Comments for Desert Moon

« Back to Desert Moon

Beerblog

Oct. 29, 2017

Under rating threshold (show) I'd forgotten how much bullshit this game is. Same squad layout will give different outcomes depending on how much the level wants to screw you. Also, unit fire lanes are hardly exact and sometimes they would just rather die than shoot.

+ - !

(3)

cantasalvanos

Oct. 27, 2017

Under rating threshold (show) The reason they have such strict fire lanes is due to the eye slits in the helmets as referenced before the first mission. Also, it is better if they spread fire rather than getting target fixation on one enemy.

+ - !

(-1)

cuenta51

Oct. 26, 2017

Under rating threshold (show)

+ - !

(-9)

Chrystie

Oct. 26, 2017

Under rating threshold (show) "Excuse me, Commander? That alien is eating its' way towards me, leaving only partial corpses in its' wake. I think it is taking advantage of how our limited training precludes us from attacking outside of the 15 degree variance to the left and right of directly in front of us. Was that limitation intended as some sort of moral code we simply will not violate? I mean, should I just let it brutally and painfully devour me in the event it approaches me from, say, 31 degrees off center? Cause I could totally kill it first." COMMANDER: "You lucky you about to die, boy, else I'd kill you where you stand for even thinking to utter that blasphemy!"

+ - !

(6)

Shilnikoff

Oct. 26, 2017

Under rating threshold (show) I have noticed the Morse code SOS signal from the Moon...

+ - !

(5)

azdinovem

Oct. 26, 2017

Under rating threshold (show) awesome!

+ - !

(2)

ryuzark17

Oct. 26, 2017

Under rating threshold (show) Awesome and original game!

+ - !

(1)

GeryPlay

Oct. 26, 2017

Under rating threshold (show) Nice Game :D

+ - !

(0)

hyper222

Oct. 26, 2017

Under rating threshold (show) This game is nice. Different style of tower defense type game

+ - !

(5)

BrassiestBark

Oct. 26, 2017

Under rating threshold (show) they look like zerglings

+ - !

(2)

personal852

Oct. 26, 2017

Under rating threshold (show) Came for the badge and I recall playing this once. This game has a great potential and attractive game experience. I just don't know why the developer didn't polish it properly. Such a shame. Gives me a lot of inspirations. Anyway, good work!

+ - !

(7)

KLouD_KoNNeCteD

Oct. 26, 2017

Under rating threshold (show)

+ - !

(-16)

HalBailman

Oct. 26, 2017

Under rating threshold (show) I think the one thing I wish this game had was a fast forward/speed up or progress save. If you mess up a wave going for medals it takes forever to sit through all the same enemies again.

+ - !

(4)

MFGlitchhhyx

Oct. 26, 2017

Under rating threshold (show)

+ - !

(-10)

qwertyquertz

Oct. 24, 2017

Under rating threshold (show) awsome

+ - !

(-2)

slavsquat69

Oct. 23, 2017

Under rating threshold (show) Even if you go for the 12 gold star badge, do yourself a favor and play Level 3 on easy. Proper placement of the flamethrowers is kind of luck based (or maybe I just suck) and makes it the hardest level by far. Getting 3 stars on the other levels seems easier.

+ - !

(5)

thealtor

Oct. 23, 2017

Under rating threshold (show)

+ - !

(-15)

rozwalk

Oct. 23, 2017

Under rating threshold (show)

+ - !

(-10)

Deadly_archer1

Sep. 13, 2017

Under rating threshold (show) I think this game needs a sequel or prequel it is one of the best games I've played.

+ - !

(1)

Blacksirius

Aug. 29, 2017

Under rating threshold (show) Day 4 special achievement. Use sentry the first wave. Use sentinel up to wave 15. Always start by wiping it out. Wave 10 is hard and require many the use of many Repulsor tool. Wave 13, 14, 15 requires an wise use of repulsor. From wave 16 to 20. Do not use sentinel, start using BEAM SOURGE inmediatly until it's over and then finish the rest with SENTINEL. In wave 20, use BEAM SOURGE twice and cast REPULSE as often as possible until it get recharged.

+ - !

(6)

Firewavedoom3

Aug. 18, 2017

Under rating threshold (show) hunters make the game shit

+ - !

(-2)

akendzio

Aug. 9, 2017

Under rating threshold (show) So a single monster gets through and... eats your entire defense. What a stupid game.

+ - !

(-1)

DubaiBunnies

Jun. 14, 2017

Under rating threshold (show) Excellent game

+ - !

(-1)

metaspace

May. 22, 2017

Under rating threshold (show) I actually might have a reasoning as to why the engineers can't turn around. They're noncombatants, and are not trained to face impending danger head on. As such when the aliens/zombies arrive they become FROZEN IN FEAR for the most part and make no effort to move/turn around.

