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Wait why did he steal an apple from a vendor when there were two apple trees he ran by to get away? lol, great game though, fun improvement to an old concept glad to see runners are being improved like launchers.
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I moon walked backwards after I jumped over a guy, and when I touched him, I punched forward, and he fell back. The thing is, I punched absolutely nothing.
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I think this is a great game. A few suggestion for your consideration:
1. 2 actions button instead of 3. I have to keep on thinking which button to press in those "action moments".
2. To implement 1, is it possible if holding the up button while jumping be actually using parachute? Another possibility is pressing down as slide, and down down as jumping down from a platform.
3. I think if there is an upgrade system on the thief gear, maybe the power and length of attack range, maybe his health (# of hit he can take), jumping height, these kind of rewards will make ppl stick. Coz even a game is over, we feel we have made progress by having a better thief in the next round of game.
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I suppose i can officially declare this now. The Best Kong game evar. Even after 100% completion I keep returning here for a casual promenade. Any updates any time soon? Highscores, maybe?
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Changing the controls to WASD makes it vastly better, but having to keep track of double jumps as an item is just bloody stupid.
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In a future update, could you maybe include classes that change the way the game is played (but not the difficulty)? Examples:
Warrior- better suited for combat and can wear two layers of armor, but collects fewer double jumps and can't throw daggers
Thief- Very agile, collects more double jumps and gets more soulons from stealing stuff, but can't wear armor and must slide tackle enemies or attack from above/below
Assassin- Collects twice as many daggers and can move backwards quickly. However, he cannot slide tackle enemies or confront them head-on (but walking into them backwards is fine.)
Rogue- stays the same
Thanks for reading such a long post. I know that this would be very hard to balance and maintain the same level of difficulty throughout, but if you pull it off that would be pretty cool.
It is a nice idea. Currently the game has not enough gameplay elements to allow a really interesting classes choice. But I will definitely keep your comment in mind for the next, thanks !
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Could I make one suggestion? A restart button when you pause. I don't know about everyone else, but if I start off poorly I'd like to be able to just pause and restart without having to go back to the menu. Great game by the way, I'm spending way too much time on it.
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Just got all the badges - awesome game! I like the lack of upgrades, it makes me feel like a boss when I know I'm actually getting better at the game when I reach later zones, as opposed to just grinding and upgrading my character. Thanks for the fun game.
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I liked the game, but was annoyed i kept repeating the same inicial zones over and over. It should have an endless mode, random generation of zones with increasing difficulty and upgrades
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I like the game and all, and i see that the upgrades are there, but it just gets a bit boring after beating borin hood's score. Maybe adding more thiefs with higher bounties can help outa little.
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I hate upgrades and am glad this game doesn't have them. Upgrades turn a skill game into a grinding game, I like my progress to be from my personal skill increasing. I would like to be able to choose the level I start on since the beginning is quite slow once your better at the game. The challenges are great btw, love the deadly path. Please DON'T add upgrades to the sequel.
Don't worry, we are planning to satisfy every players ! If we add upgrades, they will improve the game experience bringing new stuff, not necessarily making the game easier.
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I'd like to see some kind of checkpoint system in place or extra lives after "x" number of unlocks. As is the game is fun but you are limited in how far you can get by your skill and reflexes, with checkpoints and/or more lives it would make it so more players could progress further.
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Just suggestions here:
- Equipping other weapons gave you different options?
- same with the suits, maybe some gave a little speed, others higher jumping
But anyways, i really loved the game, hope there will be one more :)
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It would have been nice to have access to the challenges earlier. I think they're almost universally more interesting than the base game, and 5k reward takes long enough to get up to that people might quit before then and never see them.
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Also, I can never tell which floors I can actually drop through by pressing down, so I often find myself repeatedly pressing down and simply walking forward to my death. It would be great if you made the floors that you can drop though more easily recognizable.
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Why make 'em 'upgrades?' Why not make the visual 'upgrades' a whole bunch of customizable options, ranging from what kind of weapon you hit a spearman with to what color his left shoe is?
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I really like this game! The only thing I can recommend is some sort of additional incentive. Big games companies, with legions of writers, artists, musicians and programmers can afford to make big elaborate stories to spur the player on. Most flash game makers, however, work in smaller teams and have to make do with achievements and upgrades to keep the player going. So no matter how wonderful the game is, those who are not enlightened enough to like something for what it is may find it fulfilling.
Needless pseudo-intellectual "observations" aside, awesome game and you are awesome to hold on to your opinions!
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Great game! I hope you come out with a Rogue soul 3, or let me know if you have! I'm a big fan of runner games, so this is my style. One request I have, is that you add a custom character thing. Not like what you have now, but instead, where with a certain percentage of loots, you can change any colors on the character. I think that would surely be a crowd pleaser.
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since I am so used to wasd, dfg are awkward for me. half the time I'm wondering why the hero didn't slide, and then I realize belatedly that I've been stupidly mashing the wrong key.
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This game is much more fun than it looks, and surprisingly addictive. I blame the simple yet useful control scheme, for giving you and easy learning curve with huge potential for improvement.
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If people want upgrades, and you want for this to be skilll game, why dont you make unique looks for rogue? You can change the colour of your rogue, weapon or something like that? :D
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Wow, a developer that still responds to comments 1 year after the game was published. :) And a nice game, hadn't played it for a while, but still fun to do.
One new game will be release very soon. It's a bit smaller than Rogue Soul, but you might enjoy it as well I hope. Then later, another big Soul Adventure is planned, we already work on it. Thanks for your support.
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Smooth gameplay? Very challenging? Great graphics? Achievements? Updates to meet player requests? Customable character? Replay value?
5 stars + fav! Thank you for this great game!
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I feel like when a town has a thief running around stealing loot and killing guards, hanging the wanted posters with daggers is just poor decision making on the gaurds' part.
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I really like this game! Though it's a bit to cartoon-like for me, it's a fun challenge to play :) But why doesn't each weapon do the same thing?