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Alien: So how are we going to attack?
Elder Alien: Just keep attacking them head-on.
3 days later...
Alien: We're running out of steam. Should we change our tactics? The rear and sides of the ship don't seem to be protected.
Elder Alien: Of course not! Keep attacking them head-on!
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A lot of things you could do with this idea, but it's not there yet. Too limited, too tedious. Also, too many short-sighted ideas.
Major improvements: Easier way to tell which types of units shoot where, possibly an upgrade scheme for the units to make them... I dunno... able to do a bit more. Or perhaps structures. Definitely don't give up on the idea.
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These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...
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the game's good, but if it is all about an improve of weapons and a resource hunt to survive shouldn't we actually be building the weapons? While also looking for the materials for them? My point of these suggestions is that you could not only add a story plot to this, you could add different side missions to better layout and prolong your game while also making the game more indepth.
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Hm, a bunch of Engineers stuck on a Desert moon with a crashed spaceship. I assume they've never seen the movie "Flight of the Phoenix" before?! I guess repairing it or building a smaller spaceship out of the bigger one is not an option...
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I guess it's apparently just me, but I have an immense amount of trouble with this game. And really, that's somewhat irregular as usually I'm fairly average. Plus I feel like I'm never doing anything different. I just take guys and put them on the field. It just feels really out of my hands as to whether or not I win, but again, maybe this is one of those cases where a game just isn't meant for me. I'm just going to refrain from rating I guess.
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If you look at the starman waiting acheivement and find the red full stop (period if american) then you will have a laugh.
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I like the having the fields of fire, though I do agree with others that the implementation of it needs some work as well as adding an orders option for target selection (railgunners going for infected, flare gunners to go for targets covered in gas, etc.). Still, a very good game.
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Game intro: We just started with a few of us... Me:but... I can buy more of you... theres like, one, two, three, ten of you!!!!
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I would NOT go for color coded Firing Lanes!
Set the View Firing Lane on toggle and make it 3 modes: Off, Specific, All.
On Specific you see only the Firing Lanes of the unit type you mouse over.
Color coded would make everything brown at the end.
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i love the repulsor.
its just wierd that my men aren't affected at all.
"EPIC REVERSED TRACTOR BEAM INCOMING!"
"EVERYBODY, DON"T EVEN FLICNH
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Is it just me, or is the game-play unbalanced? I mean i seem to line my troops up symmetrically, yet the ones to the right always die. Anyone else experience the same?
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"You see this bloody patch here? Yeah, that's where you're going to stand."
"What happened to the last guy?"
"Uhhh..."
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gunner 1: help one got past me
gunner 2: well turn around and shoot it.
gunner 1: i cant the commander broke my spine
gunner 2: hmm.. yeah me too
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Ugh, too simple! All you have to do is position your men to cover each other, and have men near the crash site to cover anyone else who isn't! Too easy!
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if a alien gets behind your lines it will reck havock until u either buy a unit and place it behind the alien or use the repulsor wave to push the alien back. I know these are not real soldiers and all but u think one of them might be smart enough to notice and say "hey guys theres one of dem alien things behind us. we should probably shoot it in the face"
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For the support-only badge, level 1 is doable with a single #2, level 2-9 are doable with a single #3, level 10 requires a #3 and #4, level 11-14 a signle #3, and 15-19 require a #3 and a #4, level 20 with #3, #4, #4. (Use the first #4 early, don't forget there's a reload period after it finishes) If you're killing all the baddies, you shouldn't run out of money.
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For the first hard badge, use support power #2 for the first wave, after that use #3 every wave and use the Repulsor (#1) whenever anything comes close to your base. After wave 10 you'll have to use the Repulsor more often to keep the creeps back. During the last five waves you should be able to use support power #4 every wave which instantly rapes the entire wave.
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i dont know why the empire doesnt hire these guys instead of those stormtroopers, theyre resourceful, they know how to fix things (engineers), they NEVER MISS A SINGLE SHOT. And there seems to be infinite amounts of them.
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Both fun and frustrating as hell. There needs to be a save or speed up feature so people don't have to go through the entire beginning of levels every try to get 3 stars.
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I played this game almost a week after it came out and LOVED IT of course I eventually forgot about it and... here I am more than 3.5 years later and it is still an amazing game. Thank you Nicotuason.
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And as an added precaution, after we escaped, we destroyed the planet so no one would have to suffer our tragic fate…
…what? Their idea of an improvised weapon has the word implosion in it. I’ll bet their idea of heavy artillery is the death star.
And also, that would have been an epic ending.
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ok, so finaly got 3 gold stars on all 5 days. day 3 is the hardest by fare. if you dont get the first 4 pyromaniacs placed just right your screwed be4 wave 11.