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Comments for The Last Shelter

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CommanderX1125

Apr. 20, 2012

Under rating threshold (show) This is part 2 of a (hopefully only) 4 part comment: Few skills. - It takes no time at all to get a few level 2-3 skills, and the "ultimate" survival ones would be vastly improved if they required you to work hard, and skillfully to achieve. Honestly, they were no harder than what I did normally, as I rarely used the skills. I think separating the attack skill upgrades into individual types, such as Nuclear Bomb: Blast Radius, Damage, Charge Time, and Fallout duration, and the same for the air strike would give a nicer feel, and more to vary plans with. Frustrating targeting AI -Occasionally a tower will target a unit that it cannot attack, and will lock onto until either A. The target is destroyed. B. The tower is destroyed. C. The target is insanely out of range.

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(0)

CommanderX1125

Apr. 20, 2012

Under rating threshold (show) This is part 1 of a (hopefully only) 4 part comment: Pros: Fun little game, easy to play and master. Cons: Way too easy to master. Few upgrades. - Not much of an upgrade tree, frankly, and what upgrades there are are not really all that stunning, nor effective. While I do acknowledge that they are more effective, it's barely noticeable. Gives the feeling that the upgrades are almost optional, honestly. They're not, on harder levels, but they just feel bland really. I expect a laser to be expensive and deadly compared to a simple machine gun.

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(1)

ProphetoFMetal

Apr. 20, 2012

Under rating threshold (show) This gets impossible way too quickly.

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(4)

Murkworld

Apr. 20, 2012

Under rating threshold (show) Was happily playing till the level where you get the energy collector upgrade. I thought "I'll just upgrade this collector to get some more energy". *clicks on upgrade* BAM!!! blue screen of death.

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(0)

Harrison64

Apr. 20, 2012

Under rating threshold (show) Usually I'm not one for defense games but this one, it has potential for a 5/5, except upgrades need to be more intense.

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(2)

Zedox

Apr. 20, 2012

Under rating threshold (show) I liked the music, I liked the game. But it got way too hard, too quickly. I shouldn't be fighting to survive on easy halfway through the game, when level one was a peace of cake on normal.

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(1)

ekim99

Apr. 20, 2012

Under rating threshold (show) Loved the queen battle!

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(1)

roooster

Apr. 20, 2012

Under rating threshold (show) great game but not perfect. I hope to see the kinks worked out in the second game. It would be nice if there were more upgrades and such

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(3)

Samgar

Apr. 20, 2012

Under rating threshold (show) "epical" Seriously come on guys...

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(1)

Jadax

Apr. 20, 2012

Under rating threshold (show) If there was a repair all button, ALL your towers would stop shooting (well, all damaged towers), which would be devistating in many situations.

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(1)

gigamage2

Apr. 20, 2012

Under rating threshold (show)

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(-8)

yoyayoya101

Apr. 20, 2012

Under rating threshold (show) Honestly, I think this game got extremely difficult way too quickly. It also got difficult very suddenly.

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(24)

Jondalar19

Apr. 20, 2012

Under rating threshold (show) many* resources

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(-2)

Jondalar19

Apr. 20, 2012

Under rating threshold (show) Oh, and I am not unhappy about holding the fast forward. I am certain that you did it so we didn't loose that much resources for letting more seconds pass before we click the "next wave" button.

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(-2)

Jondalar19

Apr. 20, 2012

Under rating threshold (show) It is rare to see a tower defense in which isn't that important how to put the towers, but when. Congratulations for a very well balanced tower defense. It certainly wasn't easy, but it wasn't also too hard to make me rage quit. Oh! And first time that a solid strategy is to sell the towers, making you feel like you are retreating. It is completely necessary in some levels, if you want to earn the 3 medals.

