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Nice game, slightly addictive, great new concept; just take it to the next level. Maybe upgrades for total energy, speed you follow mouse... hard concept to work with though
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A few complaints. One is that there's no real progression. What am I really doing with my points? And the challenge things weren't really an extra challenge - they're NECESSARY. No level feels different from the rest, and there's no unlockables really.
Also, when I reach a goal a whole minute earlier than expected, there's no way to just end the round. I have to sit and stare stupidly for a minute.
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One thing that ocassionally happens is quite frustrating: When you hit a block that is just fading out you miss it and don't stand a chance in dodging the next one coming up.
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Thanks Cdog69, I have already some ideas how to improve the playability for color blind people.
@Carrotz Don't deny his love! "Aaaammmaaazziiing!"
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this game isnt that fun when your red green color blind you should pick some different colors like blue yellow red or something like that 3/5
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I'm with Mandolin, I end up saying it FAR too often, but if I don't give at least a 4/5, it's because of a lack of variety/reason to come back 9 in 10 times. It's getting to the point where I may just start 1/5 those kind of games *warning nudge* 3/5
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This is really fun in concept. However, after a few levels I don't really feel any motivation to keep playing. The points I earn just unlock more levels, and the only variety is the inclusion of more colors as you move up. Motivating the player can be pretty simple (look at old pac-man games, you got cutscenes every couple levels. They don't mean much, but they ARE a point of interest for players). A variety of music would be good, harder stages using more and more popular midi-ized songs. :P
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Really really needs a shortcut button for pause, whenever I have to pause it screws me up because I have to move the mouse.
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Thanks, I will try to change that in the sequel.
@ all If liked this game, become a fan and support and discuss a sequel! http://www.facebook.com/pages/Rock-n-Risk/106966039338449
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As others have said - music and concept are really cool, but execution's a bit off. I felt the background was too busy - it was kind of distracting and made it somewhat difficult to tell what I was supposed to be focusing on. It took me a minute to figure out the folder-looking things in the background represent the colors I'm supposed to be hitting.
3/5.
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Maybe an option for either control? Well, I thought the controls were perfectly fine. Do the objects coming up have anything to do with the music? It would be cool if it did.
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Advantages: nice music; simple interface, game-play was good.
Disadvantages: the instructions as to what you should jump on are a little unclear and the controls are a little bit out.
All in all an alright game, could be great with some minor tweaks.
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I dont know, I like the game really
But the guy hardly response to my mouse, so I keep hitting block in the way because he goes that slow
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Thanks for the feedback. Keep them coming!
Regarding the controls: In my opinion key controls wouldn't allow to do quick moves and wouldn't allow like speed dashing at a platform.
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Interesting as the mechanic is, it's not quite enough to hold my attention long enough to amass sufficient CP. The controls are more than a little finicky - defining the difference between speed dash and glide is difficult. I did like the mechanic though. 3/5.
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fun game. the dash seems a little inconsistent it doesnt always go the same distance or speed. Also sometime when you hit the right color your pattern is randomised which is odd.
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Thanks again for all those feedbacks! I read them all and try to improve those points in future games.
Regarding CP -> Credit Points (You get a certain amount of them at the university for a specific subject. So I thought it would fit)
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seems like there are some minor collision problems and recording what you hit. But love the idea and the controls aren't bad they let the game flow.