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god... somehow i made a doomsday tower.. mini gun + cannon at level 3 ( storm tower ) + laser at level 6 which created doomsday tower..
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Does anyone else find this game incredibly easy? All ive done for near every level is mass upgraded minigun towers and have not yet leaked one creep.
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wow. great game, gives you creativity and actually makes you think. unlike some tower games... that are just pointless clicking. I made a typhoon tower and mammoth tower, but idk how haha
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GLITCH ON LVL 7- I killed a swarmer when it was going to enter my base, and THE SMALL GUYS WENT RIGHT THROUGH THE BACK OF THE BASE AND THEN THEY STOPPED.
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For level 10, try to set up a good offense at the beginning of the level. Then, as soon as the tank moves pass the range of a tower, pause the game, sell that tower, then build another one close to the tank. This process of building, using, and selling will help you keep constant fire on the tank. Also, it is very important to always have at least one tower with the ice enchant hitting the tank at all times.
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@4gotmypassword you get fire and death by beating the normal levels. Since you are stuck at 10, you won't be able to get fire and death yet until you beat it and maybe some others.
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The closest tower out of all combinations possible is the "artillery" tower. Nothing else comes close to a name with an acronym of "AoE"? So if anyone knows which tower this is, please tell me and, to confirm, which combination makes it.
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@Quimper
What is an ice "AoE"? I can't find any towers matching that acronym. And about how many starting Doomsday did you use? I am having a hell of a lot of trouble with level 21.
Anyone can answer this question, too.
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Does Shadow stack ontop of Shadow? o.O; Like... if I attack something 20 times with a weapon with a shadow enchant, does it do more dmg when it dies than if I only hit it 1 or 2 times?
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Advice for Lev 21: Doomsdays.. lots of'em.. lev 6 ones to begin with, combined with ice AoE. Then upgrade the level 6 ones to level 9.
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Ok, got it.. The trick on 17 is Fire. A typhoon + fire first thing on. Later an AoE ice under the first road to concentrate on "bosses". At regular intervalls (every 2nd along the way), put AoE towers and level them just to the first upgrade point (which goes to fire). 3-4 towers along the way, put another maxed out Typhoon + fire. Ice towers (just upgraded to first ench = ice) up right corner and 2 steps in to the left from the first crossing = covers all bosspaths. The trick is to keep the fire running on all mobs with AoE fire at minimum upgrade. Maxed typhoon in beginning, then at every 3rd tower or so (with fire) to keep the punch at max. Ice to make the bosses suffer longer.
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Uh.. any advice on 17? Tried doomsdays with semi-good result. Tried miniguns. Tried miniguns + typhoons. Tried minigun + fire combined with "long range laser with fire". And so on..
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how the hell do you get past level 6? i've tried an ice cannon tower + a lightning cannon tower, two ice cannon towers + trying to upgrade a lightning cannon tower, two lightning cannon towers + trying to upgrade an ice cannon tower. there's no combination of towers to beat it.
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Finished all the levels from the first time to lvl 6. Than i quit.I was bored ... But the music on that level was good and i had fun.Yet...I lost and it wasnt quite fun from than on >.>
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I would have to agree with anythink.
good but boring, well put together.
and for anyone complaining "it's too hard!" clean the sand from your vag it's not that damn hard.
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so .. it took about two hours or more.. but im lvl11 .. hard stuff .. rly .. but the reason i write again is - a tip: pressing pause will help while rebuilding towers. you MUST try it. cya
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the two guys below me (including myself) are right. got it .. i got lvl 5 .. with selling and rebuying towers .. had no other way .. sux cox.
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damn it .. playin tds for half my life .. i do not even get lvl 5 in this one .. so frustrating .. till now its a 3/5 or 4/5 .. dunnow
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I am stuck on level 13. I've managed to beat the earlier levels through trial and error, decision making based on my experience playing other TDs, and luck. There are simply too many options and not enough guidance in progression with this game. Limiting options for maps can serve to guide the player towards success. I am unable to unlock all the touted tower types midway through the game, and find that the options I DO have open to me are both too broad and too weak for the map I am on. Either provide more guidance or more leeway in the maps. They shouldn't be a repetitive exercise in frustration. There SHOULD be more than one solution to provide players with a variety of ways to win, rather than one extremely narrow solution due to the constraints of small maps, given the sheer variety of towers available.