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I promised to myself not to let of my towel until i finished this game... well now it has a new, BUT the game is finished :)
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wait...all time highscore 3,335...uhm...yeah have fun with your life. Easy badge was enough here. My eyes begin to hurt from that game.
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Daaaamn almost at 30 seconds.. seems to be more doable if you just focus the positioning of your triangle in 1 of the 6 'fields'.
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Hint: coffeine. A LOT. And relax, it's hard to do under that stuff, I know, but you must. You are aren't you. You're a triangle now. No more triforce, just you alone. Alone in the world. Geometry trying to kill you. Run, oh lord, RUN. Why would you doing this, Geometry? I want to live, to see my little triangly kidos. Get away... p-p-please.
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Moral of this story: when you make a game that starts off artificially hard right from the start, don't expect a very high score if it manages to get badges.
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There's a table in hell with a monitor and keyboard sitting on it beneath a sign that reads "survive five minutes of Hexagon to escape." In more than a millennium, no-one ever has.
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Seriously, this game is insane... What kind of sick twisted mind comes up with something like this!!!! *scuddles away to try to get past 20 friggin seconds*
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I can't believe how many people are hating on this game... It's brilliant! It just requires a bit of practise! Something a lot of you facebook gamers don't understand any more... :/ I wish there were more games like this about, and that people understood and appreciated them...
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I realy like this game. Just hate all of tards who rated it 1 star, cuz they're can't beat hard badge or... whatever. Thank you Terry, great work.
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Guys, there's a reason for the artificial difficulty. It makes it more difficult! It also makes people more ragey when they can't do something they know should be easy.
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Well done Bernard^^ I got 106, but i want to make it to at least 120. It would be a shame to be less then double as good then most people wish they could be :D
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sup gaiz. even though so far all the comments i've seen are about how hard the game is, i'm sure some people made it past 60 secs. i got 110, anyone better?
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how the **** can somebody get 3300 score. then they have to sit and play this in almost an hour. what a wasting with time
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Way to get past the first 10 seconds with a near 100% sucess rate: Look at the entire thing, as in the edges and react accordingly to incoming stuff. Just looking at the center thing will get you killed.
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My comment about how I liked the game got downvoted! But my love is stronger then all your hate! I will just post it again but shorter form :P Thanks for the nice game terry 5/5 *cheers*
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Updated my 2/5 to a 5/5. Why? Well, simply put, this game grows on you. Sure, the controls aren't super intuitive, but it's not meant to be an easy game. If you're having trouble, put it down and come back tomorrow. It's a subconscious thing, if you've ever played an instrument you'll understand; you couldn't get a song down for hours but played it perfectly the next day. Every detail, the motion, the zooming, the speed and the controls are fine tuned to create a difficult game. It really is a piece of art. Honestly, I do think that hard badge should be impossible, but 60:00 really is an attainable goal. I couldn't break 50:00 yesterday, and today with about 15-20 tries i did break 50:00, and I got 87:53.
Good luck! ^_^
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I agree that the incredibly imprecise controls really hurt this game. There are points that feel especially unfair when I hold down the direction what feels like just about as fast as possible, and it just doesn't quite make it anyways. That feeling that your reactions have to be absolutely instantaneous because you have no control of speed at all really just makes me not care anymore.
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Alright. Polygon. The unofficial Hexagon 2.
You start out as a point, yes. You start out with the section getting stuff thrown at it, the "target" as a point. You have to dodge things coming at you at an effectively circular stage. Easy Peasy. Line. You have a flip-flop kind of thing going, you have to select either one side or the other of the line to dodge. Triangle, you get the start of the Hexagon 1 style play. Only with three sides instead of six. As you last longer, you get more sides. Not just to Hexagon though. Heptagon. Octagon. Nonagon. Decagon. Your "level" changes the field, not just a useless little splash screen. Also, more and better music would be appreciated.