+ - !

(2)

OdinJr

Mar. 7, 2017

Under rating threshold (show) we shouldd be able to buy more things. like- Base Turrets. Automatic ones that aim for the enemy. or things like it takes 'this many' hits to take out a soldier, powers for healing and stuff, and more. dont you think itd be cool?

+ - !

(3)

ScreenBurned11

Feb. 4, 2017

Under rating threshold (show) The grid & border layout is an optic illusion. 5/5

+ - !

(1)

SparkyStorm123

Dec. 3, 2016

Under rating threshold (show) Um... why can't the defenders turn around when a runner is approaching the ship? It would make a lot more sense for them to actually turn around and do something rather than letting their life support systems begin to damage because of one runner that could easily be killed with one or two nail gun shots. Developers, maybe consider this.

+ - !

(3)

RobS54

Aug. 13, 2016

Under rating threshold (show) Barriers would be great or at least upgrades to toughen them up

+ - !

(3)

wiserd45

Jun. 23, 2016

Under rating threshold (show) Commander: OK, WE ARE STRANDED IN THIS DESERT KILL ANYTHING THAT COMES IN RANGE AND DO NOT TURN AROUND, GOT IT? Nail Gun troop: Do we use weapons we used yesterday? Commander: NO, WE USE NEW WEAPONS EVERYDAY TO SAVE RSS. Nail gun troop: Ok, but it would be better if we just used yester- (Interrupted by the Commander) Commander: I SAID USE NEW WEAPONS DAILY, I DON'T CARE WHAT YOU THINK!

+ - !

(-1)

sruff581

Jun. 23, 2016

Under rating threshold (show)

+ - !

(-17)

Roller278

Jun. 19, 2016

Under rating threshold (show) Awesome game!

+ - !

(0)

rot1ebalsuka

Jun. 15, 2016

Under rating threshold (show)

+ - !

(-19)

abates98

Jun. 15, 2016

Under rating threshold (show)

+ - !

(-12)

HellBoy32134

Jun. 15, 2016

Under rating threshold (show) click a point in "starman waiting"badge

+ - !

(1)

nightwysp

Jun. 15, 2016

Under rating threshold (show) I know this may make me a traitor. But someone should suggest to the aliens that they can go behind the ship. Its quite unguarded.

+ - !

(8)

JonDaMan92

Jun. 15, 2016

Under rating threshold (show) Not too bad of a game. I like the loading screen. It could use a little more depth and story but other than that its good.

+ - !

(0)

billco

Jun. 15, 2016

Under rating threshold (show) lel the vgcats reference...

+ - !

(-1)

Gamerboy98

Jun. 15, 2016

Under rating threshold (show) Playing Day 3, last wave, didn't see what enemy was coming, Insta-death. y yuo do dis?

+ - !

(0)

The_Jester11

Jun. 15, 2016

Under rating threshold (show) GG Everyone...

+ - !

(0)

poopface2004

Jun. 15, 2016

Under rating threshold (show) I like it

+ - !

(0)

kosono

Jun. 15, 2016

Under rating threshold (show) The key to Day 3 is to hide your other (nail) gunners BEHIND the flamethrowers. Throw out 3 flamethrowers to start with proper alignment, increase to 4 or 5 and then line up your long gunners BEHIND the flames and do not expose them. I had Single Flame - Single Nail - Line of nail gunners So the line should be in the 3rd row. Finished Wave 20 with those 5 flamers and gunners arranged behind them, and also had another first row flamer thrown into each corner (to bring the count to 7 total flamers) when I noticed killed coming as outliers in the corners

+ - !

(5)

QueS8

Jun. 15, 2016

Under rating threshold (show)

+ - !

(-4)

Masterchefcat1

Jun. 15, 2016

Under rating threshold (show) BEST GAME

+ - !

(-2)

Maria360

Jun. 15, 2016

Under rating threshold (show)

+ - !

(-5)

GriiboSensei

Jun. 15, 2016

Under rating threshold (show) Maybe its just because I finished day 5 on hard, but I really love the fact that the little light on the planet is flashing "S.O.S". Nice touch guys :)

+ - !

(4)

Politure

Jun. 15, 2016

Under rating threshold (show) The blinking light at the menu is an SOS signal in Morse code, nice touch.

+ - !

(27)

inFAMOUS_FX500

Jun. 15, 2016

Under rating threshold (show) COOL

+ - !

(3)

VOLKENO

Jun. 15, 2016

Under rating threshold (show)

+ - !

(-11)

GeekyMushroom

Jun. 15, 2016

Under rating threshold (show)

+ - !

(-10)

GoodKevin111RLBX

Jun. 15, 2016

Under rating threshold (show) "And there's just no turning back when our base's under attack."

+ - !

(1)

  • add a comment