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(-1)

destroytron

Apr. 20, 2012

Under rating threshold (show) wish i didnt have to hold the speed button i wish u had to just click it

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(2)

gamev3

Apr. 20, 2012

Under rating threshold (show) we land on there planet they attack

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(-1)

Pyrewraith

Apr. 20, 2012

Under rating threshold (show) There's an annoying trend in these style games; 'put the locations you can build on in the most awkward places.' Makes it too much of a puzzle game with only one solution, and having to repeat over and over until you find that solution.

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(4)

Dakiller4

Apr. 20, 2012

Under rating threshold (show) To all of you complaining about the prioritizing of the towers, the towers were built so that they will attack the bugs best fit for their tower to kill. i.e. the heavy towers will kill the biggest thing it can shoot. if the towers shot things by how close they were, like many of you are proposing, then your heavy cannons would be killing the tiniest of all the bugs when their is a huge scorpion right behind it but its not being attack because it has a longer range, so I'm happy that it prioritizes the way it does.

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(1)

THE_LUKE

Apr. 20, 2012

Under rating threshold (show) I love how when you pause you can see the slugs.

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(4)

SuicideMedic

Apr. 20, 2012

Under rating threshold (show) I concur with the rest of the comments, make it a toggle x2 or x4 button. Make the upgrades do slightly more. And I forgot what my other idea was..

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(2)

Yezzi

Apr. 20, 2012

Under rating threshold (show) What a clever TD! The ultimate secret is to sell your towers right before they die, then rebuild them! .... wait no, thats not clever, thats retarded.

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(10)

Akaine

Apr. 20, 2012

Under rating threshold (show) Dear God please add a "Toggle 2X speed" button.

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(8)

Nizzquizz

Apr. 20, 2012

Under rating threshold (show) To-do-list: 1) Speed it up ... x2, x4, x6 and so on ... toggling, not holding! 2) Repair all - for all! 3) Upgrade the upgrades. They are too weak. 4) A few stats would be nice. How much damage, rate of fire etc 5) The towers need to get their priorities right. Yeah, go on, ignore the big fat creeper right next to you - the little bug way over there, on the other side of the field is muuuuch more important... your unbelievable amount of health can pack that much... 6) Did i mention the 'repair all'-function? Yes? 7) Oh, apropos "all" ... Lazorzzz, Lightnings, Groundshaker, Flames, Ice, Toxin ... you know what these are? Right, common types of towers. You know what you could do with these? Riiiight ... repair them all! Wait, what..?

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(28)

Kratos1999

Apr. 20, 2012

Under rating threshold (show)

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(-8)

movieclip

Apr. 20, 2012

Under rating threshold (show) need a hotkey for speed up. And add more info about towers (damage, armor, shoots per seconds and range) please.

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(5)

Sssantyyy

Apr. 20, 2012

Under rating threshold (show) The music is awesome. In other side, needs better upgrades.

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(9)

silverpopo1998

Apr. 20, 2012

Under rating threshold (show) make some missles that you can buy i found myself everything built and upgraded and nothing to spend my money on and i am losing too....great game anyway 4.5/5 for some small details like upgrades doing nearly nothing and they are so few..etc

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(3)

cobaka

Apr. 20, 2012

Under rating threshold (show) Upgrades don't seem to do much. It would be nice if I could see the stats they upgrade before upgrading them ex. the amount of increase to damage an upgrade provides.

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(0)

phoyphoy

Apr. 20, 2012

Under rating threshold (show)

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(-4)

Yoda329

Apr. 20, 2012

Under rating threshold (show) Solid game... but i cant give too much more due to the lack of freedom of how to set up a defence, the lack of variety of towers, and the need to hold the toggle button to keep the speed accelerated.

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(1)

Hammer60

Apr. 20, 2012

Under rating threshold (show) would be better if you could go back and play levels after you unlock a system upgrade. MOre robust upgrade system would be good as well. Otherwise it is a nice concept and fun game.

