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Boring and slow. Extremely limited game play with just the 3 heroes to start. I know, you unlock more later, but I don't see how that would be any more fun. You set them down, hit go, and walk away. Hope you survive. There's nothing you can do to help them, you can't heal them, you can only move one (the demon hero with the right skill), and if one of them dies that pretty much ends the game. If you're doing so poorly that enough bad guys get to the end and kill him/her, then you're doomed, there's no last minute thing you can do to try to catch up or pull off a last-minute recovery. How this game scored so highly is a mystery. It's a cool environment though, 2/5.
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For anyone that want to play it again, there is a html version in the creator website that the uploaded last year (i think it was last year). It works fine till the angel stage (which lags horribly for me).
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There is one thing I have to complain about - The recharge time of teleportation skills is making them useless. It should be significantly reduced , if not put to 0.
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Awesome game! The only thing I would suggest is to add "passive" talents to the trees and or allow points spent in the upper tier talents to strengthen the lower tier talents and make the lower tiers require "x" number of points in something above it.
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AHHHH! Bug. I beat a level but it won't register because there is a Naga "bouncing" up and down in its death animation.
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Level 6 starts becoming slow to level on around level 20, because you're supposed to use good tactics to beat it by then. Warrior's Prayer (healing) is very powerful for that level when leaking guys. Heart of Steel seems useful if a boss (starred guy) leaks. I put all my guys at the bottom piece of land that sticks out (at the fork).
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Thanks for fixing the sun path tooltip! But it reminded me of another problem I've been noticing! The tooltip says + when it should be x in a lot of places. +60% spell recharge indicates a longer cooldown, while x60% would indicate 60% recharge time. Similarly, sun/moon path (and others) say +105% which indicates more than double the crit%/pierce%. All the same, loving the game :)
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ou , i grinded lvl 4 alot becaus i didnt realized thet the mission map is scrollable 0o ... nice geme very addicting 5/5
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When you hover over the wave it tells you how much exp each monster is worth. However, it is inverted. For example, the wolves say 2 xp and fire skulls say 3xp, but in fact you have to kill 2 and 3 respectively to get 1 xp.
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I'm not sure, but I think theres a lot of typos to fix, maybe too many, and wingspan ability doesnt work, between other things, 3/5 from me till bugs are fixed, its a great game, sadly all those things
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nice. 4/5. needs achivments and somewhat upgraded sequel.like more then 2 skills at a time, maybe an online game might be good, will take more time to make though,
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Interesting game, definitely a bit different from tower defense games that I'm used to. My only gripe is that I can't adjust their skills from the map screen, which is annoying, 'cause I'll be staring at the skill tree wondering what to use, then, hey, you won! Ah, well, good, 'cause that means I'll spend precious seconds in the start skilling up. Other than that, it's a good game that has a few flaws that need to be fixed. Hopefully, Piron, you'll browse the comments and get an idea of what else needs adjusting.
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This game is awesome. But the way that you have to grind maps over and over, kinda anoyies me. And there should be a other system with the skills. Ever playied Dragon Age Origins? The skill system which depends on a situration is really awesome. Just sayin'
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Great game, my only problem is that the waves of enemies come to fast to keep up with. Having multiple waves on the screen at once makes it to hard to kill any of the monsters. I have also encountered the problem of enemies with 0 health continuing to move across the screen and cost me health. I would also like to suggest that when a hero levels they are returned to full health as well as given more.
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Very nice game, although a little too heavy on level grinding. 4/5
Also, I encountered an amusing glitch in with rather than being dead an enemy was stuck in the dying animation. Luckily that did not cuase it to be immortal
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nice game, but exp system for new units is really awful, to start in low lvl again to lvl up him, thats take so much time :/
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I haven't even started the game yet, and I've found something annoying - why the hell do you LOSE experience for killing an enemy STRONGER than you by three levels? Surely you should get EXTRA experience for doing such a thing?
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I have 685,634 points, but my score keeps getting removed from the leaderboard! Why? The level of my team is: 41,45,40,45,40,44,44 ... I've played this game non stop for weeks now trying to improve my score and I'm very irritated & upset that my score is not being accepted. Whenever I improve my score on one of the stages, my score shows in the leader board ... but is removed after a few hours.
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I'm tired of slogging through endlessly repeating levels hoping that someday my characters will level up high enough to defeat this stupid game! Fix The Grinding BS!
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i really don tlike this game because 95% of your time is waiting for your heros to level up and 5% is actually choosing one skill making the hero slightly better, very boring and suckish 1/5
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All of you are missig the point, and the point would be: Other bands play, MANOWAR kills! (Most of the powers are references to Manowar songs.) Death to false metal!