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Of course, sometimes, a game can be fun simply because of how stupidly difficult it is- see I Wanna Be The Guy. (google it)
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I set against 4 enemies with -15% blocks of my color and the most blocks at once... had to refresh because I couldn't win or lose...
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PS:I'm actually a big fan of the actual racing game. I like doing first to 3, 4 compeditors, 100% blocks. I alway win.
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Artimis has a great point, if they implemented games into learning kids would enjoy school and be more eager to learn. If this was say, answer multipication facts to go faster and beat your classmates, it would be more fun then heres a quiz, dont fail.
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Wow pixel, I was a little bit apprehensive after the first installment but you really turned me around on this one. The narrative was fun and the lessons are entirely accurate.
And thanks for including the difficulty settings so that I could crank it up to max and have a good challenge :)
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Yes, this was a really dramatic illustration of tension in games.
Incidentally, when I played a four player match I couldn't tell the color between the yellow and orange. Which made it a good lesson in frustration! I'm kind of color blind.
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Nice work. Watching your tutorial should become a critaria for new developpers on Kong. ^^ I hope this will enlight many people on game design.
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Nice continuation of this tutorial series, I like this installation a lot better than the first: it moves quickly, and makes a good connection with the game and the lesson, and the game is pretty fun on its own. The retro music and art style reminds me of PixelJam Games... very nice.