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For those struggling, the key is to build your units at the back of the map (or middle) first, so they get experience that makes them stronger, and then build your way forward.
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the coward mode is just shaming the Casuals for playing this mode, saying that theyre a coward and dont want a good challange. This was a bad development choice, beause Casual Gamers now would feel bad because they play most games on Easy mode
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some how i am not getting the armour perice or anti magic stuff cause i kill an enemy to the point when they should die only for them to keep turcking on
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I found a secret: When you enter the game, the monsters walking at the title is random. However if you enter any level and back to title, all of the monsters will be the last monster you met.
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The speed up button, the flexibility of the mages and knights, and knowing what the future waves have make this a great improvement over the original. It's also a hell of a lot harder than the original, but I know I'll beat every map eventually.
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This game is too hard! I tried it multiple times, but I just can't seem to defeat the last couple of waves - I could use a walkthrough, but what's the point if you can't even beat the fifth stage!
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I clicked out of the tutorial and I got to stare at the screen for 10 minutes before I press the back button, which I'm going to do.....right now.
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@Ryan, i feel your pain man this is a seriously difficult tower defense, the whole "xp to level up" thing makes stuff very difficult.
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I'm losing the tutorial because I made everyone but one person poison and they heal the rat guy and there is no way to stop them.
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Ok... I play a lot of tower defense, but I just can't seem to beat any of the levels past easy. I've tried dozens of different strategies, switched up my skills, etc. Also... what is the point of replaying a level if you don't get anything for beating it the second time? Any suggestions on how to make this game enjoyable for more than a couple levels?
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I only wish there was a way to select a target preference, so that I can set my Infection Mages to target enemies with higher health rather than attacking someone who's been poisoned already.
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either the monsters need to be toned way the hell down, or the units need to be stronger, because this is infuriating
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The skill tree is a nice addition, but the game still feels stiff and repetitive. Plagued with bad spelling and grammar which might make gamers think you don't take us seriously.
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Here's a walkthrough for anyone looking for some help: http://www.online-game-walkthrough.com/2008/07/protector-reclaiming-throne-walkthrough.html