Under rating threshold (hideshow)
To people saying you must use newest hero to win. I completed whole game with first hero and did pretty well if i say so myself :D
Under rating threshold (hideshow)
My personal favorite is the elf because you attack 8 times as fast with him. Although the knights giant ability makes golems unstoppable.
Under rating threshold (hideshow)
Why didn't the Pillsbury Dough Boy turn out as cool as the rest of his people? Unless...he's the one cooking the meat I obtain from killing opponents?
Under rating threshold (hideshow)
The third guys (Peter Elf Green) 100mp cost ability is the best IMHO. You only need a few units to take out an entire army while it's going and as long as you're killing stuff you'll always have the mana to recast it. I only used him after I got him because no one's abilities seemed to be as good.
Under rating threshold (hideshow)
To be the final boss use the original character and use Call of Duty to amass a huge army, even tho they are villagers they do alot of combined damage and you can easily kill the golems
Under rating threshold (hideshow)
The second champ is pretty OP. 75% damage reduction for 10 seconds every 20 seconds and a one-hit-your-base golem every 60 seconds. GG
Under rating threshold (hideshow)
Looooove the "speed up text" mechanic. Awesome. I'll use it myself when i code games. :) Also, you hit the spot with you-know-who in the end. Childhood fear. Good game. ^^
Under rating threshold (hideshow)
I found that the best one to fight Alexander was actually the Shark guy because that way you ca keep your enemy's away and can actually help trap them in your opponents spell zone
Under rating threshold (hideshow)
The only thing that I don't like is that you have to upgrade everything from the ground up EVERY fight. It wouldn't be a bad thing if the enemies also had to build up from the ground, but they don't.
Under rating threshold (hideshow)
Bit of an AI exploit. As long as the attacking wave has one surviving unit, the AI won't start building a new army. Best is if you can just keep one alive, and just cycle "attack" and "defend" and your army will leave it alive. Easy-peasy.
Under rating threshold (hideshow)
Great game, but one point, if the elf is so concerned about he king chopping down trees, then why have a lumber mill?
Under rating threshold (hideshow)
you'll only need the vampire guy + crossbow people. max the crossbows get a few of them and attack. and then just keep summoning crossbows. after a few of yours have died use the 750 mana costing spell to rebirth them. Max the farm at first to summon bunch of 15 food people to first enemy attack. Use the 100 mana to heal your castle.
Under rating threshold (hideshow)
This is a good Game,but it needs a Market Building,where I can trade in resources I wouldn't need,like if I didn't want archers, I could trade in wood.There should also be a fast-foward button,since gameplay can get slow at times.I enjoy the game,but with these small improvements, this game can be amazing!
Under rating threshold (hideshow)
Fun? Check. Simple yet addictive gameplay? Check. Naked, bald albino guys gleefully jumping when you win? Check. This game has it all.
Under rating threshold (hideshow)
I found this game fun to play, but near the end i got bored as the ennemy would spawn 10ish golems at once and attack when all i had was warriors and an upgraded farm...
Under rating threshold (hideshow)
Great game, my only tips would be to add a permanent upgrade system to the game (like faster mana regeneration, decreased cooldown etc.), as it would increase the playing length for us (the gamers), and to make it possible to fight bosses you've already beaten in order to get resources for the before mentioned upgrades :)
Under rating threshold (hideshow)
We defeated an elephant! That will be so much food! Oh, wait, here is some metal. We defeated a ballista! Now we'll have some wood! Oh, here is some food. We defeated some dumb peasants with no upgrades whatsoever, we'll get weak ressources! Oh wait, here is some highly refined huge bit of mana 'cause they were secretly sorcerers. LOL
Under rating threshold (hideshow)
Cool game. Enjoyed it. The only thing that bugged me was the lack of a 'hold' command. You know, attack, defend and hold position. Holding the middle ground while awaiting resources is a great strategy when you want to just take the enemies castle in one move. Otherwise, cool game.
Under rating threshold (hideshow)
"Arrgghh!! I will defeat you with every once of my being!!" said the opposing hero. *after defeat* "Oh! Just messin' I really didn't mean all those defeat you things from before, I'll join you!"
Under rating threshold (hideshow)
What this game really lacks is info about exact stats of units, aside from that i't's not that bad and certainly not luck dependant. The only luck factor is dodging, however it's not as problematic as some here suggests, and whit right tactics this game can be won easily.
Under rating threshold (hideshow)
I thought it was a fun little game. I don't think there's a lot of replay value after you beat it since there aren't any achievements or permanent upgrades to buy. I give it 4/5.
Under rating threshold (hideshow)
This is a great game, but I'd change two things. Add a build queue and increase the food income a bit, since literally everything needs food
Under rating threshold (hideshow)
Peasants: Fakitty! Bandeeee!
Archers: Seperutay! Sonkah! Camimanoooo!
Soldiers: Furdanaaando! Fikiniiii! Fuharana-DO! Prrron dista!
Crossbowman: Dekehree. Dohkah! Poa-tah!
I love all their little cries!
Under rating threshold (hideshow)
complete all game by archers and warriors, elf like a hero. And the final level choise Magnus Steelblabe with "Titanic growth" on golem, only use it right after black hole
Under rating threshold (hideshow)
Oddly enough I found the first guy to be the best against every one. His call of duty attack can go over the troop limit so you can sit back and build a massive army and attack in one swoop for the victory. I also noticed to defeat the ballistas it was easier to switch to attack mode because your troops will only advance after being attacked and more often then not the they die before reaching them. The vampire was a attractive choice at first because he allows you to heal you castle but the ability to double or triple the unit limit was the kicker for me. A suggestion to the developer, I would love tpo be able to see my opponents statistics, i cannot tell how many units or mana they have, it seems like the game would be better if i could.