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move creature is bugged i think i can pick up a creature but i cant put it down anywhere so i have to refresh and load the game ... that really needs a fix
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Ok actually addendum. For the final boss a level 9 pain curse will do wonders. For some reason the mystic damage type does huge damage to the avatar so ghosts pain traps that higher level mystic trap and monsters that do mystic damage will wipe the bosses health. A level 9 pain trap can wipe his health by a third of his bar.
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they definetly need to fix the bug that freezes the game i love this game but now i cnt play cause every time i play it freezes!
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I wanted to like this game, and I played it for about an hour trying to. It just needs a lot more polish. There's so much clicking to perform each action. The game frequently bugs out, (traps not being placed, but money still being charged etc...) Each combat is painfully slow. With some polish and bugfixing this could be a fantastic game. As it is now, 2/5
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For the final boss get ghosts. For some reason one of their attacks does insane damage to the god of light. You need quite a few like maybe ten and try getting multiple ghosts attacking him.
Tip: Minions will not move if there are traps on the spaces. Use this to get up to 3 monsters attacking something.
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To skip some of the long, annoying dialogue, there is that spiral thing in the upper-right of the text box you can click.
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and now my slave start digging! oh crap... (to make this NOT a ripoff im going to tell you that you should place monsters around the entrance and c what happens... have fun.)
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Too often the game freezes and I have to refresh the page / reconnect to the Internet to play. Please, fix this and other bugs [like the monster's unlimited health increase] within a month or 2, or I will change my 3 star rating into a 1 star rating!
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how taxed are these guys their willing to run into an unknown cave filled with monsters and traps ect., allfor a single peice of gold like seriously
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It just kind of... takes too long to get going. A level 2 villager takes out 2-3 of my monsters and a level 1 villager is hardly worth the effort, it takes a couple of minutes to get 10-15 gold. I'm afraid if I make the treasure any higher that they will just steamroll all of my monsters, take the treasure and leave me with nothing. I simply don't have the patience to grind level 1 and 2 villagers. There are a lot of UI improvements that can be made to speed things up; less dialogue, streamlining of menus to reduce number of clicks and maybe a speed up button instead of waiting ages for someone to raid your dungeon. And surely I should be able to buy higher level monsters if I have the money? Fame should follow the quality of monsters I have in my dungeon, not the other way around.
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I found a cool glitch! Start a game, dig just one block down under the original opening, put a lvl 3 flame trap, then put 1 gold in the block right in front of the door.
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I went to move a creature, and the little red orb was hovering about a half inch away from my cursor (usually it's right under it). Now it won't let me move the creature, and none of the buttons on the side work because the game is waiting for me to pick a spot to move the creature. I've clicked all over my map and it won't do anything. I can't even refresh and re-load because there's no save feature. What a waste of a half hour.. 1/5
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If you spend your way down until you have <10 gold remaining in your treasury, there appears to be no way to continue the game.
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if you put the treasure right at the entrance of the cave the hero is at level 0 and it looks like its restoring his health but it doesnt stop.
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Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-
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I like the game. But it needs a little more. 1.Can you make it so a player can press shift and place as many of one creature/trap as possible?(Possible moneywise.) 2.I think you could do a little more with the creatures and traps. 3. Possibly make it where you can see from the good guys eyes.
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so slow... also, day [X]: level 2 villager comes in, disarms half my traps, then comes to my first level 1 skeleton, beats him down to half life and dies. day [X+1]: another level 2 villager comes in, doesn't disable a single trap (takes damage from all), but then wipes out two skeletons (one at half life, one at full), a slime, and two other monsters i had in there, and is only stopped by the very last one - barely.
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final fantasy 4 little wannebe heroes seeking glory heering that their parents died so they went into my cave for gold but got killed by a lv 1 bat
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it reminds me dungeon keeper ^^ but needs a lot of improvement and it will become one of the best dungeon games on kongregate :)