Under rating threshold (hideshow)
a good game and a good idea but it is a bit childish for me. It does requires some skill and brains.
Over all i give it a 3.3/5
Under rating threshold (hideshow)
Quiet entertaining game. Requires a bit of skill AND a brain! But it gets boring fast (at least for me 3 levels were enough).
Under rating threshold (hideshow)
An okay idea, but slow pacing and loose, hard to use controls hinder it. Also, the animation on the main character is pretty painful.
Under rating threshold (hideshow)
Nice game and very good use of 3D concept. Adding save points on larger levels will make it less frustrating after each death. 3/5
Under rating threshold (hideshow)
Well... the game is interesting and something new. But I feel some jumps were a tad unreasonable at times and the electric zappers were... silly. Especially the one where it's timed to zap you if you passed through the first ok. Without any indication of the trap going off, you just have to kind of sit there twiddling your thumbs until it does to be safe. The whole game is terribly slow paced too and with check points it's even slower when you die. It's certainly unique and interesting but the plot is thin, the main character is...eh and the play is slow paced. Plus the controls are hard to get used to.
Under rating threshold (hideshow)
I love the graphics and the game mechanics...but there doesn't apear to be much to do :/
I'm on level 3 and am bored...that's not good. However, still awesomely made.
Under rating threshold (hideshow)
I hadn't thought of the parallels with Crash Bandicoot until siarhei mentioned it, but they are there; both games are pioneering works in 3-D gameplay. I like this implementation a lot. Unfortunately, also as with Crash, I find myself constantly frustrated with a recurring lack of lives - this is, though, mostly a result of my own inability to play games that require reflexes, and is not indicative of the game's potential as a whole. A solid four stars!
Under rating threshold (hideshow)
The graphics were great and the idea was awesome... I agree that the gameplay itself was a tad monotonous, but otherwise a wonderful game ^-^
BTW, ever notice the people who just put something like "this game sucks!"? People like that usually are never able to play the game past the first couple of levels, so just ignore them
Under rating threshold (hideshow)
I almost agree with naruto650. There's really nothing keeping me here. Level 3 started getting difficult (annoyingly so as the challenge was low, there was little reason for me to have died given my skill level at platformers).
Under rating threshold (hideshow)
The level design was sexy. The 3-d part was visually appealing. The game sucked hard though. Slightly less entertaining than sucking on a rock.
Under rating threshold (hideshow)
Good game. I like the 3D aspect of it, and the graphics are pretty good. The movement is a bit awkward, but thats about it.
Under rating threshold (hideshow)
Excellent art and animation, decent sounds, but the game is lacking any real excitement. The 2D-3D mechanic is a great start, and with some more game play (More enemies, moving platforms, keys, power ups, etc.) you could have a solid game on your hands.
Under rating threshold (hideshow)
sorry but I'm lost. I was exploring portal world and I can't figure out where level 2 is. No map or anything? The movement SUCKS. every time I want to move forward I have to change view just to do so.
Under rating threshold (hideshow)
Good execution, dull concept. Congrats, you learned how to make a flash game, now you just need to learn how to make good games.
Under rating threshold (hideshow)
5/5 to offset at least one of the imbeciles who rated it 1/5 because they are philistines. As if any of them could even guess at how to make a game this advanced in flash. Bah.
Under rating threshold (hideshow)
eh.
i dislike this game, but it seems to be rather well made..
i've never been a fan of walk around puzzle games..
bores me..
To everyone asking questions and pointing out "o its in space why is there gravity" nobody ever said that games had to follow the rules of physics.. Games are meant to entertain people and to entertain people to the fullest extent they must go beyond reality.
games can break the rules of gravity, think about it, mario, a classic game, can jump way higher and way more often than realistic things would be.
i guess the point im trying to get through is that if you want things that follow real physics, why don't you go do them yourselves.. oh and good luck finding bricks in space...
not going to rate the game, would give it unfair rating because i dont like this type of game..
Under rating threshold (hideshow)
Very unique platformer, even though I'm still in the early stages. It's good but maybe a bit too long... w/e, this should keep me entertained for quite awhile actually.
Under rating threshold (hideshow)
gave it 2/5 sorry but it reminds me of a very old game called QBert ehh needs lots of improvement or you need a new game