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Better control needs to be implemented for a speed/precision game like this. Perhaps a secondary key you can press that increases your movement resolution/slows down your movement when needed?
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Very nice at beginning, but it gets frustrating when you reach the highest level and make 10 sec it's an arduous job. Note 3
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The controls are way too loose for the level of precision the game expects of you. Between that and the seizure inducing visuals, everything about this game screams "artificial difficulty."
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This game makes gives me vertigo. After a few minutes of playing, I feel like I just got off one of those spinning carnival rides.
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It's a difficult game, to be sure, which is why the imprecise controls are unforgivable. It is far too easy to overshoot or undershoot your intended field.
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The controls are way too touchy for gameplay that calls for a bit more precision. Between my triangle shooting off well past where I want it at the slightest keystroke and the seizure colors flashing it's hard to tell where I'm going to end up.
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Great concept, but needs work. Controls are not tight enough to manuever through some of the more complex patterns accurately enough. It creates an artificial difficulty which ends up making the game not as enjoyable. I love these types of games, but after playing it for a couple of hours it just seemed too unfair.
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OMG, I got within 1 second twice... Finally got the hard badge though! You just have to get used to what it throws at you since it's pretty repetitive. Just keep playing and get in your zone.
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Doesn't the first "spiral" seems to be the hardest? On every try, its like, from 20 to ~45 seconds the game gets easier. But I don't know. Probably that's just me.
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fun little game, but never have i come across something that makes me scream 'stop spinning damn you' so much in my life. maybe i'll come back for the extra 38 seconds for the hard badge at some point but for now i am happy with my 22 seconds and triangle
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So thats it? no kind of crazy 2 mins goal past 60 secs? Well, looks like I'll have to find something new to play. Bye!
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This is one of those "dangerous" games.
Hard enough to make it almost unbeatable, and addictive enough to make you play until you beat it.
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Great simple concept ruined by horrible control. Movement needs to be much more fluid and precise than each keypress jumping you more than the width of the triangle. This is beyond retro. Even pong had fluid controls.
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The movement controls aren't so much the problem for me, as the very short reaction times allowed. There's practically no warning that the next opening will be say on the opposite side from where you are...let alone time to get all the way around to it.
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Key sensivity is far too high srsly it's not that the game is that hard, it's just I have to battle against the controls instead of challenging the game. The music was nice but couldn't hear too much of it as I was dying after 1-3 seconds.
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You never fail to disappoint Kong...badging horrible games just for us. ...Seriously..with all the great games that deserve it, you take a break from your cash cow CCGs with this? It's terrible..wayyyy too sensitive and way too fast...even if it wasn't..it would be just plain boring.
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Took me 4 minutes to get a 10 second badge :(
I really think a mouse option would benefit those of us who don't have the best reactions or skill
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Controls are far too sensitive, and honestly no real driving desire to go any further than about 15 seconds to be honest. I am in no way good at this game, however, it doesn't make me want to try at all. Simplistic games are great, and I really applaud what you tried to do here, and I'm sure there's plenty of people who will really enjoy this game, but it is completely lacking in gameplay depth, even for a retro arcade style game.
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Well I finally found the mute button. Next time let's make it obvious and not make the only way to find it to click outside the frame eh?
The concept is simple, but the execution is awful. I understand the complaints about the controls, but those really aren't all that hard to get used to. What's hard to get used to is the awful shaking and zooming effect that's given me a headache after about 2 minutes of playing.
A game that should get an easy 4/5, but deserves a 2/5 because of design flaws.