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5/5, I hope this gets Badges. Also, I'd really like to see a longer sequel that incorporates some of your incomplete ideas from the vault.
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The sound is automatically managed by Flash. So when you navigate away, it mutes. We will add something to indicate what the mute button is.
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good game, but theres just all of those little things that u just need to be so tedious with in order to get all the stars that i think are just plain aggrivating... they get me raelly mad at the game and force me to give it only a 2/5 in rage!!!!! >:( Advice: put things that are fun and challenging but not something that just needs you to play a level over and over again because thats no fun thats just tedious and aggravating!!!!!!!
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Another round of bugs fixed! Those who had problems jumping on the first level should now be able to correctly jump higher while holding jump.
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The time doesn't stop after you complete a level. I finished a level under the par time, and since I used a little time to look over my stats for the level I didn't get credited for completing te level in time.
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smart game to turn off the sound when you aren't looking at it but not quite smart enough to have a mute button? fine otherwise 4/5
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By the way, switches actually were implemented in one level, so I dont know why you put the tutorial for them in the "unimplemented feature or level lair".
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Too easy. And yeah, you don't *need* the coin on Alternate. Pisses a perfectionist like me off that I can't get it though.
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the rewind function is superfluous... i actually forgot about it and beat everything and then was jumping around the overworld when i saw the button... :P
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Great concept but the buggy controls are driving me nuts. More than half of the time after I press Space on a blue door the cursor keys stop working until I press Space again - and then sometimes, if I'm still on a door, it will trigger it again.
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I was able to get all but one of the coins in that level with going from stairwell to stairwell until you could jump down through a shower of coins, and I didn't bother going through the frustration in acrobatics getting all the coins, but the rest is doable (said from first-hand experience). The level which was confusing me the most was the one-before last level, I think. It had three parts each of which could switch between three parts or something, and they were constantly bothering each other with their walls on top. It's a shame the highscores are totals only. If you could add highscores for amount of coins and score gotten for only your best runs, it would be great. One for stars would be fine as well, naturally.
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timmeh what method are you talking about? the squid just cant jump that high if it is such a vital method you can tell us what it is i think you are lieing because those 3 levels are imppossible
there is no way you pass the level without cheating if it is the method you are talking about
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Lovely game. I like games that mess with my brain. Great overall quality. And what is that little inter-dimensionnal-squid-like creature?!
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Good concept and overall fun. Possible bug though: it seems to keep counting the time on the score screen, meaning if you look at your score to long, you lose your "par time" star. Other than that, I really like the whole game. Reminds me in a way of the recent clone games and robot time travel games. 4/5
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couldnt get past the first level, would not jump high enough to get on top of the second box, no matter how long i held down w or up. am i being stupid and missing something here?
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Really annoying to have the credits roll after beating every level... Other than that, pretty fun concept, although overall very easy.