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It would be nice to add some sort of "practice mode" where you can add your own enemies, and figure out how to defeat them, so you don't die as much in the main game.
Sorry :s Our games are sometimes laggy on certain computers, due to the huge amount of graphics displayed at the same time. Did you try on low quality ?
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A tip for captains: fast forward and slide (or dagger). For brutes: Press forward a little then backward (he misses his smash) then you can kill it (or dagger). Great game, absolutely loved it. (got 96% of the loots, others seem impossible) 5/5 Hope to see a sequel, or a map editor and sharing levels would be fun! For example you could build your own map with the soulons you earn :D BTW Great game! :) Good job!
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I appreciate the skill involved. It makes me think of the old school platformers and once I got the hang of it, it became alot of fun. I look forward to the sequel.
That being said, i'd love to see the same mechanics with upgrades. Let me buy or unlock faster speed and higher jump, double jump, triple jump, armor, and daggers to throw. I like these kind of games where I can end up in god mode. I think a whip would be cool, unlimited ammo and that I could buy extra length for.
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I've just got a little question, maybe it's just me, but I can't find the Credits, so I can't complete one mission... Would be pleased about some help
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Soulgame, save problem fixed, but I have a new problem: 7 enemies just isn't enough. Spearmen and soldiers had the same attack, captains and brutes were the most fun, archers barely hit you, and black captains and assassins rarely appear. Can't there at least be one NEW enemy, and the rest of your ideas be in the sequel? Archer captains and ninja are a few ideas, to start.
Glad to hear the save problem is fixed. We have spend the last weeks updating the game according to players feedback, but now we need to focus on the next Soul Adventure. A new enemy would requires lot of time and energy to implement in the current version of the game. I hope you understand.
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@shadowboltsonic jump when he is gonna attack then attack him from either at the back or on top of him when you're jumping
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"SOULGAMES": Then a girl named "SOULIE" is the one to give you possibly the coolest thing in the game. Where you thinking "SOULIE" because you are very proud of your games, which isnt bad, or is it that you just ran out of ideas...?
Souls are replacing Humans in our universe so boys are Souls and girls are Soulies. And because we make games about Souls, we are called SoulGames :) That's the reason why.
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Starting all over again is so boring. You have to let the player skip the cleared levels! Or, alternatively, save the game...
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If you keep dying on the part where you have to parachute to get across a pit, then can't jump over the next obstacle, press down on the straw roof... took me many lives to figure that out.
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I wish the parachute was a toggle, as in, press the button once to activate, then again to deactivate. Or that the drop down key would deactivate the parachute. Holding the parachute key down the whole time you're floating while also moving around is cumbersome.
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@Zenth You need to go to the main menu and access the Challenges section. You will need all platinum medals.
And incidentally I love the 'blue dragon' (sea slug) you have as your avatar.
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A suggestion for a feature to help those who can't keep track of their double jumps: after you used up a double jump and it gets low, like 1 or 2; the game should give a non-obtrusive visual (or audio?) cue to signal that. It needs to be experimented with to be sure it won't get in the way.
In other news, I like this game very much, and I tend to return to it to play the same way one does for snake: when you're bored and just want some quick fun. People sometimes willingly choose repetative gameplay, see driving games and arcades. People here are addicted to upgrades and badges and games that track meaningless "progress".
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I do love the concept of a game that forces you to master the mechanics rather than buy a bunch of upgrades. It's just that the lives system is a tad unforgiving at times. Adding on to that, getting those mechanics down takes time, and the learning curve is a bit steeper than it should be. If perhaps there were a few more lives, or if the extremely difficult sections didn't arrive so early, it would be perfect. As it stands, it's just a really fun but flawed game.
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I would like to be able to start in level 4 or 5. And maybe the black captain could learnd some new attacks. He is very easy once you get the trick.
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Are you supposed to be able to use the bow? I was xepecting you to be able to, but I couldn't and I was disappointed! I mean, it be pretty cool if we could use that bow. :D
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every time I open the browser and play it after shutting the computer down, the save is cleared and all my progress is lost
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It would be nice if you could choose your starting point once you have completed zones. It got a bit redundant to replay the first zones over and over again just to get stuck at the same place in the later zones again.
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I'd love some way to track myself when I'm above the screen, I'm finding it very difficult to drop back onscreen w/ any precision.
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iIts a shame that it's impossible to wear the helmets you get :E
In the sequel wearing helmets would be very good indeed
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All the "goodies" that disliked @rudesasquatch's comment are really,really boring people,I lol'd to it,how could u dislike it!?
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@ thombig- you are probably missing the challenges. I hadn't noticed i had unlocked that until i had almost all the missions done.