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(4)

insulindependent

Apr. 20, 2012

Under rating threshold (show) needs a toggle speed increase, and it needs to go even faster than 2x a 4x and 6x would be nice

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(1)

Shawneeboy2

Apr. 20, 2012

Under rating threshold (show) It would be smart to really capitalize on the upgrades by having researchable upgrades available after missions and between levels. That way earning medals can mean something more and the science fiction feel would really kick in, but overall this is a pretty solid game!

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(4)

Skydaemon

Apr. 20, 2012

Under rating threshold (show) Good potential, but not terribly balanced and after mission 10 I found myself with maxed research and nothing left to spend on.

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(3)

samiforce1995

Apr. 20, 2012

Under rating threshold (show)

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(-14)

majorSargent

Apr. 20, 2012

Under rating threshold (show) Really wanted to like this game... but i cannot. Not well balanced. Poor upgrade system. 3/5 at best. Please listen to your feedback and make updates.

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(4)

lucas214

Apr. 20, 2012

Under rating threshold (show) got bouring unlike kingdom rush

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(-2)

konfiskate

Apr. 20, 2012

Under rating threshold (show) MUST add target priority for the towers! it's kind of stupid when you have 10 max upgraded towers and they mostly shoot the same target, which only needed 1 shot to be killed, or towers shoot something far away on the other path, rather than the creeps in front of them which start destroying them. It's annoying.

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(13)

zzxxzz3

Apr. 20, 2012

Under rating threshold (show) Beat the game, not too bad. For those having trouble on level 10, only build in the 6 spots nearest to your base. Start with 6 miniguns, work on replacing the back 2 spots on each size with one heavy weapon and one rocket, then eventually replace front minigun with rocket. TIP: at start, build towers, don't upgrade them. 6 level 1 miniguns are cheaper and BETTER than two level 3 miniguns...level 2 heavy gun will one-shot the purple guys, and level 2 rockets will one-shot a scorpion. On later levels you will eventually want mostly rockets with miniguns in front to absorb damage. If a tower is about to die, SELL IT. You'll get a great refund and it won't count against score. On many levels, start building towers only immediately around your base, then eventually sell those and expand from there.

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(12)

Darkthrone

Apr. 20, 2012

Under rating threshold (show) Nice game in execution, gameplay, graphics and sound effects. Was too easy though even on the hardest difficulty level, and wish there was a larger upgrade tree. Overall a decent game though.

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(2)

misanthr0pe

Apr. 20, 2012

Under rating threshold (show) Annoying how towers will all shoot at the same thing even though only one shot kills the target.

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(5)

niko990

Apr. 20, 2012

Under rating threshold (show) need a "reset" button in the research menu, now the skill are locked when upgraded.

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(6)

toogood2btrue

Apr. 20, 2012

Under rating threshold (show) main complaint is there isnt an effective splash damage gun

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(12)

Karasu

Apr. 20, 2012

Under rating threshold (show) Mute button before the game starts? 5/5

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(4)

Draco18s

Apr. 20, 2012

Under rating threshold (show) Such a promising game when I first started, but by mission 5 I was starting to become annoyed by the game's flaws. Restrictive tower placement, selling a tower at 1% health is just as effective as selling it at 100%, upgrades perks that are largely meaningless, poor tower targetting, bad introduction of the rocket tower (seriously, it's good against mobs and rather than showing that off, you had the enemies spawn so spread out that the rocket tower can NEVER get 2 kills with one shot?)

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(14)

mussak

Apr. 20, 2012

Under rating threshold (show) 4/5 keep udapting this!

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(2)

lakesnakes

Apr. 20, 2012

Under rating threshold (show) Thanks for the *no sound* option in the beginning, i hate having to listen to the add music before i can mute it

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(3)

Riad20

Apr. 20, 2012

Under rating threshold (show)

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(-12)

lucibel

Apr. 20, 2012

Under rating threshold (show) i think it would be better if towers display their attack power, skills, range, and firing rate...

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(8)

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