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The flashing effect is annoying.
Teleporting, disintegrating, water multiplying... the one who made this game is crazy.
I went to the end of the game, so I must be at least as crazy as Smartcode.
Very good game !
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OK, if I double it there, then split it over there, then triple it, then it adds up to... wait. Wait just a minute... This is math! I WAS TOLD THERE WOULD BE NO MATH!
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I loved all the Liquid Measure games. This one has a really annoying blinking of objects that drives me crazy. Some levels can be completed using just some of the given parts.
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Level 18 has more ways to solve it than the walk through provides, unfortunately those other ways result in a failure.
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great! just like first two, but with morethinking! Teleporters and multiplyers gives you a lot of thinking ^^ Great game! 5/5
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The tanks that say "High pressure" are missleading. Not only do they not store more water in one space, but you can't pressurize water so that it cn be compressed so more fits in a smaller space. So says the laws of physics. I think you should just take the words out.
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The game does not know how to properly detect infinite loops, the fact that I will return water from a water seperation devise to be seperated again is not an infinite loop, but merely an attempt to use the device to seperate in 2 directions instead of 3... Grr
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I Love the concept, but because of the flasing of the usable items I can't think.
It gives me a headache. Please change this
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I found a few bugs, if you put a funnel over some piping that isn't connected to it, any water that flows through gets destroyed, and if you make piping go out of the picture, the whole thing crashes...
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Man, I blew through this. I'm normally not all that exceptional at games like this, so I'm assuming that means that this installment was simply easier than usual, which I'd say is probably because most of the levels were a lot like assembling ikea furniture without instructions; sure, some pieces are ambiguous and could go in a number of different places, but in general it's usually fairly obvious where pieces are supposed to go if you have even a vague idea on the shape of what you're making. Thankfully you don't have to take it apart if you missed a piece in this instance. Anyways, hopefully there will be a level pack, what with all these new elements. Oh, and I almost forgot; it would probably be good to *not* have the reset hanging over the playing screen. You don't even have to move your mouse off to hit it, so it's pretty easy to accidentally do so if you aren't careful.
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You need to fill the buckets exactly without any overflow to pass the level, so if you think a level isn't accepting your solution, that might be why.
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I have no idea how i solved level 19 so easily, just kinda played around then realized i had 1 little change to make and was done, almost entirely luck
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loved the prequels, loving this one so far (just a few levels in); the one thing I don't like is the constant AppStore ads - I know you make money that way, but there is a ton of people who don't even use Apple, and therefore won't buy it there no matter how often it jumps up
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I really can't stand the fact that the start/stop thing stays at whatever it was set to last, so every other level it points at the wrong one.
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The games in this series have been some of my favorite puzzle games ever. I'd honestly given up hope on ever seeing another one, but when I saw this today I was like a kid on Christmas morning. Thanks for making another installment to one of my favorites!
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Bug: if you try to send water across the wall, it glitches.
Of course, there's no conceivable reason to do this, but still.
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"Level contrains an infinite loop" - No, according to the rules I learned about this game, when I lead the water in the teleporter from both sides, it just drops away. When I tried to make an infinite loop the water just ran through the funnel :,(
anyway, good game 4/5
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am on lvl 18...have done it......but it says i have failed....have counted the water that goes where and im correct. does game only recognise ONE way of completing each puzzle??
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In Level 20 there is a bug wherein if you set it up so that water flows into a teleport block and have the other teleport blow up the entire level and HUD disappears so that you have to restart the game to get back. Just thought I'd let everyone know.
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the description for this game made it sound way cooler, something like this with dynamic water physics and stuff would be awesome.
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also would be nice if the game pieces didnt blink constantly forever. it is very annoying when its blinking on a level i am stuck at hah
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great game! cool adding multipliers/teleporters!
fave like LM2 and LM2-SP on all game sites i'm on. though because of the badges, i replayed LM2 + SP here for the 3rd time, even i had done all levels where else 2x! if there were badges here too, i'd replay LM3 again!