the rush of slipping right between two bullets is great. Also liking how the background is made. I didn't make it too far though, it gets too laggy for me.
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Excellent game :). Looks great, feels great, plays great. My favourite moment was when the green ships rolled into the screen. They seemed oblivious to me and parked themselves at a random point. As a player you just -know- something bad is about to happen :P The delay for that part was excellent. Only con with the game is that it did not trigger the next level in my game? (at the end of the second or third level featuring the green ships). Not sure why this is. I can still move, simply nothing happens. Regardless, fantastic game and I hope it gets badged :)
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nice idea. too bad it's got only 20 lvls. would be nice to change the design of the final level to more waves and less enemies on the screen at the same time in favor of fluidity. 3/5 after all.
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The game was great fun, right up until I ran out of levels and was stuck in an enemy-less space. If you're going to end the levels so abruptly, I might suggest giving the player a way to end the game and register their score. Either that or it was a glitch.
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One thing, the screen blacking out briefly every time a purple bomb goes off gets irritating. I'm not sure if it's crucial, but I, for one, could live without it.
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Finally some new ideas. Nice responsive game. It wouldnt have hurt to say that besides doding you have to kill enemies with theor own missiles.
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Really? I was able to heal myself after I got enough points. The later levels are more fun. I guess it starts off a little slow. Anyway, great game, I enjoyed it!