Under rating threshold (hideshow)
Good game, very clean in lok an gameplay, upgrades work well (like it that it stays same blaster but get way more blastier).
Under rating threshold (hideshow)
Nice game, but like others say, more content (weapons/perks/bosses/game modes) would be nice. Also you have a good looking lightweight UI, and great graphics, so +1 for that. 4/5
Under rating threshold (hideshow)
The best thing this game could use, along with a survival mode is a differently colored cross-hair. I can't count the number of times when I couldn't find where I was pointing my robot.
Under rating threshold (hideshow)
Oh and different ammo types like frost and poison, explosive and piercing rounds. Each lvl should have objectives that would be a cool addition to extra achievements. Screen should be bigger too with lots more enemies on the screen, oh and more enemy types and bosses and stuff. I thought of other stuff but this is already a lot, but whatever i liked the game i hope if you make another you take some of what people post.
Under rating threshold (hideshow)
Nice game 4/5, thought of a lot of things should be in a #2, like upgradeable specials(slow, shield, teleport), an upgradeable special bar(amount of specials allowed), and nukes(clears screen, amount increase per upgrade). Slow, the duration of slow is increases. Shield, the amount of damage the shield can take goes up(color changes as well). Teleport, the amount of clicks per special bar goes up, also deals damage to enemies in the area of teleportation(goes up with each upgrade). One special at a time. Other weapons would be cool like a pistol, machine-gun, shotgun, rocket laucher, tesla-gun. Pistol, regular damage, and firing speed, a multishot. Machine-gun, low damage, high firing speed, critical shot. Shotgun, high damage, low firing speed, pellet spread. Rocket laucher(explodes), very high damage, very low firing speed, explosion size. Tesla-gun(shot chains to enemies), very low damage, very high firing speed, amount of enemies that can be chained.
Under rating threshold (hideshow)
this is the chuck norris experiment made into a game. this is how chuck norris trained 007 how to obliterate everything that moves without getting hit.
Under rating threshold (hideshow)
Doesn't have the vaguest hint of original about it, and it's not a good enough rehash to be interesting. No replay value at all, I can't see how people rate stuff like this up it must be getting 4s and 5s. 2/5 for me.
Under rating threshold (hideshow)
To be honest, I found that the greatest complication in getting all perfects is that the no-longer-needed cash shooting towards me across the ground triggers my projectile avoidance reflexes.
Under rating threshold (hideshow)
Game finished with all the levels on Perfect :)
Took a while but it was fun!
I miss tho another soundtrack for some maps and also perhaps some diffrent weapons. Besides that, it's a fun game :D 5/5
Under rating threshold (hideshow)
Nice game, could use some more weapons and perks, however, could do with some clarification on how to get a "perfect score" going for my final achievment now and not entirely sure how to get a perfect score
Under rating threshold (hideshow)
Looking very forward to a sequel with survival mode. In addition, it's easy to say "moar weapons," but a specific kind would be great - a slow, heavy, not-very-quick-to-reload, homing missile (right click to use, shift to auto fire). Great game! 5/5
Under rating threshold (hideshow)
I got the best glitch ever. I was fighting the boss and it said I won when it was at 37% of its health. Lucky me. Sadly, didn't get all the upgrades.
Under rating threshold (hideshow)
Short but fun game, which is better than a long game I don't want to finish. A sequel or a couple more levels would be greatly appreciated though.
Under rating threshold (hideshow)
Not bad, I wish it had more achievements, or different kind of shoots. Also, final boss is way too easy if you have bought everything, almost no challenge at all.
Under rating threshold (hideshow)
Just don't understand game developers who feel the need to make rushing around to collect money from the ground before it magically disappears a significant gameplay point.