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@Fugumon
if you mean loius loony joker, he is really easy actually, i play lex paladin all the time tbh, just stockpile alot of resources and train your max units then use call of duty and rush the enemy's castle, when your units get killed by death call then defend with your new units and then call of duty again since my mana was constantly 1000, if you mean at the start, just spam sword punishment then the first golems wont be any trouble at all
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the games i cool,the problem is that the my units keep killing enemy units as they spawn instead of killing the castle,so the battle takes too much time to end...
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A nice fun game. Shows a lot of promise and I think you did pretty well with it. Here are some things I like and some things I suggest you fix or change:
-spell check your work; in the intro you misspelled mysteriously
-crossbowmen move and reload to fast. Typically crossbowmen move and reload at a much slower rate than bowmen, but on the flip side, they are usually more armored and deal much more damage.
-enemies starting with more resources and a hell of a lot more advanced bases severely offset the balance of the game.
-costs for buildings tends to be expensive
-the story is sorta shallow; add more depth other than "oooh alexander betrayed me yada yada yada..." its very bland and doesnt really add depth.
-some sort of background on each 'hero' would be nice so we know why what alexander did to them affected them.
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I found the ending boss the easiest as well. 5/5. I hope in the next sequel, there will be new units and new things to be implemented.
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There was a really helpful glitch I guess, in the last level, when I was using the Magnus (2nd hero) I was making some giant yetis and there would suddenly be a giant yeti spontaneously spawning, and it wouldn't affect my actual "make big" spell so I would be able to make 2 to instantly beat down the other side.
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un sistema di potenziamenti e una mappa più grande avrebbero sicuramente potuto innalzare questo gioco, il mio voto è 3, carino, speriamo in un seguito più accattivante, la base c'è!
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¿El juego es chileno (por lo de Trutruka)? Sorry for writing in spanish in a mainly english-speaking community, but want to know something.
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Unit upgrade prices sometimes show the wrong resource icon. I noticed this with the upgrades on the bottom left, but it's possible that others do it too.
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Jester level is not possible to beat. He is building golems from the very get go, and nothing but other golems can beat them... seems kinda bullshit-ish.