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This is exactly what "modern" games lack of: sometimes there is a huge gap between Easy/Normal/Hard levels, forcing people to play to an unconfortable level. 5/5
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Cool! I'm going to set up the difficulty to the max! 5 players, 9 goals, -15% bricks of my color, 100% bricks in total... And that's how I ended having an impossible game, not even the computer scored a single goal :D "The game shouldn't be too difficult (frustrating)"... And the worst part, you can't restart the match or give it up, I had to start all over again.
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Kong game developers should be forced to watch these little lessons before posting their games. Unless of course they are making an idle game in which case, not a great deal of this applies :)
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great learning tool - just to add that some colours are hard to tell apart, and especially for the colourblind some shade difference would be awesome
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There should be a way to set how much you speed up/slow down from the right/wrong bar. In particular, I too made an impossible game, because I thought it was 1-for-1 - I set up a game where good skill would let me hit a few more 'right' bars than wrong. But you slow down by several steps for every wrong bar, so even though I hit two right bars for every wrong, I never got to the end.
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few things, first game you could mute the game this one you can't. Second I agree with saintcollio the game within itself could be a good multiplayer game. it's simple and simplistic game are rather addicting.
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@rayme How exactly can this be online? its more of a advise-giving-game (in my opinion) so im afraid I just cant picture this as online xD